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afreu

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Posts posted by afreu

  1. Hi,CMSF is a wonder of a simulation, just look at the gap between it any other attempt at the modern era. CM is the only PC game I play because it is moving military history. But in my view CMSF is much under used in its present setting. Still hugely good fun…. but not used to its full potential.

    I feel the same thing. Been a member of the OFP community since the start in 2001 and I've seen myself how it flourished because everybody was able to add own content to the game. The CM:SF engine has the same potential. There are endless possible battle scenarios that could be realised if it would be possible to add custom made models to the game. (Arab-Israeli Wars, Falklands War, a kind of WWIII Fulda Gap scenario, South African-Angolan Conflict, ...).

  2. cover_04.jpg

    Lead an infantry company on a dawn raid targeting a Taliban stronghold in Helmand province, Afghanistan.

    Inspired by the accounts of British paratroopers of their Helmand tour in summer 2006. This is an infantry-only mission, only support: 1 A10 and a 120mm mortar section.

    cover_02.jpg

    From the briefing:

    In an effort to reconstitute order and security in the Helmand province the battalion started a new summer offensive against anti-coalition forces. We'll take the fight to the enemy today. We are struggling to defend the most important positions in Helmand with our limited number but we managed to muster a company sized force to carry out this operation. The target is the small village of Kuchnay Darvishan 17 km south of FOB Garmsir. It's an area of retreat for anti-coalition forces.
  3. I finished the Hill 142 mission but missed the artillery observer. With the new version released, I restarted the campaign. Now I'm at 'Strong stand'. Got surprised by the AI using a different plan and they messed up my carefully placed units tongue.gif

    *SPOILER*

    Hill 142 is a really good mission, especially the terrain is excellent. The action only starts after the tanks and the mechanized infantry arrives. Until than there's not much to do other than trying to kill the ATGMs. I've to admit I cheated here a bit, by just sending an APC forward as bait and than returning to an earlier safegame. The actual attack of the village is quite intense. I only used the two T-72 platoons and 2 infantry platoons. One of the tank platoons provided covering fire from hill A together with a team of artillery obervers calling in mortars and airstrikes. The other T-72 platoon advanced along the road and the infantry through the orchard. At the end of the battle all but one of the buildings were completely destroyed.

    I tried and than skipped the mission after Hill 142. I managed to take out a lot of vehicles coming down the central valley with the ATGMs while trying to hold back the enemy forces advancing on the left with the two BMPs. Which of course doesn't work. Only when I threw all the mechanized infantry of the reinforcements into the battle I only barely managed to eliminate this force. But with some enemy unity already near the end of the map I wasn't sure if they already reached the line I was supposed to hold. So I just quit the mission and continued to the 'Buying the farm' scenario.

  4. BTW on what difficulty level do you guys play the campaign?

    I'm still playing on beginner, don't have the time and patience for higher difficulty.

    In the strong stand mission I managed to defeat the attack with minimal casualties. Than I used the tanks and the SF troops to attack the farm house and the peach orchard while the reserves were pulling security. Reduced the enemy positions with heavy support fire from the tanks but took some SF casualties when clearing the orchards.

  5. Actually haven't thought of including demolition charges. Could be useful, but than again it shouldn't be to easy for the player. And the idea is that the Blue units involved are surprised on their way back from a day of fighting. Not having all the useful equipment fits better into the story than. tongue.gif

    Glad you tried the mission and liked it smile.gif

    [ April 10, 2008, 02:58 PM: Message edited by: afreu ]

  6. Hej,

    here's my very first mission. Still a little rough around the edges. Haven't figured out how correct briefings work and am not sure if the victory conditions are working as planned.

    _dinner.jpg

    It's an action-oriented mission. At dusk, on the way back from a mission, a recon platoon gets ambushed. You're going to take command, reorganize your troops, fend off enemy attacks until you're able to eliminate the enemy positions with the help of slowly arriving reinforcements. The first couple of minutes can get pretty tense.

    I especially recommend this mission for low-end pc users, since I have a pretty weak pc too and can play the mission with a decent frame rate.

    Here the download link: link or cmmods.com

    [ April 10, 2008, 02:59 PM: Message edited by: afreu ]

  7. Since v1.07 my units got a bit to self-confident and perform random moves from time to time.

    In some cases, when for instance a Stryker gets attacked by RPG and than without orders throws smoke and retreats there seems to be some kind of logic behind it. But many times under fire they perform moves that make no sense at all. This is very frustrating since you not only have to think about your next steps and designate targets for your units but now also have to watch that they stay at the fcuking place they're supposed to.

    Is this some new feature or just a bug?

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