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SittingDuck

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Everything posted by SittingDuck

  1. I am really looking forward to these user-made campaigns. I am shocked at the inavailability of these mods nowadays. It's not like this game is 10 years old.
  2. I can see it now: "It is April 1945 - would you like to switch sides with me??"
  3. I wouldn't say superior, just heavier armor, which was good. Until they ran into a 88 I wonder what all the former French armor commanders would say about the comparison between their armor and the Germans??? Anyhow, I don't know why the unit exists as it does. I am just looking for consistency, I guess.
  4. yes, I can see what you are saying. good point I guess it comes down to oobs and what most accurately, by the constraints of the game, gets the job done. I wish we had a smaller unit size for armor.
  5. Yes, I am aware of all that information. What was the main point about it?
  6. Thanks, yes I am aware of those scripts. I scripted extensively for several HOI and HOI2 mods (uggghh) over the years. But let us leave that subject. The best thing that could be incorporated into SC2 scripting would be the option of CHOICE, which presently does not occur. Either conditions are met or not, and they are enforced as such. To open up the option of choice would take SC2 to a level it currently does not have. This would be a fantastic development because it opens up so much opportunity and freedom in a game. Nonetheless, scripting even in this format is absolutely the way to go. I remember the first game (not really a 'wargame' per se) to introduce scripting that was moderately modifiable and that was 'Age of Empires'. User modification and enpowerment are the future! Raise your right fist in agreement, bruthus!
  7. I am willing to take you up on that in a bit. Just d/l SC one again (after a few years of not having...). So let me polish up again and we'll hit it. Just wondering if there are any significant mods or anything done for SC1??
  8. Directed to those who have created some scenarios or more importantly, AI files: Does the AI react more to your satisfaction from tweaking, or do you feel there are still significant restraints in the program keeping it AI-like? Of course, it is extremely rare to run across a game where you can get the AI to function decently, even more so in wargaming. But I'd like to know if you feel you're getting some promising response out of tweaking. Basically, is there any hope?
  9. Dulak - by the way, this is vanilla SC2 you are using, correct? Not a user-made scenario?
  10. Except, of course, that 'corps' is taken from the French language base. The problems arise when a language becomes as amalgamated as modern English has become. A little here, a little there, some ghetto-ese and Spanenglish and before you know it, you want to learn another language and move away to where you can understand people. But that's basically the issue with 'corps' and 'corps'.
  11. Actually, it just hit me. This issue arises because we have only one armor unit in the game. If we had a smaller unit for tanks, such as a corps equivalent - which was more often the case for several nations, then it wouldn't be so odd. You could certainly rationalize the French having one or two armor corps equivalents. Ahhh, the constraints of game design.
  12. Right, yes the DeGaulle thing is of course correct. Of course when it comes to wargames you have to have some type of universal unit parameters, so that is why we get into tank groups and armies and corps and all that, with them all being defined differently by each nation. So it is up to the game designers to go about whatever they are trying to convey for gameplay's sake. However, in the case of the French (and Brits, I think, early on), the armour was very dispersed in an infantry support role. So there would be no equivalent to a SC2 tank group for the French. I would rather see off/def capabilities of the French armies reflect this. The DeGaulle moment - and that is a good phrase to use, I guess - isn't IMO significant enough to warrant a full tank group existing. It is almost a way of saying, 'hey, the French had tanks, too, so we should at least have one tank group'. Same issue for the Polish, although in the demo there is no Fall Weiss so I can't see what they have. But if they have a tank group, it's off. A few really great light tanks and they caused some problems, but not significant enough to warrant a full tank group. Man, I hope someone is attending to this stuff. Or at least it is alterable by the editor. Let me ask this - can France's army stats be altered by themselves, or does it affect all armies for all nations?
  13. So I am using the v1.00 demo (only one available). I see the French have a tank group, which strikes me as ahistorical. Shouldn't the armour's capabilities be distributed about the various French inf armies themselves to mirror the French armour doctrine? Or has this been addressed by either v1.03 or the awesome (I hope) new scenarios put out by Blashy and Kuni and others? This is the type of thing that keeps me holding back from forking out the dough right now.
  14. Blashy, are you going to redo your scenario? for v1.03? I saw it in CCMods but haven't d/l it yet.
  15. Thanks, SM. I already have been working on things with the demo, while I am just about to purchase the game itself. Made silent wav files for the menu 'knobs' as well as the select/deselect clicks on units. I felt it was driving me crazy. Bigger issue will be to replace the menu knobs with applicable images or perhaps silhouettes or graphics. I am finding it difficult to remember which knob does which. No-likey that, but the rest of the graphics are quite fine to me. What I really enjoy about Hubert's work is the extensive amount of updates he has supplied, meaning that it is obvious these are real gems to him that he wants to polish off to a certain degree. I think he will be a big name in the design field at some point.
  16. Hubert, Right there with that reply you have pushed me into the status of customer - again. I bought SC1 previously and delighted in much about it. What you have done here with scripting and other things has opened it up to much of what I enjoy. I was a large mod maker for Paradox's HoI and HoI2 for several mod communities (CORE, TRP, etc) and have always felt - rather, KNOW - that the key to a truly great computer wargame is to make a great, responsive, intelligent engine that allows/responds to customer modification. So I am happily going to purchase and d/l SC2 right now. I appreciate your views as a designer and attention to customer concerns/preferences/ideas. I feel it will serve you well in the long end. Offhand, aside from the SC series, are there any games you have done previously? Might I also ask, any games in the making for the future? Looking forward to lending whatever abilities I might have to the community -- -SittingDuck
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