I tend to agree with Sgt Kelly on the point of a game that could handle the tactical and the Grand strategic aspects, but i think a more encompassing approach to tactical games such as TOW could be that
no more one off battles in multiplayer. Maybe if possible (and games like this usually attract committed players) a multiplayer design that allows players to fight a campaign. I say this because from experience you might play more then a few games, so really you could be playing a campaign.
Now i know there are some problems with this i.e
* Stable connection
* lag... oh the dreaded lagggggggg
* Time
Some positives
* Fighting over a series of maps
* supply becomes an issue Ammo and troops Need to control roads etc
* Maybe a short diplomacy phase between maps, obvious it would be timed, but allows for the creative players to calculate plans and make the team work together.
* Gives the game and multiplayer a whole different dimension
Im just throwing ideas out there i think its worth investigating because i think its the future 4 WW2 RTS
Imagine playing a game with a dozen others, talking tactics deploying troops formulating plans and committing to achieve a campaign goal over a series of maps. Not just hunt and kill on one map and talking to no-one.
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We cannot enter into alliances until we are acquainted with the design of our neighbours
Sun Tzu