In the first campaign game, there are three paladins that start the game on the far side of the second bridge (the one that for some reason is blocked by an invisible wall). As soon as the game starts they begin to run in circles (it appears to me that they have orders to cross the bridge but of course can't as it's blocked). One inevitably goes to the river where it gets hung up in the same rocks almost every game I play. The other two just run in circles until they get hung up on the bridge.
Well, all that's silly enough, but here's the real problem...if one of those Paladins flips itself (happens about 4 out of 5 times), it turns invisible. All you can see is the smoke and fire of it's crushed turret. You can't see any of the Paladin itself. You CAN shoot at it, and if you figure the right angle to kill it, it subsequently re-appears.
If you miss that invisible Paladin, you loose the game, even though it was flipped and mission killed.
Somehow I don't think this is playing out likr it was designed!
Random Generic