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PanzerMike

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Posts posted by PanzerMike

  1. It's good to get you guys a patch like this. It's a bit of a challenge working on 4 things at one time, but fortunately now that we have the Upgrade concept every improvement for one release is an advance for another (as applicable to the content, of course).

    More stuff from us soon. Promise :D

    Steve

    Thanks for the patch, and looking very much forward to the patch and v2 upgrade of CMBN. Oh, and Market Garden ofcourse. Good times!

  2. Thanks for the info. So it will be a few months before we see the CW patch. So looking forward to Market Garden (I live near Arnhem). But ofcourse I will buy CMFI too. Just to keep me busy while waiting for the CW patch and MG :-)

    I applaud your decision to upgrade CMBN to v2.0. There is still a LOT of life left in CMBN. It will probably reside on my drive for the next decade :-)

  3. If I understand correctly, this is what is going to happen for the CMBN family:

    1) Patch (fix that King Tiger!)

    2) Upgrade package to v2.0 (after CMFI is released)

    3) Market Garden (which only runs on CMBN v2.0)

    This is it right?

    Sorry if this information is a already available, but right now there are so many threads I could

    not keep up.

    I am still stunned :-)

  4. It's been over 2 and a half months since the initial announcement from Moon to expect something exciting over the CM franchise that doesn't involve CM:Touch. Are we supposed to enjoy being treated like mushrooms?

    Even the next patch would be better than nothing and also appears to be well overdue.

    Regards

    KR

    I feel your pain. In 4 weeks I am going to Normandy for 2 weeks for a well deserved vacation. But it just won't be the same without the patch...

    And I don't like mushrooms, I will settle for cidre and camembert. I know a place just behind Ohama beach were they sell the best apple cidre around. Can't wait.

  5. "Waiting for Godot follows a pair of men who divert themselves while waiting expectantly, vainly for the patch to arrive. They claim an acquaintance will deliver it but in fact hardly know him, admitting that they would not recognize him were they to see him. To occupy the time they eat, sleep, converse, argue, sing, play games, exercise, swap hats, and contemplate suicide – anything "to hold the terrible silence at bay".

  6. I already enjoyed CMBN before, but I just got me a new gaming rig. It is lightning fast (it should be, this baby was expensive). I now play CMBN with all bells and whistles on maximum and it looks glorious! Everything is silky smooth. Oh boy, this game is going to provide many years of fun. A real winner! Now bring on Commonwealth will ya! I know the Crocodile flamethrower will be in, you will not dissappoint :-)

    Okay, I don't know, but one can hope...

  7. I am trying to download some stuff from the repository, as I have done numerous times before. But now I can't. I have to login or register it says. Is this new? Do I have to create another account besides my forum account to download from the repository? Entering my forum name and password does not work.

  8. Nice edit! Well, I await with baited breath the fire and flame thrower units, especially the crocs which simply must feature in the commonwealth module. But I've a feeling they wont :(

    I really hope flamethrowers will be in. Not sure though. I think the Bren tripod will be in for sure.

    And PIAT's! Definately PIAT's! I want the spring sound when it fires. Oh yeah!

  9. I think CMBN is a blast. This is the stuff I could only dream of when I was a kid. I do yearn for the Commonwealth / Market Garden stuff. CMX1 was very broad in it's choice of hardware and settings. So CMBN feels a bit limited compared to that. The modules will fix this for sure. Can't wait for the Churchills (especially the Crocodile flame throwers) and Cromwells! But overall, this is friggin' great stuff from BFC!

  10. Looks really good. I have been tinkering with the section just to the left of your map on Easy Red up till WN 62. My map is 1,5 km wide and covers the section of Omaha where the American Cemetery is nowadays. I do however share the same concern as Kip: these big maps need big rigs to run on! My rig is a few years old and when I testplay with good details on, the game really slows down. The troops on the beach are really exposed and it's a real turkey shoot with tracers and explosions everywhere. It really puts a strain on my pc.

  11. The only thing that sorta works is nerfing the attackers. Low motivation and fitness against highly motivated defender with high fitness. Not sure I like that, kinda artificial. Giving the attackers a few tanks is a nono. My bunkers get blown up in seconds.

    I also do not think the problems we encounter are easily solved. Granted, Cmbn is no invasion construction kit. But...the issues with the feeble bunkers, the missing AT bunkers or gun pits and the ease with which mg's are taken out due to lack of suppression are debatable imho. Some finetuning may be required. I wish these things were moddable. I think right now Omaha is a dead end.

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