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PanzerMike

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Posts posted by PanzerMike

  1. Originally posted by Moon:

    Not two, just one. One license key for both the base game and the expansion. The license key is the 32 digit code that you used to download the game. You can look it up by logging into your customer account in the store and after clicking on Account Maintenance look up your order details. Or just pull it from the email with the download info.

    Martin

    Could not find it in the email (maybe it is my poor sight...). But found it in the account in the store. Licensed both games succesfully. Game on! Thanks for the (very!) swift response!
  2. Wow, your mod is looking very good. I have played a lot of Avalon Hill board games in the past (Firepower, Russian Front, etc.) and still have my share of General magazines. Never played A3R though (did play World in Flames).

    I really like the scale of your mod. I do not own SC2 and have only recently taken my first look at the demo of the game. The scale of the vanilla campaign in SC2 is not to my liking. The map is too small, the number of units too low. That is one of the main reasons I have not ordered SC2/WaW yet.

    However, your mod might change my mind. It really is looking fantastic. Do I understand correctly, that your mod can cope with WaW already?

  3. Originally posted by asgard:

    2) You can't stack, but if you place your extra naval units adjacent to the port, they would still be suplied(level 9). So having naval battles near your ports= advantage because your units would be better supplied than the enemy. the only limit of ports is that you can repair or upgrade one naval unit per port per turn.

    Wow, this is kind a weird. I bring the Scharnhorst to port and the Gneisenau has to stay at sea? I understand many things are abstracted, but this is just plain weird to me. I can see that given the scale of the game, stacking of land units is out. But ships? Is the Scharnhorst an abstraction of a flottila (a number of ships)? Germany had more ships than these two cruisers in 1940.
  4. Just played the demo some more. I finished the 1940 scenario playing the Axis. I'm starting to get it now. I also browsed the manual a little.

    Some observations/questions

    1) Tiles instead of hexes? Why?

    2) No stacking? Scharnhorst in port -> port full?

    3) Royal Navy in the Channel bombarding (and hurting) my units. Hmmmmm.

    I like the fact that the air units auto intercept, less micromanagement. Need to learn more about how subs and ships work. I think I can see why this game can be fun. It's WW2-lite but pretty neat nonetheless.

  5. I like Hoi2/DDA a lot, it is really impressive. I don't play vanilla, only the TRP mod. That mod rocks! So much better than vanilla, no comparison, totally different game. The AI is quite good too, Lothos does a good job in improving upon the vanilla AI (he was involved in vanilla AI too). So for all you Hoi players out here, do try TRP. You will probably not regret it.

    SC2 is starting to look interesting too. It seems there is quite a gem underneath the somewhat drab exterior. I can live with subpar visuals, as long as the engine underneath is good. With WaW imminent I may just have to give this puppy a spin. I will probably play the WaW demo first before I buy though.

    Anyone play CMSF here? I played the hell out of CMxI and preordered CMSF. After playing with it for a few hours I put it down and have not looked at it since. Supposedly things have improved with 1.04.

  6. @Blashy

    I will wait for the new WaW demo and have another look. I must say that the feature list of the upcoming expansion looks impressive.

    @powergmbh

    I love chess. So what you are saying is, it takes a few playings to start appreciating this game in all it's details. So the demo is cutting the game a little short.

    @lars

    Oops, missed that. I am at work right now, but will have another look when I find the time.

    @nOknOk

    The AI is best in the business you say, that's quite a claim :) Is the AI moddable as in HoI?

    Thanks for your comments so far. Any of you guys play HoI2/DD? It is probably comparing apples and oranges, but how does HoI2/DD compare to SC2 in your opinion? Hoi2/DD is VERY moddable. How about SC2, any good mods yet?

  7. Okay here is my more detailed expression of playing the demo for about an hour:

    The graphics and sound are very basic even for a wargame. I am no eye candy addict (Hoi2 graphics are not stellar either), but this is VERY basic.

    What is going on with combat? I have a 10 INF and want to attack a enemy 10 INF. How do I know if this is a good idea or not? I really don't have a clue how to plan my attack.

    Hoi has a LOT of divisions on the map (perhaps too many), but number of units on the SC2 map seem minimal to me. No stacking, no attacking from multiple directions.

    Diplomacy seems very basic as does research.

    Again, I am a longtime wargamer (Microprose, SSI, ThreeSixty, etc.), not a total noob at this. But SC2 seems to me to be very simple and bland. Is the demo doing the game justice? Or can you only appreciate this game by playing a real campaign?

  8. I downloaded the 1.07 demo last weekend and fiddled around with it. I was not too impressed.

    I love strategic wargames ever since I played Eastern Front '41 on my Atari 800XL. I have played many different games through the years since then.

    Last game I have played (and I'm still playing) is Hoi2/DD/ARM and I love it (despite the many bugs, aaaargh).

    I admire a guy like Hubert who has made this labour of love called SC2. Must be a daunting task to develop a game on your own. Maybe I am missing some things with the demo? I really want to like this game, but right now I am not convinced.

    My gaming time is limited with 2 small children so I realy only want to invest in something that is really good! Please tell me why you like this game and I could grow to like it too.

    [ October 16, 2007, 02:12 AM: Message edited by: PanzerMike ]

  9. Originally posted by Battlefront.com:

    Ah, me thinks people are going to hard on St. Anger, especially when compared to 99.9% of the other "metal" out there (which is complete trash). Puppets was definitely their best (in my opinion ;) ). And to date myself... I got Ride the Lightning when it was only out for a few months :D Saw them on the Justice tour, but lost all interest in seeing bands live after that due to expense and general hassle factor.

    Now you want to talk about a band that fumbled and didn't recover... Pink Floyd, now there's a sad story!

    Steve

    Ah, Metallica. I loved those guys in the 80ies. Master of Puppets was the second LP I bought in my life (first was Slayer - Reign in Blood). Nowadays, I don't listen to Metallica much anymore, I lost interest after the black album.

    Pink Floyd. I have been a massive fan of them since I was 12. But I mean the real PF (up until the Final Cut). The line up without Waters never did much for me. Momentary Lapse of Reason was u huge dissappointment and I never bothered since. I especially love the early days of the band, just after Syd left the band. Saucerful of secrets, Atom Heart Mother, Umma Gumma, Meddle.

    Waters was right in the 80ies, Pink Floyd was no Pink Floyd anymore without Waters. Waters solo is not bad either; the 'In the flesh' DVD is really excellent and no Floyd fan should miss out on that puppy!

    All in my humble opinion.

  10. Originally posted by Battlefront.com:

    Hi Eric,

    Welcome. We have no plans on adding an IDF Module. We're keeping our focus on the Syrian storyline and that means keeping the story in Syria smile.gif

    Our rough expectation for Modules is:

    1. US Marines

    2. British

    3. Some sort of mishmosh of Euros and Canadians, largely influenced by what equipment we have to add.

    If we do Modules for foreign militaries we will try to retain commercial rights to at least the basic elements, which would mean more Modules. So at this point it looks like the only chance of an IDF Module is if we do a contract with the IDF itself. I never say never, but I'd not be counting on that happening :D

    Steve

    A mishmosh of Euros. Surely you mean the Dutch, who have been in Iraq and Talitubbystan (also known as Afghanistan) for years. Give us the Dutch!

    P.S. Yeah I'm Dutch, but that has nothing to to with it :)

  11. Oh yes, Pink Floyd. I have listened to their music since I was 12 and still do. And I agree, when Waters left it was over. I tried really hard to like the 'new' Pink Floyd, but without Waters it was just not for me anymore.

    In their good days, every Floyd album was really different from the one before. Awesome.

    I think CMSF is like a new Floyd album. I will grow to like it, even though it is different.

    Now I have not had much playtime with CMSF and I probably will not play it for some time. I think I am going to put CMSF on the backburner for a few months and wait for many of the (serious) issues to be solved by patches. It will still be fresh then (not having played the missions) and will play out as it was supposed to. At least I hope so.

  12. Originally posted by PanzerMike:

    Hmmm. I knew I would not get a printed manual with the 'cheaper' version. I am fine with that.

    But I think BFC meant the manual PDF to be on the Paradox cd, but it is not. As far as I know, Paradox goofed on this one.

    The manual included in the Paradox box is just VERY skimpy and can hardly pass for a manual

    Edit: Oops, meant to edit not to add another reply. Oh well, you get the picture :)
  13. Hmmm. I knew I would not get a printed manual with the 'cheaper' version. I am fine with that.

    But I think BFC meant the manual PDF to be on the Paradox cd. As far as I know, Paradox goofed on this one. The manual included in the Paradox box is just VERY skimpy...

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