'Hope this LoS grumbling doesn't turn out to be a case of 'careful what you wish for'. I grumbled about it too, when I had played for less than a few hours AND didn't understand how it works.
LoS is extremely realistic in this game, 1C probably saw that continuous time strategy IS the most realistic treatment and ran with it.
Unfortunately, realistic wargames are played and bought by folks without much experience of RTS - cos they are usually kids' games - and so don't take into account dynamics they haven't had to approach before.
In reality, you can never be sure whether you have been spotted by an enemy or not. THIS is where the game is peeing its effectively 'newbie' players off (me too, originally). A bit of open-mindedness is due.
If you take the time, you can sneak even unskilled soldiers through thick grass, to surprise tanks and gun crews. At the moment you only know if you've been spotted when the earth starts erupting all around your units - just like the real world.
After playing and seeing that the game's LoS/LoF system works brilliantly and ultra realistically, I no longer want my hand held by the system in this regard. I no longer am in the uninitiated clamour for 1:1 indicators - some kind of percentage doodad, mebbe (but that is already indicated by those crosshairs over enemy units).
LoS/LoF isn't 'mutual' - there's a Piagetian belief going around here that because I can't see you you can't see me, 'I've closed my eyes, you no longer exist'.
From a vantage of shade, behind a thin screen of leaves, standing still you are are highly probably lost in the background to a distant viewer. Perhaps that is why guys are getting frustrated by seemingly 'impossible' knock-outs from far away.
The human eye/brain is also highly sensitive to movement, so there's another give-away. I wonder if this is modelled. Does sound (rustling, engines) help the AI?
'Seen how the viewing arc of a tank goes from wide to narrow? I'm thinking this is a buttoning efect - kewl! :cool:
In some ways the system gives you 'gamey' zoom and rotate views of enemy units that you wouldn't get in reality. No is complaining about that - me incuded.
However, if the devs are presenting tough, realistic LoS/LoF they should also give the player real-world WORLDS for the tactitian to work with.
Waypoints would give a dimention to tactics that is missing, atm. Micromanaging complex moves is painful and detracting from enjoyment.
That's the phenomenological stuff... . Any TO&E, OOBs, and ballistics I'll leave to the remarkably well-informed Grogs that make these forums growed up places to be and the games informatve to play.
Using/scaling, fences and walls has to be sorted - as with multistoried building entry, in the long-run. I suspect the devs/BFC probably know all that kind of stuff.
Nice game, nice ui etc.