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Petteerr

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  1. Hi i have cmsf and all of modules but i cant add any kind of precipation to maps through editor.No fog, no rain, no snow etc..is there any way to enalbe these options through editor?
  2. Is there any way we can edit files so we can have a ai vs ai battle?
  3. Ok i think i fixed it i changed some things about resolution on bldw.ini and ww.ini and now works i have just to change my resolution corresponding to what i put on ini files..thats all for now
  4. Hi, I have a strange issue with tow,i have windows xp3,phenom black quad edition 2.6 and gainward 4870X2!My motherboard is assus m3a32-mvp deluxe wi-fi! Theater of war uber patch were working correctly but suddenly the last 2 days when ihit the game exe the windows just rotate the background image and nothing happens i have to rotate again at 180 to have normal windows enviroment! I can load normally mission editor but i cant load the game,just rotate the winows envirmonet no mater what resolution i use and thats all! Any idea what causing this?
  5. Kieme(ITA), Reading the manual if i understood it says that both sides can have AI plans so doesnt this means we can have AIVSAI at least this is what i thought. Yes actually i try to make some units of blue force to be AI while i keep a unit to be controlable from me. Saying sth like AIVSAI, i think it can be done,or not?
  6. Hi, Iam trying to create an AIVSAI scenario but i cant do blue force controlable by computer.I have read the manual and accordingly i have put AI groups to blue force(f2-f8) and i have create AI plans but when itry to play i dont see units being controlable by AI. I purchace a heavy infantry combined arms and i give it A2 Group, i then go to AI MODE and i create group2 plans.So after,i go to test my mission and the Heavy infantry combined arms are not AI controable.Please any help? Is there a scenario tutorial for AIvsAI? Thank you..
  7. Hi, Same problem here,after playing for a couple of minutes it crashes to desktop or reboots!!Lately when it is to crash it reboots all the time,i also have experience the runtime error when i try to exit the game! For me, with this patch the game is unplayable AMD5800+ X86 ATI X1950 GT 512 MB 4MB RAM ASUS CROSSHAIR 600 WATT WINDOWS XP SEFVICE PACK 2
  8. I didnt meant to make Campaign with huge maps and thousands units,etc(even if i dont find it such a bad idea,lol). Iam just saying that for those who would like to create massive battles(mission editor) wouldnt be so bad to change that limitation!
  9. Thanks for your correspodance.if that could be possible on a future add-on i think would be cool!
  10. Is it possible to change this limitation on future patches or add-on's? Making bigger maps will need much more units.
  11. Hi, Try to create a mission and i like to put as many units(detachments-tanks-artillery) as possible.I have noticed that when too many units (groups) exist on mission editor when later you try to run this mission it crashes to desktop! When redusing the size i can play the mission,so my question is does anybody know what is the size limit of creating a scenario with many units at first?? I dont think its matter of pc because it crashes to desktop no chance to run and test the frames!
  12. I agree with Tofke,i think a surrender option would be very nice,enjoyable,and interesting feature. Calculating skills,morale,health status,if commander is alive,etc, a surrender feature would have fun! Also why not after surrender to see the surrendered units take some kicks on the as. by the opposite units as i have seen to some interesting ww2 documentaries.lol
  13. About the realism of the game,i was testing the various inf-off-summer-winter (officers) mainly for german units uniforms and their insignia on the uniform(shoulder) and i think that many ranks apears to be shown up on the uniforms(shoulder insignia-collar insignia) mistakenly. Though iam not sure about this,have anybody else checked this? e.x A Captain-ss unit officer appears(i dont remeber if it was summer or winter i think was winter 40-43) with two star on collar and with no stars on shoulder insignia,is this right? I think should be with three stars on collar and two on shoulder insignia. Many others also.
  14. Lol, Yeah that was interesting weird stuff. If you find anything relative Cincinatvs please feel free to post it I think it would be nice if we could edit some of those sounds!
  15. Hi, Thanks for the reply.. I dont disagree with that,i subscribe with this point of view. But i was wondering for some people who dont have so much time to make all those triggers and variables as me,lol,why couldnt be a prefixed AI tactical so we can use it.I know that every mission is different and the capabilities with those triggers could be really unlimited but would need many hours of doing for each mission.I think would be better if there was a prefix tactical AI intelligence or many prefix tacticts to choose from so we adapt our mission to those prefixed tacticts of AI(About support). As concern the movement of Artillery if we give an attack command or storm command we notice that Army groups consisted of soldiers and some vehicles(spg tanks etc) will move to attack or storm to the specific RECT while Artillery crewed units standing there with out moving.Why not reacting as the other vehicles,notice enemy and take suitable positions to attack and adapt their positions acordingly the situation? As i said i understand the values of triggers and variables but trying to make things unlimited or too much complicated sometimes we miss the point.I think it wouldnt be so difficult if you made a choise who want to use prefix Ai for some units and who would like to create a new tactical using all those variables.Like enable prefix Ai or disable etc. As concern moving artillery i really cant understand why spg's and tanks moves while artillery stay there?We dont need to add anything when we give an attack command or storm so they move right? why to be different with Artillery units? We also could use triggers and variables for moving with a SPECIFIC ways tanks and spg etc,but when we give Runcommand we notice that they simple move.Now if we want to do sth different than just move we could make some triggers etc.The artillery guys seemed to be forgotten! Its a very nice game with many features and capabilities,why not try to make it for people that dont have much time as simple and as more functional as it can be?
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