Jump to content

Honch

Members
  • Posts

    421
  • Joined

  • Last visited

Posts posted by Honch

  1. I'm back from a short hiatus playing Medieval Total War and Call of Duty. Great games.

    I plan on adding rough terrain to the map for version 14. The terrain possibilities will then be:

    Clear

    Mountain

    Rough/Hilly

    Forest/Minor City

    Jungle

    Marsh

    Forest/Marsh

    Normal Dude also fixed some of the artwork for my Mod. If you are there ND can you email me the bitmap files that you corrected for me? I still never did receive them.

  2. What do you guys think about adding a rough/hill terrain? This would be appropriate for much of the UK where you cannot really call any of their high ground...mountains. It would be somewhere between mountain and clear effect wise?

    Do you have something like this in your inventory ND?

    I have added jungle (same effects as marsh+forest) as well as minor cities (both Western and Middle Eastern).

  3. I forgot to mention some of the changes for Version 13:

    1. New Zealand and Australia are now represented as off map tiles. Don't forget to transport those units to Africa!

    2. Montevideo is an Axis supply port and triggers axis surface raider supply scripts if a German BB occupies the port. I know that Uruguay was neutral but this was the best way to work South Atlantic Surface Raiders and the Battle of the River Plate into the scenario.

    3. When France surrenders the popup announces that Madagascar goes Vichy but in fact it goes to occupied->Germany. This would make it available to supply Axis naval units and require an Allied invasion as per history.

    4. When Belgium surrenders, the Congo goes to UK (Free Belgian).

    5. When Portugal surrenders, all of its African colonies go to the opposing player.

    6. Brazil and Venezuela activate later in the war to the USA.

    7. Argentina, like China, is represented but cannot be attacked or activated. (No more country slots)

    8. Garrison/Militia have zero SA and HA to start. They need to be tech'd up to have offensive ability. Remember that you can still attack with them but you will NEVER make a hit and always take damage until you give the poor buggers some better rifles and trucks.

    9. Remember not to abandon India as the Allies! The Afghan, Persian and Indian nationalists will make you pay!

    10. I have added the couple of changes to the map that were in patch 1.05.

    11. Be warned that if Germany attacks Turkey and takes the straights, Romania will try to start shipping their oil via the Med. Its a bug.

    12. V2 rockets will start attacking London in 1944 if the Axis still hold Paris!

    13. Spanish and Axis oil shortage impact is reduced.

    14. Don't blockade the Med with neutral Italian ships. You'll piss the Yugos and Greeks off.

    15. The Red Army is increased in number and decreased in effectiveness in 1939.

  4. I don't recall when I received my last paycheque for spending so many hours on my mods. So if you can't live without my mod and need to continually criticize my schedule, see ya.

    My MOD was done when promised and I tried to explain that it is simply not posted due to it being 1.06.

    Sometimes Thrawn, the grief that we get from the small minority almost makes it not worth it. I don't know about you but it almost makes me want to just hang em up and go onto something else.

  5. Yep, life beyond SC2 has gotten in the way, sorry. THe MOD is done but it is in beta version 1.06 (widescreen support) and Hubert advises that it could cause problems with users of 1.05.

    I got a new 32 inch TV monitor for Xmas so I couldn't resist going to 1.06.

    I hope that 1.06 will be readily available to everyone soon and I will post immediately.

    I encourage everyone to use Thrawn's MOD for now. Once patch 1.06 is up and my MOD re-posted I think that everyone will love the changes.

×
×
  • Create New...