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GDog

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Posts posted by GDog

  1. CMXX series seem to run very well on laptops since they do not have huge graphics requirements that are easily met by the integrated graphics on laptop motherboards. They are now powerful enough to run even the biggest CMXX scenario and could help avoid that embarrassing conversation. If you need a bigger screen then plug the feed into your existing one.

    Totally agree Fritz, and my laptop seems to run CM1 well, but without fog effects due to the Nvidia glitch.

    I should mention that while the VISTA 1.04 patch solved my artifacts issue, there is still a nagging VPU recovery problem. I am getting the "drivers have stopped working" error while playing CMAK, at different times.

    Sometimes, I get it after playing for some time, doing several PBEM turns, and atl+tabbing to desktop a few times (to fix the missing text bug with ATI card). Other times, I go to load up a new scenario, and after typing in my password, and before it loads the 3d graphics, it hangs on the black screen, mouse freezes, then after about 10 seconds I get dumped to desktop with the VPU Recovery error message.

    Usually am forced to reset resolution and reboot, because even though the VPU Recovery works, the system runs like crap after, and even web pages stutter or scroll very slowly.

    So, I'm not out of the woods yet, and this could very well be a purely ATI / Catalyst driver thing, however I should mention, it NEVER happens when playing newer games, or any other game for that matter. Just CM1.

  2. I was surprised to see the 1.04 Vista patch solve problems for an old XP system, but it did.

    The only remaining issue I am experiencing is a VPU recovery problem, in which CMAK is crapping out once and awhile due to "drivers have stopped working" but I'm not convinced it is a CMAK / ATI problem as much as some GPU settings that need tweaking.

    I think alot of us are going to have to consider a dedicated CM1 setup as a permanent solution to playing an old game for years to come. My guess is for about $500.00 you could patch together a system using older parts found very cheap online that would run CM1 perfectly forever. Of course, finding the office space to house a 2nd tower can be a pain, as well as explaining to our wives why there are 2x computers where there was 1.

    Now, if I could just solve my CMSF "out of memory error" I would consider things back to normal!

  3. Well, I applied the 1.04 Vista patch to my CMAK installation (running XP not Vista, but who cares it fixed it) and the floating boxes are gone, game is running fine.

    Only thing left to check out, is if the 1.04 Vista patch somehow fixed the Radeon No Text issue. Would be nice not to have the ugly black background behind all my in-game text.

    I doubt it will but who knows, it seems to be a miracle solution!

  4. I´ve attached a screenshot of the effect.

    Any hints ?

    ***Cross Post, but important for frustrated ATI HD 5xxx users***

    I am one of the new ATI HD 5850 owners with the "floating black box" problem, as seen below.

    CMAKglitchcopy.jpg

    My relevant specs are;

    Win XP Pro 32bit

    ATI HD 5850 gpu using the Catalyst 10.3 drivers.

    Just downloaded and installed the CMAK 1.04 DEMO, loaded it up and the black boxes are gone!

    Also, the "missing in-game text" problem is gone that I was experiencing with my old ATI HD 4870, which was easily solved using the (slightly ugly) "Radeon Text fix".

    The only problem I still have with the demo is the "scenario names / text" missing from the scenario list, which is easily fixed with a quick ALT + TAB.

    So, for those of you with HD 5xxx cards suffering from the floating black boxes I suggest downloading the demo to see if it helps. I am off to (VERY happily) pay my $5.00 for the 1.04 CMAK Vista Patch, even though I am not using VISTA.

    Will report back to confirm that I get the same results with the Vista patch when using XP.

  5. I am one of the new ATI HD 5850 owners with the "floating black box" problem, as seen below.

    CMAKglitchcopy.jpg

    My relevant specs are;

    Win XP Pro 32bit

    ATI HD 5850 gpu using the Catalyst 10.3 drivers.

    Just downloaded and installed the CMAK 1.04 DEMO, loaded it up and the black boxes are gone!

    Also, the "missing in-game text" problem is gone that I was experiencing with my old ATI HD 4870, which was easily solved using the (slightly ugly) "Radeon Text fix".

    The only problem I still have with the demo is the "scenario names / text" missing from the scenario list, which is easily fixed with a quick ALT + TAB.

    So, for those of you with HD 5xxx cards suffering from the floating black boxes I suggest downloading the demo to see if it helps. I am off to (VERY happily) pay my $5.00 for the 1.04 CMAK Vista Patch, even though I am not using VISTA.

    Will report back to confirm that I get the same results with the Vista patch when using XP.

  6. GDog - How far along in the PBEM are you (which turn) ? What is the specific error that you're getting or are you experiencing crashing ? Do you know which Catalyst driver you have installed for your Radeon 5850 ?

    Thanks for your interest Schrullenhaft.

    I am at about turn 8.

    At 29% loading the pbem turn, the progress bar stops, 10 seconds later I get "Out of memory" error window, can still bring my mouse over it, click close, back to desktop.

    I have the most recent ATI drivers: Catalyst 10.3 for XP, released Mar 24 2010.

  7. I'm getting this error now, but I am just playing a PBEM and the current file is only 4.3mb

    My specs;

    Dual Core 6300 1.8ghz

    4gb RAM

    ATI Radeon HD 5850 1024mb GDDR5

    32bit XP

    Even with my new card taking up 1-of-4 GB max RAM (32bit OS), I can't understand how I get this error.

    *EDIT*

    Tried turning down the settings (really shouldn't be an issue to begin with) and watch CMSF in my Task Manager during game launch and PBEM loading,

    at the most, CMSF is using about 80,000k of memory and my total Commit Charge is less than 20% overall (497mb of 3000mb) and that's not even including page file memory, which should not even come into play here.

    I read BigDuke6 saying he experiences the same issue with 20mb PBEM files, but with 4mb files, what gives?

  8. Do you have the correct resolution set under the "Options > CM Editor Resolution" menu?

    I have been able to resolve some issues like this if I manually reduce the map size in the CMBB editor to the minimum size and switch to setup zone mode before I start the export.

    So you start the export while the editor is displaying the setup zones rather than place terrain?

    Interesting, I will try it and report back.

    Thanks

  9. Here is a screen shot of an example of a problem that has become a permanent issue when I go to export mapping mission projects to the CMBB Editor.

    There was a time when this did not happen, no idea what is causing it, which is why I am posting here for help.

    Here is a screen shot of an example of a problem that has become a permanent issue when

    MMisionissuescopy.jpg

    On the left is the end result after exporting a 960m x 960m section from the mapping mission (MM) project shown on the right.

    I chose 960m for this test because it is a default increment in the CM editor.

    On the right, you can see the 960m x 960m section I selected and "export selection to CM Editor". (Have also tested using the "export to Combat Mission" option, and export as operation with the same results.)

    You can see how it has cropped the top section in the CM Editor. You might think that by simply adding height in the editor the missing terrain would show up, but it doesn't.

    Notice that there is also a 40m section at the right side which is missing terrain, similar issue but these tiles show up as open ground, not the black "edge of the world" problem found across the top of the map.

    -MM / CMBB Editor / Desktop resolutions match.

    -Export speeds do not make a difference.

    -I'm using an ATI card, so the INVIDIA conflicts are not an issue.

    Anyone have an idea what is happening?

    Thanks,

    MGD

  10. Latest from the BATTLE FOR ROSTOV, an overview of the Campaign Map.

    The overall dimensions for the entire theater shown are 5km (5000m) wide by 4.5km (4500km) deep.

    The map is divided into 5 Columns x 4 Rows. The first 3 Rows are 1000m x 1000m sectors. The bottom Row is 1000m wide x 1500m deep.

    I anticipate the final battles to take place along the bottom row within the city itself, which is why they are slightly larger.

    If you look closely you can see individual water hexes across the map indicating the corners of each sector. These will be removed before the final export from Mapping Mission to CMBB.

    BattleForRostovCampaignMap.jpg

  11. Well you could always right-click on the CM folder and compare the # of folders and files to those of other players here?

    My CMBB folder has 15,695 files in 40 folders but.....thats including custom folders and other stuff sooooo, I guess it would be best to compare the number of files in the BMP folder?

    My BMP folder has 6421 files in it, but I suppose there could be duplicate files in there as a result of sloppy modding....

    ok sorry this solution is going NOWHERE!

  12. I am playing a scenario I made against a PBEM opponent, and it has come to the point where I, the defender, MUST blow a "medium" bridge to limit his number of approaches accessible by armor.

    My infantry task force sent to blow the bridge with grenade bundles was suppressed and routed by undetected enemy over-watch infantry. Now, with the enemies tanks creeping towards the bridge I need to blow it from afar. Units with direct LOS able to area fire the medium bridge right now are 2x Panzer IIIn (late) and 1x Panzer IVH. All 3 tanks have a 75mm main gun (HE blast 45) for a combined HE blast of 135 per salvo.

    Will they blow the bridge any time soon?

  13. Renaud, just got back from 10 day vacation myself.

    I am currently adding the elevations to the "Battle For Rostov" campaign map. It is taking longer to do than it took to place the terrain.

    (Plus my eyes start to melt out of my skull after about 60 min of staring at those elevation numbers!)

    I should have this stage done by the end of April, at which time I also hope to have a rough set of rules ready to review. Thanks for your interest, hope this means you would like to participate in the campaign when it happens?

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