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Broompatrol

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Everything posted by Broompatrol

  1. I know I am risking scorn and ridicule with this post, but I am a big boy and am willing to take it I have been unable to figure out CMMOS. I have researched old posts on the subject and I just find my eyes glazing over with confusion. Perhaps it is because of fulltime work and school coupled with a serious NyQuil habit has rattled my brain, but I digress. Is there anyone who is willing to help me get started using CMMOS and creating mods? I used to be a fine arts major and I used to build scale model dioramas from everything from WWII to Star Wars so I am itching to unleash my creative yearnings on CM. In return I would be quite willing to help anyone out there in my many subjects of expertise. Thanks in advance -Chris
  2. Was Will Fey the one that supposedly was parked hull down behind a wall in a Panther and picked of a line of Shermans as they came down a road?
  3. Great Pics. A picture is worth a thousand words.
  4. you can bet that the footage of the aircraft was spliced to the gun camera footage. Unless there was a camera man on the ground in front of the tank watching the attack? My point being that with the liberties taken with foley and editing it is hard to really know what the context is of any given video. It is a cool clip.
  5. Thanks, but using using the opponent finder makes far too much sense and is probably way too productive.
  6. I couldn't tell from the video if the tanks were actually k.o.d or not but if you listen it sure sounds like Stuka pilots are firing the AC's on full auto. In an earlier post didn't someone suggest that Rudel didn't fire on full auto?
  7. I couldn't tell from the video if the tanks were actually k.o.d or not but if you listen it sure sounds like Stuka pilots are firing the AC's on full auto. In an earlier post didn't someone suggest that Rudel didn't fire on full auto?
  8. I'm looking for a pbem oppopent for either CMAK or CMBB. I'm good for a handful of turns a day depending on size of encounter. I also don't mind getting skunked if its educational. Shoot me an email if interested.
  9. I'm looking for a pbem oppopent for either CMAK or CMBB. I'm good for a handful of turns a day depending on size of encounter. I also don't mind getting skunked if its educational. Shoot me an email if interested. [ March 02, 2007, 12:11 PM: Message edited by: Broompatrol ]
  10. Something else to keep in mind when applying real world tactics to the game. As gamers we have a godlike view of the battlefield and can take in a very big picture. Methinks "weakpoints" are weaker in real life because they don't necessarily have any idea what is really going on. As a gamer in a game environment we can (hopefully) tell when something is significant and can choose to withdraw or fight.
  11. Do you think that the percieved threat from aircraft against ground forces was over overblown in WW2?
  12. I know the rockets carried by Typhoons had the warhead equivalent of a 6in. Naval shell. I would think a direct hit from one would do a fair amount of damage to an AFV? That being said I realize I don't know if they made AP, HE, HEAP, C or whatever....does anyone know?
  13. Re: Coe's question on Japanese planes. My understanding is that the Japanese philosophy was to strip planes of "nonessential" equipment to increase range. The aircrews themselves participated in this, too. They would even strip out gauges from the instrument panel but I couldn't tell you what was considered useful or extraneous.
  14. If a .50 round bounced off the ground why wouldn't it bounce of the tank? Unless the underside of a tank is made of cheese. Perhaps he meant to say he bounced some .50 rounds off the tank and penetrated the ground
  15. I only have time to play by email and that would be a turn or 2 a day. So any game usually takes weeks. Go ahead and drop me a line if you like
  16. Some tips I have learned: The AI makes dumb moves. Humans are usually more savvy. The 2 biggest AI flaws I see are: giving away the position of AT guns by firing on half tracks or infantry. And sending infanrty running into the open to take a victory flag. Playing humans will make you better. But playing the AI is helpful for learning how the game works. You will have to suffer casualties to win. This game is like chess in that you cannot put all your eggs in one basket to win. You can't rely on a "supertank" to turn the tables. But that being said, firepower usually wins the day.
  17. One last thing: Basically you are trying to put your forces in a spot where you can kill him without him fighting back. It may or may not be feasible to achieve. So you must ask yourself that at the start
  18. This is very long thread so if what I say has already been said, I apologize for missing it. Cuirassier was asking how to play a manuever oriented game v an attrition style in CM. I can't add anything useful to the theories presented by JasonC, but here are the way some of those things look and what I have learned works (and doesn't) in the actual video game: No cross-country holidays with tanks (and vehicles)! I mean even though you must move quickly you can't just have your tanks speed along in the open hoping to outflank and annihilate your opponent. You can lose many tanks really fast (do I really need to say this?) The scale is usually too small for wide sweeping manuevers. Keep your operations simple and planned. Moving a lot of units at the same time is challenging. Try to anticipate what will screw you up. like a long range MG or 20MM making your guys go to ground or a HQ getting panicked during a mortar attack causing command delays. How many times have you had your inf jump off a tank or a crew abandon a mortar because someone took a potshot? Trying to get everybody to show up at the right time can be hard. Try to avoid log jams and cluster****s. I'm really good at creating them but not so good at clearing them so I try to avoid them. An extra turn or 2 to stay organized has worked better for me than having units show up piece meal and then having to reorganize. You still have to kill the enemy. I have found that you need a hammer and anvil approach. JasonC calls it using a fist and he is right. Getting a lone tank or MG on his flank will be annoying but probably not decisive. You need a strong force to keep him down and a strong force to kill him. If your method doesn't allow for that you may not get the results you want. When the real fight happens try to keep it many on one. if you flank your opponent and it turns out his forces are deep but you have a spear tip aimed at his side he can just turn to face you destroying your lead elements before the rest of them catch up. Hope this helps.
  19. BTW, thank you Mr. Organist for sharing your knowledge! I think anymore talk about aircraft should be carried into Down in Flames I've had enough
  20. If you want to research about P-40's going head to head then look up Flying Tigers history. You are correct that the P-40 pilots didn't want to get into turning fights with Japanese fighters. The Japanese could turn tighter and they usuall had superior numbers. The Tigers would rely on superior armor and armament and dive speed to keep engagements vertical and head on.
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