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KiloAlpha4

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Posts posted by KiloAlpha4

  1. 8/ A map editor

    9/ Enterable & destructable buildings !

    lol demo says full mission editor included rofl guess not. Buildings are somewhat destroyable at least in the demo.

    Oh please don't put what should have been common sense and in the game into a add on and rip us off for another 40 bucks...thanks in advance.

  2. 1) optimize the engine code and fix for amd processors

    2) the ability to have true line of sight not partial and you can hide in natural camo such as bushes and stone walls etc. Also that the AI doesn't cheat and see you on the other side of hills or behind houses etc.

    3) the ability to change round loud out and amount for tanks/artillery etc in the forces/reinforcements selection screen. Why should I have to take only 6 ap rounds and 32 normal HE's ? that is unrealistic also add more rounds to hummel and wespe , tanks etc or read a bit of first person accounts especially about the german's cramming every round they could into their armored vehicles. Same applies to soldiers, I should be able to select/customize their kit before battle in the unit's screen.Also soldiers not carrying panzershrek etc shouldn't have rounds..big pain trying to change off ammunition during combat or be able to team them up as a group of 2 with the dude having the extra rounds automatically able to resupply the dude with the panzershrek etc..

    4) turn to this direction command is fixed and my tank doesn't keep dumbly turning around in circles and targeting tanks that are on the other side of a big hill..while a enemy tank kills it from the front where it was suppose to be facing and watching.

    5)ability to garrison buildings

    6) ability to shut off vehicle engines for more stealth in ambushing or entrench them and ability to entrench artillery

    such as atg's. Ability for men to dig fox holes ( dig in ).

    I am sure I will think of a few other things lol.

    [ April 21, 2007, 01:23 PM: Message edited by: KiloAlpha4 ]

  3. the game engine has problems with amd processors so it's not really your speed, it is the fact that it doesn't run good on amd. They have to fix that big time and really the game shouldn't have been released with that huge problem in there. What happens when there is no proper beta test, take that from a beta tester ;) . Now if coh and m2tw or pacific storm and pacific storm allies runs smooth on my rig with a athalon 2200+, 1 gig of ram and radeon x1600 pro so should this.

  4. move one sniper up behind a tank and keep the other down toward the road ( if it's the mission i think you are on ) then keep going until you get to the bush and trees behind them. Then allow your sniper to fire and bye bye anti tank gun crew.

  5. doesn't work. Hold position only means that they won't move on their own but can still rotate. personally i think that the rotate command just isn't programmed right. They will even face hills if enemy tanks are on the other side lol. The direction you are facing by using the command is where the tank should face always and the firing arc the area covered by the tank guns..

  6. Originally posted by DeLaVega:

    Flintlock:

    The second one of the Wespe series makes me feel pity for these guys. Ouch. Well done Flint!

    How do I get the screenshots in here? About this "Instant UBB Code"?

    just click the image button then place the url of your screenshot in the pop up box and hit ok.

    myimageurl

  7. heh now how many people had a flaming erection when they seen the title of this thread ? ;)

    well I don't actually think the game sucks actually I kind of like it, it is kind of fun though it could use a little tweaking here and there. Don't know how the full version is, going to see if any peeps posted any info in here.It's a nice step forward anyhow from turn based style games. If there is no posts about views on the full version, feel free to post your opinions.Thanks.

  8. yep I drive until I see a enemy ( having dust on makes it easier to spot far away moving targets ) then jump to gunner mode. One thing I don't like is if I order them to stop and I take a hit to my front armor that doesn't do any damage my freaking driver starts taking off which is especially annoying when I have the enemy tank ranged and lined up for a nice sabot round in the turret which mostly is a 1 kill shot at 800 yards but exposing your rear instead of staying in your hull down position tends to annoy me greatly. Please fix this bug thanks.

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