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Cuirassier

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Posts posted by Cuirassier

  1. Corvidae,

    I am certainly no expert, so I don't know much about historical TO&E, or what typical defenses looked like down to individual weapons in WWII, but if I could change something in your force selection, it would be this.

    1.The Soviets should get heavier arty (122mm maybe, which would be very useful with TRPs)

    2.Some 45mm AT is ok I think, but the Soviets should get some 76mm longs so Pz.IV's can be dealt with frontally (they are also could against infantry). Or, perhaps 1 or 2 57mm AT guns could be added, to deal with the German uber Tigers.

    3.Soviet armor should be tank-killing armor, not HE chuckers (like the Su-122s), and should arrive in the game concentrated and at an earlier time, so the infantry doesn't get smashed before they can come to help

  2. Oh yeah, I forgot another question for Walpurgis Nacht, or anyone who knows for that matter.

    Is it actually possible to kill a Tiger with T-70's? I know one should be able to get the most out of their smallest or least capable forces, but can that dinky 45mm gun actually hurt a Tiger?

  3. Thanks everyone for the positive replies.

    I have been playing a bunch of PBEM's and AI games recently, and am improving. I have found that I am improving mainly just from experience, and through the use of basic tactics I have learnt while reading various posts here, instead of trying to make elaborate and 'perfect' plans, as I was guilty of before. Basically, I am trying to model my game around the attritionist approach now, as I have found it to be most effective.

    Anyway, a few comments,

    Now I do not intend to change is thread into a discussion about Fionn, but I do have some comments.

    zmoney,

    I am relatively new (obviously) and thus never talked with Fionn or played a game against him. From what I have read, apparently many felt that he was extremely skillful, though I have my doubts. I did some searches through the Battlefront archive, and I discovered that Fionn was apparently banned for his abusive action towards others. That is just what I have read, so I am not sure exactly, and don't think it needs to be discussed any further.

    Nemesis Lead,

    I have come to similar conclusions after reading Fionn's AAR's and old posts. Though reputed as an awesome player, some things about his AAR's seemed, from what I have learned, to be tactically wrong, or just silly.

    For example, he often discussed how he was willing to split up a company of infantry and send them all over the map. Surely one would want to keep their infantry concentrated, always having them deployed in company strength if attacking.

    His force types in QB's were never combined arms types also. In his AAR's, he bought many tanks, always the thick fronted ones, took little infantry, took tons of small artillery (battalion mortars mostly), and no infantry heavy weapons like HMG's or infantry guns. I think he advocated that only mobile weapons had value. Also, from what I derived from his AAR's, he was certainly a risk taker and firmly believed that only the unpredictable had any combat use.

    Finally, he also made some strange claims, like that he could smash anyone by counterattacking with a company of armor (something of a rariety in QB's where everyone is poor), destroy a company of infantry with one MG-42 and attrit enemy forces favorably while only attacking using an outpost line not supported by the MLR.

    Now, I am obviously inexperienced, and maybe he was skilled enough to do these things. However, when reading his AAR's, and applying the knowledge I have gained from these forums, his accomplishments just seem unrealistic.

    Anyway, this thread is not about Fionn, so I do not wish to debate anyone about Fionn's capabilities as a CM commander.

    Finally, Walpurgis Nacht,

    I remember reading part of your AAR for the Moltke bridge scenario for some tournament. Where could I find this AAR? Do you have any others?

  4. Krautman hit the nail on the head, and I have to agree with him.

    If you have armor that can't withstand AT rifle fire, then it isn't true armor. It is because of AT rifles that many debates have been argured as to the effectiveness of HT's. Really, light armor can't be used until the mopping up phase, after the AT network has been smashed. If you want to use light armor at the front line though, keyhole it if possible. Some light vehicles (with at least 15mm frontal plates I think) will not be hurt by AT rifle fire as long as you keep their frontal armor towards the fire.

    Area firing is a waste, since they are only two man teams, which you are unlikey to hit with HE even, and are only an annoyance. AT rifles have never won battles on their own, unless if someone is stupid enought to just buy HT's and charge at sound contacts I guess. :D

  5. After reading many threads on tactics and such, I have realized that some players have great knowledge about this game and how to win battles. I have seen maneuver doctrine, attrition doctrine, advance drills, overwatch drill, fire versus shock, shock versus maneuver, etc, which I find largely confusing. Thus, the more I read about tactics, the more I seem to get confused.

    So here is my dumb question. How did the good players on this formum learn so much about tactics and why do they do so well at this game?

    What should I do to get better? Read tactics articles, read Fionn's old AAR's, just play a bunch of games against the AI and learn from experience?

    Any simple responses will be appreciated.

  6. Thanks for the reply. That answered all of my questions.

    I have a specific question as to counter StuG's though. I know that to take out a StuG (the 80mm front ones), the proper drill is space out your tanks, make it turn, and get a close up flank shot.

    However, how do you do this if it is integrated into a defence. For example, a PAK is covering a route to approach the StuG's flank. If you concentrate your tanks, your T-34's won't get flank shots and the StuG might bag a whole platoon. If you spread out though, PAK and other weapons might engage your armor piecemeal. How do you disarticulate a defence like this so you can afford to spread out your armor to knock out a StuG?

  7. Hi

    After playing the Russian training scenarios, QB's and scenarios against the AI, I am beginning to learn the ropes of using infantry heavy and combined arms force types for the Russians. However, I am now interested in learning the tactics of using an Armor Heavy, or Mech force, for the Russians, where one essentially has an abundance of T-34's and some SMG riders.

    I know that the tanks carry out the actual attack, but I am not exactly sure how.

    With such a force, how do you conduct overwatch?

    How does the armor effectively use cover? Does the armor always lead, or can infantry lead in cases too?

    How is the attack carried out? Do the tanks standoff and plink away (though I don't know how you would get spots by doing this) or do they drive point blank up to enemy positions and blast away, doing the scouting themselves, and the infantry mop up afterwards?

    What are the combined arms principles that the armor and SMG troops use to help each other to disarticulate the enemy defence?

    Is the usefulness of this force type limited to open ground, or can a Russian Mech assault force have use in tight terrain as well?

    How does one scout, and how concentrated should the armor be? (platoon strength, company strength)

    How is limited supporting artilery to be utilized? (The 120mm mortars most of the time)

    Finally, how are AT guns dealt with, as this force type usually doesn't have supporting on map 82mm mortars?

    Oh, and how does an armor heavy force such as this combat enemy armor, particulary against more capable tanks like the Panther and Tiger.

    Just some questions off the top of my head. If someone could answer these questions, and perhaps outline the general tactics involved when conducting an assault with Russian Mech Force types in steppe terrain, (Eg. A company of T-34's with SMG infantry and one 120mm spotter) it would be greatly appreciated.

    I am looking forward to the replies.

  8. Hi

    On some forums I have read about various tournaments and campaigns (i.e. the Kursk campaign) that CM fanatics have played in. Though I am not sure I would play in any of these yet, I was wondering where one would look to find such games. Also, are the campaigns more fun than vanilla pbem games? More challenging?

    Any info on these topics would be greatly appreciated.

  9. MG42's, I have found, will kill halftracks, but only at extremely close range (30m-70m I am guessing). Also, it may take a couple of turns. Otherwise, your MG will probably just button the crew, or maybe even hit the TC and shock the vehicle. It might be worth it only if the vehicle is very close, and you may kill it, or if it is distant, and your MG42 will register only a sound contact, not really giving away its position.

    If I were you though, I would hold my fire and use something else. Surely a halftrack is not a threat in your PBEM game. If you have light flak, use that. It will tear the HT to shreds.

    I hope this helps.

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