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PanzerMiller

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Posts posted by PanzerMiller

  1. Bump away, Myles...I was wondering exactly the same thing this weekend as I was reading Hubert Meyer's history of 12th SS PzDiv Hitlerjugend. I would very much love to see a campaign centered on the fighting around Caen...preferably from the German side, but I don't know if that's gonna happen.

    I have mad respect for guys like Paper Tiger, GeorgeMC and so many others that put so much effort into making these fantastic campaigns! When the kids leave the house and I'm retired, perhaps I'll aspire to their level. Until then...keep 'em comin'!

  2. Yes. There is enough variability built into the code that to be really confident of your numbers, something like a hundred iterations may be needed before a true trend starts to show up. At least that has been the experience of a number of testers over the years.

    Ya beat me to it, Michael...yes, an absolute minimum of 100 iterations would be necessary to confidently detect true differences in behavior, based on statistical arguments. The occasional odd outcome, often spawning a "fix it or do somefink!!" response, is not what we're concerned with here.

  3. "I have no f***ing idea how to move these f***ing units around...this whole game is just horse-s**t..."

    Wow...compelling, thoughtful review, dude...excellent job of reviewing a simulation without apparently picking up the Manual.

    As of my turn watching this drivel, his video had 541 views...!!! Let's not give any more, OK?

  4. This. My history of wargaming goes back to 1964 and in that time I have witnessed a virtual Niagara of games on the Eastern Front—I am talking possibly hundreds here—

    Amen, brother...well said.

    I go back to 1972...in my Squad Leader glory days, my copy of Cross of Iron got a much heavier workout than Anvil of Victory or Crescendo of Doom...

    Can't wait for Bagration...but I have to say that I'm really intrigued with CMFI...yet another great opportunity to use the game as a historical teaching tool!

    Great conversation!!

  5. I haven't been reading GaJ's side of the story, so I only know what you show me.

    I think GaJ is hosed, but I suppose he may have a few little surprises waiting for you in the villages.

    Another question: Looking at your 44th minute post from yesterday -- the second image of the support teams assisting with your assault...could you please summarize the C2 chain that facilitates your mortar team's activity? Are they in direct communication with an FO team, or...?

    Thanks!

  6. There's no way that any but the greenest German crew would panic after receiving one casualty and not even penetrated. That's a historical fact.

    Freyberg...even under these circumstances???

    I have a unit history of a British Churchill battalion in NW Europe laying around somewhere that doesn't spare you on the details. A 1st person account of a driver who got sprayed on the back of the head with liquid, turned around to see what it was and found the top half of his TC entirely missing! Taken off by a shell while standing in the turret. Needless to say he freaked.

    I think you're reaching a bit too far here...don't get carried away...

  7. I just wanted to give a little bump to this citation...an amazing set of small-unit action references! Endless enjoyment to be had here...

    A question, though: Where did you find the maps with this document? The PDF (and others on the site) only has the text with no map graphics.

    Thanks again!

  8. 50 years old...the addiction dates back to the mid-70s playing PanzerBlitz, PanzerLeader etc. with my older brother. Once SL/ASL came out, it was all over.

    Great to see so many 40+ folks out there! I guess the more recent generations are too busy achieving Prestige in Call of Duty...or they just don't have the patience for putting together a thoughtful company/battalion-sized assault on a fixed position...

  9. Typical engagement ranges are around 800m to 900m in CMBN - although in one playtest the Canuks took out a Tiger (shot it in the ass) rolling down RN158 at point blank range i.e. less than 50m!

    If the Canuks sit tight, let the Tigers roll past then sneak around so they are firing to the NE then they can get the flank shot but that in RL would put you directly into the LOF of the Bits shooting from the otherside. You can do this in-game with no worries generally about taking friendly fire but would that happen in RL. Also the Canuks LOF to that side is hampered by walls, tress and a farm.

    I hear ya. I don't remember hearing anything in the documentary about the Canucks ducking out of cover to take the shot...sounded to me like they just sat there behind the chateau walls, hull-down behind holes knocked through the masonry, and took their shots from around 150m. So at least part of the mystery remains...

    I am also intrigued by your discovery that most of the Canadian LOS to the southeast may have been blocked by some farm buildings that were not discussed in the documentary. So maybe they were indeed facing in a more easterly direction, thereby able to take 007 out with a rear flank shot? All speculation, to be sure...

    As always, George...keep up the stellar work! Thanks to you and others, I can enjoy these games even more by loading up on historical scenarios.

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