Jump to content

xian

Members
  • Posts

    827
  • Joined

  • Last visited

Posts posted by xian

  1. I really like the way that spotting works in CM2, but I wonder if it gives human players a distinct advantage over the enemy AI?

    Although individual units now have limited spotting info compared to CM1, the human player can still see every spotted unit and act on that information. My question is this... can the enemy AI do the same?

    In CM1 I remember area fire coming at me from a hidden HMG once I'd been spotted by other units on the map - can this still happen in CM2?

  2. It is certainly possible to work around some of the missing elements in CMBN, such as 'Show all Target Lines' or 'Moveable Waypoints', but after playing a few games I am really noticing the absence of the 'Cover Vehicle Arc' command. Without it, ambushing armour becomes very difficult. This is especially true when playing the defender. You just have to hope that your troops don't open up on advancing infantry and give the game away.

    I just wanted to ask if anyone knows if there are plans to include a 'Cover Vehicle Arc' in a future update? Is it high or low priority for BF?

  3. I reckon this data just goes to show what a joke RT is.

    There is so much to think about, so many different decisions to be made for a wide variety of units.

    GaJ

    I think this is a good point.

    For many of us the joy of CM is the ability to take time over tactical decisions and watch replays over and over again. Although I applaud the addition of the RT option, I just don't get the same out of the game in RT.

  4. I have finally played through all three demo missions in WeGo mode, and managed two total victories and a major victory, with the difficulty set to warrior for all three missions…

    The enemy surrendered within 35 minutes during 'Busting the Bocage'. I was surprised - I'd only reached 'phase line blue' and was planning the next stage of my attack.

    Now, I used to play CM1 until my Mac no longer supported it in 2007, but I'm sure that I'm NOT gifted when it comes to military tactics.

    So, my question is this… are the demo missions (from attacker POV) somewhat unrepresentative of the missions in the full game, and designed to be relatively easy?

    That said, I did notice that the player has a distinct advantage over the AI: He/she can brutally area-fire any location whenever he/she suspects that an enemy might be hidden there. I haven't noticed the AI doing the same, so far.

×
×
  • Create New...