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xian

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Posts posted by xian

  1. Agree totally, i have never been one for chasing the perfect score, much better test of skill against the first play of a battle.

    CMBN is not really a 'perfect score' kind of game. It's not like trying to find all the secrets in Tomb Raider (I know, I know, I'm behind the times). I tend to play each scenario twice (once from each side), and then put it to bed. A mission is only worth revisiting if the designer has purposely implemented a re playability factor into it.

  2. Below is a list of the missions that I have played so far, along with my opinion of their difficulty and my result in WeGo (Elite) mode.

    How does this compare with other people's experiences of these missions?

    My Mission Difficulty Rating against AI

    (* easy| ** moderately easy | *** average | **** hard | ***** very hard)

    The Road to Berlin (ALLIED) ** (Total Victory)

    Task Force Raff (ALLIED)

    Mission 1: * (Total Victory)

    Mission 2: * (Total Victory)

    Mission 3: ** (Total Victory)

    Busting the Bocage (ALLIED): ** (Total Victory)

    Busting the Bocage (AXIS): **** (Draw)

    Closing the Pocket (AXIS): *** (Tactical Victory)

    A Delaying Action (ALLIED): **** (Draw)

    A Strange Awakening (ALLIED) * (not quite finished yet - but probably Total Victory)

    Please note: The difficulty rating is in no way a reflection of the quality of the mission. So far I've enjoyed them all.

    ... I actually haven't lost a mission so far. 2 draws is very close though.

  3. I'm not having a gripe - merely opening a topic for discussion. I'm just interested to know if it bothers other players. I've worked in print for a few years, so please understand my eye is easily drawn to this kind of thing.

    I've only played a couple of missions, and have noticed mistakes in both.

    An example:

    From 'A Strange Awakening' - "Adept the current situation an occupy the Railway Station."

    Admittedly, I suspect that English isn't this designer's first language (apologies if I'm wrong), but - and my query is this - shouldn't someone at BF proofread the briefings before release?

    On a more helpful note, if any scenario designer (especially any non-native English speaker), wants me to check their copy, I'd be very happy to do so.

  4. Does CM2 use LOS based on what you see on the map or is it abstracted?

    I have noticed that, although I can see clearly through a building which has lost its walls, my troops cannot (not even a grey line). This seems a bit odd, as they should have a clear view.

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