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Wartgamer

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Everything posted by Wartgamer

  1. These stats seem to imply that officers, while hit only slightly more than most troops, die at a greatly incresed rate.
  2. I recall a documentary (believe it was Italy) where an infantryman would gladly take his chances against MGs firing rounds at 1200 rpm than the sherman tanke supporting him that were KOd like tin cans off a fence. The AT weapons had too much precision and effect. Artillery announces itself with the flight of the shell. MG fire, at all but the closest range, is somewhat a area fire weapon. Mortar fire, while not announcing itself with 'whistles' is decreased in effectiveness by the mere act of laying down. A human, unlike a tank, can radiacally reduce its target height in less than a second. Tanks are big and while faster than a human, it takes awhile to reach that speed. Tank crews are a team in a bigger sense than a squad of infantry. Throwing together different crewmen or worse new guys, really upsets the confidence of that team. Its a job specific team and everyone in that team is counting on the specific job getting done by one guy. An infantry squad could take on a few guys and just delegate them to other soldiers. "Just do what I do" would help the new guy at least incorporate himself without bringing the whole squad to a grinding halt. And if the new guy flakes, then leave him. If a new driver was flaky, you bet that tank crew would be thinking about bailing as soon as he stalled the tank under fire. Ie. the whole weapons 'system' has failed due to one guy.
  3. I recall a documentary (believe it was Italy) where an infantryman would gladly take his chances against MGs firing rounds at 1200 rpm than the sherman tanke supporting him that were KOd like tin cans off a fence. The AT weapons had too much precision and effect. Artillery announces itself with the flight of the shell. MG fire, at all but the closest range, is somewhat a area fire weapon. Mortar fire, while not announcing itself with 'whistles' is decreased in effectiveness by the mere act of laying down. A human, unlike a tank, can radiacally reduce its target height in less than a second. Tanks are big and while faster than a human, it takes awhile to reach that speed. Tank crews are a team in a bigger sense than a squad of infantry. Throwing together different crewmen or worse new guys, really upsets the confidence of that team. Its a job specific team and everyone in that team is counting on the specific job getting done by one guy. An infantry squad could take on a few guys and just delegate them to other soldiers. "Just do what I do" would help the new guy at least incorporate himself without bringing the whole squad to a grinding halt. And if the new guy flakes, then leave him. If a new driver was flaky, you bet that tank crew would be thinking about bailing as soon as he stalled the tank under fire. Ie. the whole weapons 'system' has failed due to one guy.
  4. I recall a documentary (believe it was Italy) where an infantryman would gladly take his chances against MGs firing rounds at 1200 rpm than the sherman tanke supporting him that were KOd like tin cans off a fence. The AT weapons had too much precision and effect. Artillery announces itself with the flight of the shell. MG fire, at all but the closest range, is somewhat a area fire weapon. Mortar fire, while not announcing itself with 'whistles' is decreased in effectiveness by the mere act of laying down. A human, unlike a tank, can radiacally reduce its target height in less than a second. Tanks are big and while faster than a human, it takes awhile to reach that speed. Tank crews are a team in a bigger sense than a squad of infantry. Throwing together different crewmen or worse new guys, really upsets the confidence of that team. Its a job specific team and everyone in that team is counting on the specific job getting done by one guy. An infantry squad could take on a few guys and just delegate them to other soldiers. "Just do what I do" would help the new guy at least incorporate himself without bringing the whole squad to a grinding halt. And if the new guy flakes, then leave him. If a new driver was flaky, you bet that tank crew would be thinking about bailing as soon as he stalled the tank under fire. Ie. the whole weapons 'system' has failed due to one guy.
  5. Thats stat came from a very comprehensive study of British tanks KOd. Hopefully I will get it in the mail soon. I need a constant flux of info or my balls start to shrivel. The crew losses to tankers had another effect. It broke up crews as 1-3 guys would be lost with each vehicle. Crew efficiency breaks down followed by morale.
  6. Thats stat came from a very comprehensive study of British tanks KOd. Hopefully I will get it in the mail soon. I need a constant flux of info or my balls start to shrivel. The crew losses to tankers had another effect. It broke up crews as 1-3 guys would be lost with each vehicle. Crew efficiency breaks down followed by morale.
  7. Thats stat came from a very comprehensive study of British tanks KOd. Hopefully I will get it in the mail soon. I need a constant flux of info or my balls start to shrivel. The crew losses to tankers had another effect. It broke up crews as 1-3 guys would be lost with each vehicle. Crew efficiency breaks down followed by morale.
  8. Day Shift........................Night Shift: "We like playing pixie in the middle!" [ March 07, 2005, 09:21 PM: Message edited by: Wartgamer ]
  9. How many pieces of 'shrapnel' were created in WWII? 100s of billions? More? So. There.
  10. How many pieces of 'shrapnel' were created in WWII? 100s of billions? More? So. There.
  11. How many pieces of 'shrapnel' were created in WWII? 100s of billions? More? So. There.
  12. OK. But AT weapons have a habit of aiming. http://home.comcast.net/~the654th_tdb/index.html I was looking at this site today. I like the calander feature. Still trying to find that site which breaks down an armored divisions casualtys by the battalions.
  13. OK. But AT weapons have a habit of aiming. http://home.comcast.net/~the654th_tdb/index.html I was looking at this site today. I like the calander feature. Still trying to find that site which breaks down an armored divisions casualtys by the battalions.
  14. OK. But AT weapons have a habit of aiming. http://home.comcast.net/~the654th_tdb/index.html I was looking at this site today. I like the calander feature. Still trying to find that site which breaks down an armored divisions casualtys by the battalions.
  15. Heres a neat stat from extensive WWII tank research: The ratio killed to wounded was 1:3.5 in mine tanks, and about 1:1 in tanks lost from other causes. So being clocked in a tank that was shot up by AT weapons gives you a 50-50 shot of being dead when being a casualty. Most grunts know that if zapped, they only have a 1 in 4 or 1 in 5 shot of getting checked out. Being in a tank means big booboos and horrible deaths too. Armored infs shared this bad stat from being in a AT target as well. These Purple Heart Boxes were guts buckets.
  16. Heres a neat stat from extensive WWII tank research: The ratio killed to wounded was 1:3.5 in mine tanks, and about 1:1 in tanks lost from other causes. So being clocked in a tank that was shot up by AT weapons gives you a 50-50 shot of being dead when being a casualty. Most grunts know that if zapped, they only have a 1 in 4 or 1 in 5 shot of getting checked out. Being in a tank means big booboos and horrible deaths too. Armored infs shared this bad stat from being in a AT target as well. These Purple Heart Boxes were guts buckets.
  17. Heres a neat stat from extensive WWII tank research: The ratio killed to wounded was 1:3.5 in mine tanks, and about 1:1 in tanks lost from other causes. So being clocked in a tank that was shot up by AT weapons gives you a 50-50 shot of being dead when being a casualty. Most grunts know that if zapped, they only have a 1 in 4 or 1 in 5 shot of getting checked out. Being in a tank means big booboos and horrible deaths too. Armored infs shared this bad stat from being in a AT target as well. These Purple Heart Boxes were guts buckets.
  18. OH NO! cmx2 is going Back to the Bocage! (I say that because this obviously misleading website is about Italy and why would they go there?) It doesnt matter if or how or when one became a Major or above. You were many times safer than any looey in the line. Just being a mortarman was probably 5-10 times safer than being a riflemen. Rifle platoons, armored infantry, tankers (and TD) took the brunt. [ March 07, 2005, 04:49 PM: Message edited by: Wartgamer ]
  19. OH NO! cmx2 is going Back to the Bocage! (I say that because this obviously misleading website is about Italy and why would they go there?) It doesnt matter if or how or when one became a Major or above. You were many times safer than any looey in the line. Just being a mortarman was probably 5-10 times safer than being a riflemen. Rifle platoons, armored infantry, tankers (and TD) took the brunt. [ March 07, 2005, 04:49 PM: Message edited by: Wartgamer ]
  20. OH NO! cmx2 is going Back to the Bocage! (I say that because this obviously misleading website is about Italy and why would they go there?) It doesnt matter if or how or when one became a Major or above. You were many times safer than any looey in the line. Just being a mortarman was probably 5-10 times safer than being a riflemen. Rifle platoons, armored infantry, tankers (and TD) took the brunt. [ March 07, 2005, 04:49 PM: Message edited by: Wartgamer ]
  21. Should be interesting to see howw 1:1 soldier modeling will plat into the modeling of houses/rooms/etc.
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