chiavarm
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Posts posted by chiavarm
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I was wondering if anybody has tried setting up an array of maps of lets say a 10 x 10 grid of large size maps.
Then you would pit twenty commanders against one another across the middle ten maps.
There would also be 2 Generals to decide which of their commanders would attack the opponent adjacent square.
A rough representation of what I am thinking of:
A1|A2|A3|A4|A5
B1|B2|B3|B4|B5
C1|C2|C3|C4|C5
A force in B2 could attack A2, B1, B3,and C2
A neutral party would have to make new scenarios for each battle, but the maps would always be the same.
I think it would be doable. Has some one tried this yet?
Oh by the way two squares would represent the capitals (objective) of this exercise.
AARs would be used to determine the available forces for the next turn.
Kind of a grand strategy implementation of CM.
Just a Thought
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I like to use them against bunkers.
Flank 'em and burn 'em.
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Is there a way to determine LOS from a point on the map to another point without a unit being present?
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Off map artillery, within command of an officer who has a LOS is what comes to mind first.(where there is a MG there are squads and a commander to support them.)Originally posted by Der Kunstler:What do you guys do in situations like this?
Another idea would be to place your mortar unit in a position where it has a LOS in front of the Russian unit but NOT a LOS to the unit and then drop smoke.
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What is the SOP of a unit?
First spotted, closest, best shot?
How about a sharpshooter(sniper)? Does He atomaticly go for command and control units?
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It sounds like you are in the wrong forum. You should try Tom Clancey's Rogue Spear.Originally posted by slysniper:Since I was a sniper, I would love to be one in the game and sneak behind enemy lines and place a bullet in the head of all these commander wantabee's and see how they enjoy that gaming experience.
I would think in real life a commander would be at a great disavantage vs a sniper.
You could try to sneak around in CM but the game length pretty much prohibits this type of action.
I have read of snipers picking their position and staying there for a day or more!
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I use to play a game called Command HQ and one of the features was a replay of the whole game.
You could view it Beginning to End and chose to see your units, your opponents units, or both.
Is it possible to do this with CM?
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Is it more fun?
I don't know if "fun" is the right word.
I like CMBB better because it has more options and seems more realistic, but, I still like playing CMBO. They are both fun.
More opponents available with CMBB.
[ February 28, 2005, 08:36 PM: Message edited by: chiavarm ]
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How do you keep track of your different games? I think I would open one up and say to myself:Originally posted by David I:I've got six PBEM games going. I live in Calif. and I am playing guys in Switzerland, Scotland, Canada and, gee I don't know where one guy lives, and a couple in Calif.
That said I have to have a couple of hours of IP time each week or I go through withdrawls.
DavidI
"Self, What was my plan here?"
I'll have to try it.
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I think it has to be fun with a strong historical background.
If it is not fun and Strictly Historical, then you might as well rent a video and watch it on TV.
"What if" variants make the game interesting, but the historical aspect has to be there, otherwise you might as well play D&D.
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Just That.
I have a difficult time finding people to play online.
I also see alot of PBEM related posts.
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I think the set up zones for units should have a buffer between the sides and back of the map.
I was wondering if others agreed with me that it is cheating when a defender sets unit on the back or side edge of the map so as not to be flanked.
The argument I expect to hear is:
There would normally be other units to the left, right, and/or rear to support these units.
To this my reply would be:
There also would be other attacking units to the left, right, and/or rear to support these units.
So at what point would you be able to maneuver?
Just soliciting Thoughts.
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Just to be clear.
This was a 1 or 2 player computer game.
1.Set up units.
2.Give command to your units.
3.Start combat phase
repeat steps 2 and 3.
It was cool you could play:
Arab vs Israel
Nato vs Soviet
The Abrams tank and T-80
Reactive and choblam(?) ceramic armour
Also had helicopters Apache, Heuy, Hind, and Lynx.
Alot of fun I miss playing now that I am thinking of it.
Moved pretty good to. Some of the other games I played they would sit there "thinking" forever.
I thought I saved the manual. It had all the unit data, though not as elaborate as CM.
Great Stuff.
[ February 22, 2005, 07:21 AM: Message edited by: chiavarm ]
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While I love the CM line( I have bought CMBO, CMBB, plus Flight Leader and Stategic Command)
One thing is bugging me is We GO!
To my recollection this is not new.
I enjoyed playing a game called OVERRUN on my Commodore 64.
It was written in 1989 by Gary Grigsby for SSI.
This is a link to some screen shots:
Mind you this was written and run on a C64 so the graphics do not compare.
Unit were squads, individual vehicles, and anti tank teams. You give your units commands and then it was "hands off" while everything happened.
I am a fan of Mr. Grigsby's work and thought it should be mentioned.
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It appears That when the main gun is "taken out" that the machine gun do no tfunction either?
I would think that the bow machine gun would still be usable.
Is this the case or am I mistaken.
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Although if you select your opponent's unit the reverse is true.
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If you played the scenario before the unit placement could change but not the units( order of battle).Originally posted by junk2drive:Fog Of War, none, full, extreme?
Right?
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Clever!
I like it.
Would that be considered "gamey?"
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Sorry, but what is "FOW"?Originally posted by junk2drive:"and so are the participating units."
Are you playing without FOW?
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What do you have in mind? ;>Originally posted by willbell:Why wait?
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I like the quick battles, not because I get to purchase my own units, but because the two players start at the same level.
In a scenario the map is known(which I don't see a problem with as long as both are equally familiar with it) and so are the participating units.
What I would prefer is a battle where the map is previewed by both players, the objectives are known and unit selection is limited to normally available unit to allow slight variants.
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Trucks? Are they a cheap distraction to keep the Aircraft from targeting valuable assets? :confused:Originally posted by Redwolf:Trucks.
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Go Here.Originally posted by jozezas:I wanna met some guy over internet, how do i do????
http://www.combatmission.com:8000/
load chat.
When you are in ther ring the bell and type:
anyone for CMBB game?
Hope to see you there.
LOS Tool?
in Combat Mission: Barbarossa to Berlin
Posted