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chiavarm

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Posts posted by chiavarm

  1. I was wondering if anybody has tried setting up an array of maps of lets say a 10 x 10 grid of large size maps.

    Then you would pit twenty commanders against one another across the middle ten maps.

    There would also be 2 Generals to decide which of their commanders would attack the opponent adjacent square.

    A rough representation of what I am thinking of:

    A1|A2|A3|A4|A5

    B1|B2|B3|B4|B5

    C1|C2|C3|C4|C5

    A force in B2 could attack A2, B1, B3,and C2

    A neutral party would have to make new scenarios for each battle, but the maps would always be the same.

    I think it would be doable. Has some one tried this yet?

    Oh by the way two squares would represent the capitals (objective) of this exercise.

    AARs would be used to determine the available forces for the next turn.

    Kind of a grand strategy implementation of CM.

    Just a Thought

  2. Originally posted by Der Kunstler:

    What do you guys do in situations like this?

    Off map artillery, within command of an officer who has a LOS is what comes to mind first.(where there is a MG there are squads and a commander to support them.)

    Another idea would be to place your mortar unit in a position where it has a LOS in front of the Russian unit but NOT a LOS to the unit and then drop smoke.

  3. Originally posted by slysniper:

    Since I was a sniper, I would love to be one in the game and sneak behind enemy lines and place a bullet in the head of all these commander wantabee's and see how they enjoy that gaming experience.

    It sounds like you are in the wrong forum. You should try Tom Clancey's Rogue Spear.

    I would think in real life a commander would be at a great disavantage vs a sniper.

    You could try to sneak around in CM but the game length pretty much prohibits this type of action.

    I have read of snipers picking their position and staying there for a day or more!

  4. Originally posted by David I:

    I've got six PBEM games going. I live in Calif. and I am playing guys in Switzerland, Scotland, Canada and, gee I don't know where one guy lives, and a couple in Calif.

    That said I have to have a couple of hours of IP time each week or I go through withdrawls.

    DavidI

    How do you keep track of your different games? I think I would open one up and say to myself:

    "Self, What was my plan here?"

    I'll have to try it.

  5. I think the set up zones for units should have a buffer between the sides and back of the map.

    I was wondering if others agreed with me that it is cheating when a defender sets unit on the back or side edge of the map so as not to be flanked.

    The argument I expect to hear is:

    There would normally be other units to the left, right, and/or rear to support these units.

    To this my reply would be:

    There also would be other attacking units to the left, right, and/or rear to support these units.

    So at what point would you be able to maneuver?

    Just soliciting Thoughts.

  6. Just to be clear.

    This was a 1 or 2 player computer game.

    1.Set up units.

    2.Give command to your units.

    3.Start combat phase

    repeat steps 2 and 3.

    It was cool you could play:

    Arab vs Israel

    Nato vs Soviet

    The Abrams tank and T-80

    Reactive and choblam(?) ceramic armour

    Also had helicopters Apache, Heuy, Hind, and Lynx.

    Alot of fun I miss playing now that I am thinking of it.

    Moved pretty good to. Some of the other games I played they would sit there "thinking" forever.

    I thought I saved the manual. It had all the unit data, though not as elaborate as CM.

    Great Stuff.

    [ February 22, 2005, 07:21 AM: Message edited by: chiavarm ]

  7. While I love the CM line( I have bought CMBO, CMBB, plus Flight Leader and Stategic Command)

    One thing is bugging me is We GO!

    To my recollection this is not new.

    I enjoyed playing a game called OVERRUN on my Commodore 64.

    It was written in 1989 by Gary Grigsby for SSI.

    This is a link to some screen shots:

    web page

    Mind you this was written and run on a C64 so the graphics do not compare.

    Unit were squads, individual vehicles, and anti tank teams. You give your units commands and then it was "hands off" while everything happened.

    I am a fan of Mr. Grigsby's work and thought it should be mentioned.

  8. I like the quick battles, not because I get to purchase my own units, but because the two players start at the same level.

    In a scenario the map is known(which I don't see a problem with as long as both are equally familiar with it) and so are the participating units.

    What I would prefer is a battle where the map is previewed by both players, the objectives are known and unit selection is limited to normally available unit to allow slight variants.

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