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chiavarm

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Posts posted by chiavarm

  1. I feel as though I am missing something?

    What is the standard use of FOW?

    It never occured to me to turn it off. If you do turn it off, both sides have it off. right? How can you manuver( note to BFC: incorperate spell check) if you are aware of each other's movments?

    Half of the fun is the suprise of a unit popping out of nowhere.

  2. Originally posted by JasonC:

    p. 87 discussing the StuH talks about its weakness vs. enemy armor, because the low muzzle velocity of its HEAT ammo made it effective only at 500m. "At distances under 500m, as was already noted elsewhere, the front armor of the assault gun offered no protection from the fire of tank guns."

    I thought muzzle velocity had nothing to do with the effectiveness of the heat round?

    In fact I read somewhere that a heat round fired at long range would be more effective as the tragectory would cause the round to have a top down aspect and would impact the weaker top armour.

  3. I know when I served in Germany, Armed Forces Radio (TV) would have public service announcement showing M1A1’s accidentally clipping a house during exercises. This was just incidental contact, a tank cutting a corner. The building was in bad shape but the tank was unscathed. One thing I remember was a tank got fried when it tried to cross a rail road crossing with out tying down it radio antenna. The antenna hit the high voltage power line.

    The announcement would end with, ”Remember we are guests in there country.”

  4. Originally posted by junk2drive:

    You cannot know when contact will come. Soemtimes 10 turns, sometimes you get a surprise.

    That is where the contact would come into play. If both players selects contact then movement would continue until that condition is met. Of course when the condition is met the other player would NOT KNOW contact was selected by the other player.

    [ March 18, 2005, 09:27 AM: Message edited by: chiavarm ]

  5. I think the movement phase could be variable or conditional. Instead of just a one minute fixed setting, it could be set by each player where the lowest setting would become the end the movement phase. Another setting could be "Contact". The movement phase would continue until contact is made. This last setting would be very helpful in PBEM games where you spend a lot of time watching nothing but your troops moving into position.

    To prevent an endless loop you would need both. or a max time limit.

    [ March 18, 2005, 11:33 AM: Message edited by: chiavarm ]

  6. One of my all time favorites is called Command HQ. Very nice game. You have to give the AI some extra money to be competitve and some of the rules that apply to the human player are not applicable to the computer. It also had modem play but do to the age it not compatibe with the newer computers.

    Also check out:

    The Underdogs

    The guys at BFC should consider doing an updated version of HQ.

  7. I think one of the small things missing is music.

    Jane's Fleet Command, Rogue Spear, and Command & Conquer had good music tracks playing in the background.

    It is amazing the atmosphere the right music creates.

    I was thinking some German marshaling(?) music would be nice during the orders phase.

  8. Originally posted by BulletRat:

    Geez people, what do we want - the game to play itself?!

    I guess you could zoom down to eye level and see what you can see, but is that gamey? A field commander IRL would not be able to do that.

    This is a computer interface and if I could select LOS from this point to that, It would cut down on "look from here can I see that" "Oh that hill is a little higher than it appears from this angle"

    I would be a tool not an automation.

    by the way a field commander would have a map and in WWII I think topographical(?) maps were avail

    In reality to avoid being gamey the first person veiw is all we should be able to use and have access to a map version of the actual terrain,

    [ March 03, 2005, 09:28 PM: Message edited by: chiavarm ]

  9. Originally posted by MikeyD:

    BFC has explained that a LOS tool would be too gamey. If in real life you don't know if you'd have good LOS from that far hill, in the game you shouldn't have that ability either.

    IRL you could tell a unit to proceed until you can "see" that area/point and set up a cover arc.

    If you think the enemy is going to come out of that tree line it would be nice to send a unit(s) to a position where they can see that tree line while minimizing their exposure.

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