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Destraex

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Posts posted by Destraex

  1. I usually have a forum signature that gives both a hotlink and a descriptor of what the game generally does.

    I visit a lot of forums for a great variety of games. But my sig usually only gives exposure to the best of the best and the least exposed, but most deserving games.

    CMSF looks like it needs to go on my sig with Jutland. Both are diamonds in the rough.

    Both have very little exposure.

    CMSF is a good move for people looking for more than your normal level of realism.

    CMSF ia good for those that want to know how it works in the real world and for those who want to refresh what it was like in their own training/operational experiences.

    CMSF is a good cross over for games like,

    close combat

    theatre of war

    men of war

    company of heroes

    arma2

    operation flashpoint

    call of duty modern warfare

    I would be surprised if many of the old cm crew crossed over? They strike me as more of a niche ww2 turn based crowd? I may be wrong offcourse.

    I personally am still exploring the BF demo at the moment. I purchased the original cmsf but could n ot get into it for various reasons... including performance, multiplayer (no coop) and friends that this was a little too advanced for. So far I am really enjoying the experience.

    Sigs anybody?

  2. i know fraps take a hit, but its usually only in the vicinity of 1fps

    I do not fixate on framerates as long as the game runs smoothly. The first one had many problems in this regard that got somewhat better with patches.

    30fps is supposed to be the most the human eya can process. however framerate for me also indicates not only the video performance but can be a measure of how well the computer handles the game in general.

    those drops in framerates when the fighting starts are when i used to bfind the game un-responsive and unplayable. not because of graphics grunt but because the computer just was not handling the game overall.

    I'm just asking as an indicator who gets 24fps throughout a mission basically. Especially on the bigger ones.

  3. damn, so the rear of an abrams is basically vulnerable to almost any apc or small calibre arty. sound like even an rpg would screw it from the rear.

    I know tanks are built with an expectation that the front will be the part facing the enemy and that the top and bottom were fairly vulnerable. The rear engine compartment is vulnerable. I just had no idea that the rear armour of a tank was so weak

  4. Probably a silly question.

    I have a laptop i use when i am travelling and a desktop that is my main gaming rig. Since my laptop runs the game reasonably I want to know whether i need two copies of the game when it is me (same person and license owner?) who will be using them both.

    Similar to the microsoft office rules?

    Anyway its worth asking as i know other games that do allow this....

  5. In the demo performance is acceptable at between 60 and 13 when the action is heavy. However these are relatively small maps?

    Anyone who has the full game care to comment on their rig and frame rates.

    I am kinda haunted by the first cmsf game where even a good computer seemed to have performance problems.

    Hoping the game has matured enough that even big maps are nice and smooth...

    my rig:

    q6600

    8800gt

    4gig ram

    vista 32

  6. Just played the demo scenario where marines need to capture a town in order to allow the supply trucks to continue moving forward.

    I won a major victory but on basic settings.

    If i turn up the difficulty what happens?

    a) do the ai get more aggressive

    B) do they get smarter

    c) do their stats go up. aka "cheating"

    d) do they get more forces to play with

    I need to know at each level what the ai and player get as advantages and disadvantages so that i can choose the most normal accurate hostorical setting.

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