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Leedsunited40

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Everything posted by Leedsunited40

  1. I noticed that the scripts for early Russian activation have changed in the new version........ The old Warsaw/Koenigsberg garrison Condition Positions were 174,36 and 170, 23 - now they are 174,36 and 170,33. Is this correct - what does the change from 23 to 33 have effect on?
  2. Where can this be downloaded? Can you send to me at: richard_hyder@hotmail.com Thanks
  3. Is it standard to have the computer note so many scipt errors when loading or saving the file?
  4. The Allies were NOT prepared at this stage of the war (Feb 1942) to conduct a cross-channel attack! Thats a historical fact!
  5. What about Soviet forces - have these issues been addressed to simulate a more realistic German campaign?
  6. Britain appears to be overly aggressive in the Middle East. British forces invade Libya in June of 1940 - in the midst of the Battle of France...............is their anyway to rectify this? Thanks
  7. Love this - but how do I install these sprites into an existing mod? Thanks
  8. I find that when playing this fine mod, the USSR activates as a pro-Western Ally as early as Novemner 1940. This with little German buildup in the East, France beaten and Britian besieged!!! How can I make it so the USSR activates historically - at the earliest 1942.
  9. Yes - LATER in the war with the advent of Escort Carriers and seaplanes. If your ead Battle of the Atlantic or ANY other book on this campaign, this did not start until 1943. Black May - the UBoats worst month - was in part due to the effect of carriers but mostly due to better Allied technology and tactics.
  10. Continue the good work man - fuggetabout what I say!!!!!
  11. To preface my comments - I have designed board war games, assisted in the design of the Europa series (if you don't what it is you are not a serious wargamer) and have done hundreds of mods for TOAW et al! My note was strictly to say that YES it is a labor lf love with few accolades but its just common courtesy or even 'friendliness' to give an update when things are running particularly late. Anyway if you want to take it personally that wasn't the intent...............
  12. Yes we do have lives.............but, with all due respect and appreciation - and bearing in mind that it is just a game - when you say you will do a mod by a certain date and then disappear. But again, its just a mod, just a game - and I will focus only on Thrawn.
  13. Its been almost three weeks now - I went to Thrawn instead.
  14. Is there a way to increase the amount of tiles either a transport, amhpib transport or airborne unit can move???
  15. Thrawn seems to allow more turns in the spring....thus how would I emulate having 2 week turns in the winter and 1 week turns in the spring, summer and fall? Would I change the Seasonal to 14 days or how? Thanks
  16. Thanks - there should be. This is historically what happens with combat experience - at any level!
  17. Can anyone help me with creating the following script? Ideally, I would like to create/add a scipt that permeates the following - mirroring Soviet Early War Unpreparedness and Doctrine: * Max Army Group attachments through first 18 mos of activation - 4. After - 5. * Production limits prior to German DoW - limiting the number of Corps/Army that USSR can produce prior to German attack. ALL Nations should also have a revised Combat Target Data expressing the same early war inabilities versus air and tank - but this would increase as the war progresses and nations 'adjust' to tactics and weapons.
  18. Ideally, I would like to create/add a scipt that permeates the following - mirroring Soviet Early War Unpreparedness and Doctrine: * Max Army Group attachments through first 18 mos of activation - 4. After - 5. * Production limits prior to German DoW - limiting the number of Corps/Army that USSR can produce prior to German attack. ALL Nations should also have a revised Combat Target Data expressing the same early war inabilities versus air and tank - but this would increase as the war progresses and nations 'adjust' to tactics and weapons.
  19. The fact that Germany had more Tank Groups is immaterial. France outnumbered the Wehrmacht in 'tanks' yet it was the they were used that was the detrmining factor; The Germans used them en masse, the French primarily in support of infantry........piecemeal. Germany 'beat' France not becuase she won great tank battles against the France BUT due to the French infantry's inability to hold back or even stall the German armor. The Polish had the same problem - the USSR later........
  20. Remember, the tank/air defense for the nations in question applies to nations such as Belgium, Poland, Holland, France and Greece that DID not survive the early ear period. Penalizing the Russians, Italians and British in part IS reflective of history. The ability of German 'HQ' control was a fact regardless of Armored Effects Modifiers. EVERY single game on WWII reflects the inability of early war powers - minor and major - to deal, even reomotely, with Germany's Blitzkrieg tactics. Germany did not beat Poland in three weeks, France in six and Yugoslavia/Greece in four due to massed forces but due pure and simply to the use of Armor and Air in lightning attack!
  21. No. We need a historical element and this reflects it. The Germans weren't so much better - it was that at the onset of war everybody else was behind the times!
  22. To reflect the doctrine of the day ALL nations cept Germany should have -1 negated from their Tank and Air Defense (under Combat Target Data)AND -1 Tank Attack for infantry corps and armor. This reflects the reaction to blitzkrieg in the early war period. Additionally, since Battleships and Carriers were NOT used (except US escort carriers after entry)in ASW their sub attack rate should be negated by -1 and -2 respectively. Subs should cost 150 to reflect this change. For the USSR specifically, the following changes should be made to make this nation more historical. Country Data Activation - 5% Unit Build Data - Soviet Build Limits HQ - 9 Army = 30 Corps = 60 Unit Cost Data USSR Corps - 100 Army - 250 Combat Target Data USSR Corps - 0 Inf Atack and 0 Defense. Production Delay USSR Corps 2 Army 5
  23. To reflect the doctrine of the day ALL nations cept Germany should have -1 negated from their Tank and Air Defense (under Combat Target Data)AND -1 Tank Attack for infantry corps and armor. This reflects the reaction to blitzkrieg in the early war period. Additionally, since Battleships and Carriers were NOT used (except US escort carriers after entry)in ASW their sub attack rate should be negated by -1 and -2 respectively. Subs should cost 150 to reflect this change. For the USSR specifically, the following changes should be made to make this nation more historical. Country Data Activation - 5% Unit Build Data - Soviet Build Limits HQ - 9 Army = 30 Corps = 60 Unit Cost Data USSR Corps - 100 Army - 250 Combat Target Data USSR Corps - 0 Inf Atack and 0 Defense. Production Delay USSR Corps 2 Army 5
  24. From playing this very fine mod, Russia definately DoW's early - which is totally ahistorical. I make Russian Activation 5%....... I also give them 500 initial MPP's and amend the cost for a corps to 150 and an army to 300. Russian corps were almost the equivalent of German divisions in WW2 - this should simulate it!
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