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aesopo

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  1. #1 Italian air should not be able to deploy close to it's border with France as it gives some spotting adnatage to the Germans although Italy is not in the war yet.

    #2 US should not be able to load it's troops as transports and act as sub spotters (granted there are adverse triggers if they venture far away but they can still go far away from US shores for spotting).

    #3 UK should not have the option to abandon its naval positions in the mideast (ahistorical) before the entry of Italy in the war. (Probable solution is that Turkey would align more with the axis if the UK does it).

    #4 France can also abandon it's naval positions in the mideast without consequence.

    #5 UK can transport mideast Army and HQ without consequence.

    #6 USSR activation should spike up if German naval forces, transports are active in the Baltic sea near Sweden.

    #7 Spain should also be alarmed of early Italian naval deployment near it's borders.

    Just my humble input. :D

  2. Hubert,

    We know SC2 has occupied your time but a lot of us old timers do appreciate the simplicity of the orginal SC as it also has the feel of a boardgame. Can't you release an updated editor or something for this? A lot of players would even pay for an updated SC.

    Thanks!

  3. I have been gone for a while but the news of the expansion pack brought me back playing the game.

    I have just finished playing versus the Axis AI on expert level, +2 experience, and giving Germany and Italy both 9999 production points.

    I was able to force Germany's surrender in November of 1945 (although Italy and minors were still slugging it out).

    The AI finds it really hard to dislodge the ruskies in the urals although it had it's air concentrated there leaving the west bare open and it's the usual dance for the allies.

    It focuses it's attacks and destroys key points but no exploitation. When you have foresight, even at these odds, the AI can be drubbed.

    The expansion AI sounds like a different beast though...Hopefully there would be exploitation for armor or mechanized forces.

  4. My comment - Germany can rush into Benelux in rd 1 and get an early invasion of France - I knocked out France in January of 1940. I propose to set up a fortress of Ebermayel (am I right?) that was knocked out by a German commando raid with an entrenched Benelux unit sitting in it as to force the German player to swing forces from Poland to the French front, I know Steve you have done a lot of research to represent the actual OOBs but perhaps a little tweaking is needed to prevent Germany from rushing in (or maybe an event script to that heightens USA entry if the DOW on Benelux is right in the middle of the Poland campaign.

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