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slysniper

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Posts posted by slysniper

  1. My former girlfriend got mad when we booked a holiday in the Ardennes a couple of years back, with me only wanting to see monuments, tanks on town squares and musea and wanting to hike accross the hills around Vielsalm. The beginning of the end right there....
    At least she did not cost you as much as a ex-wife would have. I still am waiting for someone to confess that the game did their marriage in.
  2. Round two results

    Match #4

    Germans vs Americans

    55/42 U8led vs fiaros

    41/54 Walker vs K.A. Miles

    40/58 melb_will vs Bertblitzkrieg

    37/58 Warhammer vs Mikado

    37/63 Ozi Digger vs Major Tum

    22/78 Gort vs Dinga44

    Germans

    U8led 3 points, (1.5 point weak side) (.5 point upset)

    Walker 2 points, (2.5 point upset)

    Melb will 1 point

    American

    Dinga44 3points (.5 point upset)

    Major Tum 2 points

    Mikado 1 points

    Match #5 Norrey

    Germans vs Canadians

    71/29 K.A. Miles vs U8led

    70/30 BertBlitzkrieg vs Gort

    58/42 Fiaros vs melb_will

    58/42 Dinga44 vs Warhammer

    41/50 Major Tum vs Mikado

    10/90 Ozi Digger vs Walker

    Germans

    K.A. Miles 3 points

    BertBlitzkrieg 2 points

    Fiaros 1 point

    Dinga44 1 point

    Canadians

    Walker 3 points (1 point weak side)

    Mikado 2 points (1 point weak side)

    Warhammer 1 point

    Melb will 1 point

    Match #6 Ghost among the fog

    Germans vs Americans

    52/38 Melb_will vs Major Tum

    45/50 K.A. Miles vs Ozi Digger

    39/54 Bertblitzkrieg vs Warhammer

    39/61 Fiaros vs Gort

    37/56 Mikado vs Walker

    34/66 U8led vs Dinga44

    Germans

    Melb_will 3 points (1.5 points for weak side win)

    K.A. Miles 2 points

    Bertblitzkrieg 1 point

    Americans

    Dinga44 3 points (1 point upset)

    Gort 2 points (1 point upset)

    Walker 1 point

    [ January 09, 2006, 05:33 AM: Message edited by: slysniper ]

  3. This is the points that can be awarded for underdog upset victories, keep in mind you must win with the weaker side or do better than advr. with the strong or weaker side.

    Also we still have the bonus points for the weak side winning, 1.5 points if only 1 winner from the weak side. 1 point for each if 2 players from the weak side win.

    Match #4

    Germans vs Americans

    Ozi Digger vs Major Tum (1 point)

    (1.5 point)melb_will vs Bertblitzkrieg

    (0.5 point) U8led vs fiaros

    Gort vs Dinga44(0.5 point)

    (2.5 point)Walker vs K.A. Miles

    Warhammer vs Mikado(0.5 point)

    Match #5 Norrey

    Germans vs Canadians

    BertBlitzkrieg vs Gort (1 point)

    Fiaros vs melb_will(1.5 point)

    K.A. Miles vs U8led(1.5 point)

    Dinga44 vs Warhammer (0.5 point)

    Ozi Digger vs Walker

    Major Tum vs Mikado

    Match #6 Ghost among the fog

    Germans vs Americans

    Melb_will vs Major Tum(1 point)

    K.A. Miles vs Ozi Digger(2.5 point)

    Bertblitzkrieg vs Warhammer (2 point)

    U8led vs Dinga44(1 point)

    (1 point) Mikado vs Walker

    Fiaros vs Gort(1 point)

    [ January 03, 2006, 05:49 AM: Message edited by: slysniper ]

  4. Match #1 The last road out

    Americans vs Germans

    Bye Ozi Digger vs Gavlong

    Bye Mikado vs Zweihorn (submitted but no score

    could be awarded)

    80/20 K.A. Miles vs melb_will

    69/31 Gort vs U8led

    69/31 Walker vs BertBlitzkrieg (modified score 2% for Bert, challenged game award of a flag – Bert can show it in a after action report)

    68/23 Warhammer vs Major Tum

    61/39 Dinga44 vs fiaros

    Americans

    K.A. Miles 3 points

    Gort 2 points

    Walker 2 points

    Warhammer 1 point

    Germans

    Fiaros 3 points

    U8led 2 points

    BertBlitzkrieg 2 points

    Major Tum 1 point

    Bye

    Ozi Digger/Mikado 1 point

    Match #2 The bloody stream

    Germans vs British

    84/16 K.A. Miles vs fiaros

    78/6 Ozi Digger vs Zweihorn

    70/30 Walker vs Major Tum

    69/31 Mikado vs melb_will

    50/50 Warhammer vs U8led

    30/50 Dinga44 vs BertBlitzkrieg

    bye Gort vs Gavlong

    Germans

    K.A. Miles 3 points

    ozi 2 points

    walker 1 point

    British

    BertBlitzkrieg 3 points +1 bonus (weak side victory)

    U8led 2 points

    melb_will 1 point

    Bye

    Gort 1 point

    Match #3 What were we thinking

    Germans vs Americans

    81/19 Dinga44 vs Major Tum

    76/24 K.A. Miles vs BertBlitzkrieg

    71/29 Gort vs Zweihorn

    65/35 Walker vs U8led

    63/37 Ozi Digger vs melb_will

    52/44 Mikado vs fiaros

    bye Warhammer vs Gavlong

    Germans

    Dinga44 3 points

    K.A. Miles 2 points

    Gort 1 point

    Americans

    Fiaros 3 point

    Melb_will 2 points

    U8led 1 points

    Bye

    Warhammer 1 point

  5. Has anyone heard from Warhammer in the past week. I sent him the final turn in Panzers in the Peel, but I'm still waiting for the final file with my score (despite a number of emails)...and it's driving me crazy not knowing

    Considering I show you playing warhammer the Norrey battle - You already have me confused. But as the German, you will have needed to snatch the town most likely to be successful. If the British manage to hold the town, I have a hard time believing you will post a score that will benefit you.
  6. [

    B]I will admitt I did miss a very important detail in the briefing and assumed we started on oppisite sides of the river.

    This is not so uncommon, I have been amazed at how little many gamers pay attention to the briefings. Many of my wins in PBEM come because the other fellow did not catch the information needed out of the briefings that is important. I have sent out files and forgot to send a briefing before and no question was asked until after we were playing the game. It was a accident, but why would anyone setup without asking where is a briefing. I know some might not provide them, if that is the case, it is not a scenario, it is trash, might as well play a good quick battle then. I also know from playing others creations, how many scenarios are written that intentionally lead the player into incorrect decisions. I think this is totally wrong and poor game design. I do not want to hear how this is like real life either. If the designer has to try to fool the player into a poor choice, That is plain crap! A good design is to create a situation that is challenging but always gives the player some options, so the player is the one that makes the choices that leads to success or failure. So if a designer writes a briefing that will lead someone that follows it into a poor position, there should always be somewhere in the briefing a line that gives the player the option to make the changes in tactics as he see its. This can be done in many ways. This is a pet peeve of mine, I take the briefings just as real orders and weigh what is being said. So believe me, I know how poor some are written. So I understand why many player might not value them because of it.

    In real life from my experence in the service, most information passed down was correct, might be outdated at times. If it was not knowledge, then it was most time directly stated that it was a assumption in one way or another. This would normally bring questions on how that assumption was made and that information was sometimes shared. It was seldom a problem getting totally incorrect information. The problem was how the infomation was used by those in command.

  7. quote:

    --------------------------------------------------------------------------------

    Norrey supports an agressive opening German move in the first 10 turns (i'm guessing that most people are past this point) This move however, cuts down on the size of the map so that the map could have been a lot smaller because much of it isn't used.

    --------------------------------------------------------------------------------

    I disagree: as the attacker you're not aware of the fact that the first portion of the map is empty (don't know the options of the defender). It is possible that guns or whatever are hidden so you have to tread carefull !

    I will disagree with the disagree, I mention in the briefing to the Germans to be agressive. Your right about guns but I normally reward those that listen to commands in the briefing.

    Taking your time in this one I believe rewards the allies. If you follow the briefing as the germans, You gain more time to clear the town since there is ground you can grab easily. Also when you do hit them anti tank defences you can take them on without the help of the reinforcements the allies receive. During playtesting the Germans paid heavy in tanks to break through the anti tank defence normally, but this would give them the advantage against the allied reinforcements if done quick enough because the germans could normally become somewhat the defender and cut off the allied reinforcements from supporting the town if they

    had pushed forward far enough.

    The best test is to see who is the most successful playing the Germans when scores come in. I hope the aggressive German playing will be the rewarded person. (Of course it takes more than just aggressive play to be awarded, poor tactics with aggressive play in this one will find the German losing to many tanks and game points to ever have a chance at producing a good score. (Can you tell I really do enjoy designing these scenario's ) :D:D:D

  8. You are getting the same game, the retail version comes with a bunch of scenarios and that is about the only difference. Battlefront never seems to drop their price much, but if you do buy from them, they will normally send you a new disk if you wear the old one out.

    But at this point I see the interest changing from the orig. 3 combat mission games to the next generation in about a year. Will lose many players once the newer games get rollin.

  9. In "Ghost in the fog" It is very hard to control your troops unless you know the secrets of infantry play. If you have them in the open, they will normally seek cover once they are fired on. If they start moving, they are much easier to kill. So one trick is to not have them in open terrain, even if it is night, foggy and there is a flag there. The second thing is, if you have a set position and do not want your main body of troops to be surprised by incoming fire, you must set up half squads as listening post in front of your troops to try to get the enemy units to pop up so that maybe you can get the jump and first fire with your main group on them.

    Thus the reason for the title, Ghost in the fog, I am sure, many will experience troops dieing or running away from unknown enemies.

    Just posted it, since one in the group was pulling his hair out because of how he is losing men to unknown things out there.

  10. I have just finished playing my first scenario since buying CMAF. Played "2 pounders vs Tigers." Set in December 42.

    It was just great to see the rounds just bounce off them tanks, gives you the feel that the allieds had during this time frame of the war.

    Desperate tactical problem being out classed so badly.

    The one question I have is what is causing this game to take so much longer to Calc. a turn over CMBB, I did not know the changes had tasked the computations that much.

  11. as we are all busily playing the fantastic scenarios given by the Tourney Master.
    You need to settle down with the comments. Now I am blushing. I knew kingfish would provide something worth playing because I have played enough of his work to know his skill level on scenario design. My Scenarios are actually my first that I have released out beyond my personal use, I have tinkered with designing since I have had the games.I know I can make something that works well for my desired standard of what I want in a Scenario, but as far as meeting others standards, I expect to get mixed reviews. I am just Glad you enjoy them.
  12. Erm second from last then - talking of the man mikado he has contacted me but he doesn't have any briefing notes from you?

    I have tried the different addresses, they are not bouncing back, I do not know, but it appears that he is not getting stuff or have I seen one thing from him. At this point I do not know what to do to get stuff to him.

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