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ClaytoniousRex

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Posts posted by ClaytoniousRex

  1. Type98, the 2 variables you're talking about are independent. At runtime, as AP projectiles decelerate due to air resistance over time, their penetration decreases. But their initial penetration is independent of their initial velocity as far as the physics engine is concerned. So if you, as the author of a mod, raise the initial velocity of an AP projectile, it would make sense for you to also raise its initial penetration correspondingly. They're independent from the engine's standpoint to maximize flexibility, not to pretend that the 2 aren't related in reality (keeping them independent lets you tweak them relative to one another).

    As for your second question: no, projectiles do not inherit the shooter's velocity. This is a simplification that makes gunnery easier without having much effect at all on simulation fidelity.

  2. I actually laughed the first time I saw it.
    Certainly not what we were shooting for...

    Yes, DropTeam has a robust particle engine. This effect is, indeed, simply an animated sprite at the moment. You're right that putting some effort into particles would yield much better results for this effect (both for sparks and for some smoke, etc.) We're still fixing more important problems at the moment but we should be able to get to this kind of thing before very long.

    As for modding it, you would be stuck with replacing the animated sprite with your own at the moment.

  3. Of course the clean, safe option is to bug your laptop manufacturer and tell them you need new drivers. All they really do is take the drivers from ATI, bundle them up for their own brand, test them and release them.

    If you don't want to wait, you can probably manually install the driver instead of using ATI's setup program (the usual "Have Disk" and point at inf files sort of thing). This works fine on NVidia Go cards, but I have never tried it with ATI. You might want to do some research before embarking on that path...

  4. I'll bet you $1.15 that the drivers are the problem. You really need the latest drivers from NVidia. When you try to install them on your laptop you probably get a message saying something like "No devices for this driver found" or some such garbage - this is only because NVidia has agreements with laptop vendors to not allow its own drivers to install with the setup program. However, you can install the very latest drivers manually without the setup program. We've had to this on several laptops to get games to play (not just DropTeam).

    You can do this at your own risk if you feel comfortable doing it. You should only do it if you know what you're doing. If you're not comfortable manually installing the latest nvidia drivers, then you will need to wait for Dell to release an updated driver for your laptop. I am still waiting for new nvidia drivers for my Dell Inspiron 8100 - it has been 2 years since Dell last updated them.

    Manually installing the drivers is simply a matter of pointing to the inf files in the latest nvidia download. If you need help doing this then feel free to ask.

    If you want to try a workaround instead of changing your drivers, then you can try turning off Terrain VBO in the settings panel. This might help things on outdated drivers (at the expense of making the game run slower).

    [ March 31, 2006, 10:46 AM: Message edited by: ClaytoniousRex ]

  5. You used to have a NVidia card in there, right? Did you uninstall the nvidia drivers before installing Catalyst? Either way, you might have some luck by uninstalling all video drivers right now and going back to basic VGA, boot into that, and THEN install your Catalyst again.

    Make sure you have the full Catalyst with control center. I think the control center has some diagnostics in it (just from memory). Maybe those will find something for you.

    Also with these mammoth cards there's always the question of power. I assume this one needs a power line from the power supply, right? First, of course, make sure that's really plugged in. smile.gif Then start looking into whether your power supply is big enough for this card plus other devices. You could, for example, unplug a CD-ROM or some other device(s) and see if it makes any difference.

  6. Converting an analogue control to digital is always going to be a massive compromise. I'd suggest a second set of hard turn keys. eg s/d for left/right and a/f for hard left/right.
    Has anybody tried steering with a joystick yet? I've been meaning to go to the controls tab and set myself up for steering with a joystick in the left hand while still aiming with the mouse in the right hand (using joystick buttons for most other functions) but have never had the time to play with it.
  7. why the 120mm AP won't shoot through a thor lengthwise
    It will. The previous comment by Drusus that AP does not overpenetrate through multiple components inside of the target was not true (as he later posted). A 120mm AP that penetrates will go through everything inside the target. This is a big difference between it and the 20mm, which will almost always be stopped by the first internal component that it damages.
  8. I want to suggest a change of how multiple user preferences are handled under Linux: Please store the preferences in the root directory of the user and not in the drop team directory.
    Absolutely, Rollstoy! You're right.

    I would love a Shrike with a recoilless gun on it.
    That does sound good.

    Am I missing a way to find out if a weapon has reloaded and is ready to fire?
    Your reticle turns black while the weapon is reloading. The black reticle slowly returns to normal color; when all of the black is gone the weapon is ready to fire again.

    76mm appears hopeless
    We hear all of you about this. We're very reluctant to tweak the weapons but this one is indeed looking suspicious. We might end up going along the route that Drusus is taking, by allowing the 76 more internal penetration.

    I'm not sure that an ATGM lock warning is worthwhile
    Since it will be added in conjunction with countermeasures, you will find it worthwhile.

    Is there a way to extract a summary of controls?
    Sure, buy the game and look at the controls card on the manual's back cover. smile.gif From what you have right now, the XML file is all you have to go on and we don't have a friendly tool to print it for you. You could possibly suck into XML Spy or something like that if you want to be adventurous.
  9. I really believe the main issue with the 20mm gun is that even hitting the side of the tank at a 179ยบ angle will still give you penetration..
    Yes, this was in fact a bug that is now fixed in 0.9.42. We would love feedback on how things feel now with this bug fixed.

    As for comparisons between 20mm AP in DropTeam and those in WWII, remember that the rounds in DropTeam are uranium cores wrapped in a nano-lattice of carbon (like a net of bucky balls) to provide *incredibly* high tensile strength.

  10. Very strange. Are you willing to try the fix laid out by Microsoft in this knowledge base article?

    http://support.microsoft.com/default.aspx?scid=kb;en-us;822520

    This can also happen if your user account does not have access to some system DLL's. Are you logged into the computer as a user with administrative rights? You can grant all users read access to all system DLL's by doing this at a command prompt:

    </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">CACLS %systemroot%\System32\*.dll /E /G BUILTIN\Users:R</pre>

  11. Wow - I feel a bout of video envy coming on. smile.gif

    This is the first I've heard of this kind of thing. Screenshots would be great. A DropTeam.log would be good, too. You've installed Catalyst 6.3, right? Are other OpenGL games working OK? Mmmmm - maybe the Quake4 demo?

  12. Those are more good data points to have, Phil.

    The work laptop's problem is definitely video drivers. Have you tried 0.9.42 on that laptop? Hopefully it will now explicitly tell you that the drivers are bad instead of just crashing.

    The problem with the GF4 on Debian looks like drivers, too. Install the latest nvidia drivers and I'll bet that one plays OK, much as Weasel described (you will need to lower some settings).

  13. Any more hints at how to reproduce this would be a big help! If we can find a reliable way to reproduce it then we can fix it.

    You can't fire unless the turret is pointing right at the target
    This is usually the cause but it sounds like even the veterans are seeing this once in a while. When it happens again, make *sure* it's not just the turret spinning and if it's not, try to remember exactly what you were doing when it happened so we can reproduce it.
  14. are the fixed ion emplacements vulnerable to friendly fire?
    Yes, they are.

    perhaps the AI should be a bit more careful where it's firing?
    They usually are. In this case it really does make sense to try to kill you. Better that the tower be destroyed than let your team have control of it.
  15. ... is now available via Update. On Windows, use Start/Programs/Battlefront/DropTeam Public Test/Game Updater to get it. On Mac OS X, double click on the Update icon in /Applications. On Linux, use the runUpdate.sh script.

    Fixes in 0.9.42:

    </font>

    • Fixed two memory leaks. These caused performance problems and intermittent crashes</font>
    • Fixed servers' never allowing the maximum number of clients to connect</font>
    • Improved turning response for tracked vehicles</font>
    • Adjustable steering sensitivity for all vehicles (via new slider on the Settings tab)</font>
    • All objects belonging to a player are now deleted when he switches teams</font>
    • More graceful handling of obsolete OpenGL drivers</font>
    • Fixed armor penetration angle modifier</font>
    • Raised server timeout for less powerful computers that load scenarios slowly</font>
    • Increased stability of the Cutter EV</font>
    • Fixed infinite umbilical from Galaxy resupply ship after its death</font>

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