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MG TOW

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Posts posted by MG TOW

  1. Seeing the excellent du Hoc and Omaha community maps, I am a little curious as to why CM Normandy did not start on the beach. A low res blue world skirt tile would be all required for background, maybe a couple beach flavour objects. Seems CM may have missed the higgens boat on that now that the US campaign is over.

    Or is it? Is the sequel going to include a new US campaign as well as the British? Would this include beaches? I have a feeling it will start inland to Falaise and beyond, but thought I'd ask.

  2. Are there any tankies out there who could comment?

    SLR

    For what its worth, I participated in combined arms exercises, and Balkan deployments with cougar AVGP squadrons as an infanteer. The Cougar uses a 76mm L23A1 low velocity main gun same as the Scorpion. The tankers I teamed with explained the gun and optics were similar to a Sherman, maybe they were generalizing a bit for the pongo heating his hand near their exaust pipe. A gunner I new very well said they had to stop and fire once a target was a acquired. I never inquired as to what would happen if they fired on the move, sorry, not the expert opinion we were hoping for.

  3. I suppose if they would have showed the prime mover a block away outside of the rubbled area, the 20mm being unhitched, and the crew stuffing a few of the big box clips in a bag before it was rolled into position, it would have been more palatable. But really it was not ridiculous.

    I would like to have in the game that panzerbusche pak36 they had in the Band of Brothers Carentan scene.

  4. Spotting rounds especially for mortars are pretty slow, with long intervals. When I see a spotting round hit, I try and determine which unit is the likely target. Then I wait for the next round with my cursor over the Fast key. After the second spotting round iI click the fast destination and the squad Di di mau's two bounds away. The impact zone is empty and everyone survives. Very predictable but not real life.

  5. I say again: why no repeat...over.

    I launched a heavy short mortar barrage on a target. Waited 5 minutes for it to be spotted and on target. The target was still intact and called it in again. Had to wait 5 minutes again for the second barrage? Considering the mortar is already registered shouldn't this be less than a minute now?

    Seriously, no other game models artillery support as good as CMBN so I am just saying if it is not in there then maybe a repeat fire mission option could be added.

  6. Acheiving a "Total Victory" on warrior was becoming a personal matter for me although I could quite easily get a german tactical victory. Now I can move on. I won't give away how I did it. And I suppose I could do the same thing now that I did it once. I will say that heavy short mortar barrages into the open top of two priests helped immensely ;)

    yayxhu.jpg

  7. Talk to a Scorpion light tank gunner, or a Cougar AVGP gunner. The closest modern day example to a WW2 tank are these "training tanks"... if you can't find an actual sherman gunner. I did, and I asked him about firing on the move. They will tell you a lateral shot while moving, from their 76mm pumpkin launcher is a waste. The commander orders a stop before the gunner fires.

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