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Macphail

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Posts posted by Macphail

  1. "They certainly can turn a game around if they can manage to stay alive, and even if killed after a single turn, they can do enough damage in that turn to justify their cost"

    very true. i also think they are underpriced for the power they provide. even with one or two, i have leveled whole towns, and my infantry advances through dust and smoke, to find only scattered body parts, and burning vehicles.

  2. interesting thread, but i think i have another view on all this. there was some talk in another thread about hull down positions, and the menu command for seeking such. i have really had no luck at all with letting my tanks get into a pissing match with other tanks, so i think i dont want to leave my tanks in ANY kind of position that exposes them to enemy fire! hull up, or down! i think part of the problem here is that it can be hard to determine exactly what position you are really in, due to the nature of the game graphics...what you see may not be what it really is (terrain wise). so, it may look like you are hull down, but really you are exposing the hull. anyway, i just think leaving a tank to shoot it out, is a bad call, and will lead to trouble. but, if you have no choice, half exposed, is better than fully exposed. statisticly obvious i suppose.

  3. ok, this is all making sense now. this was not a meeting engagement, it was an axis probe. i guess i know the difference now. anyway, in the end, my 105mm, 100mm, 2x81mm, and 75mm spotters, dropped all their ammo on that hilltop, and failed to eliminate the concrete pillbox. i trusted such a healthy barrage would have taken it out, but when the dust cleared, it was still there. by the third or fourth turn, the MG in the pillbox was mowing down my italian infantry in droves, and i was forced to concede. next time i will bring an AT gun.

  4. sounds like you really need some suppresing fire too. if you have some guys, further off, taking shots at the MG, he will be keeping his head don, and firing less, or not at all. like the last guy said, your soldiers will not jump off a truck, directly into MG fire. they are brave, just for being there, they are not suicidal (unless they really really trust their CO). assualting anything in this game with infantry is a suicide mission, unless you either pound the snot out of it, kill it, suppress the hell out of it, or just plain old suprise it, first.

  5. during the first turn of a QB (1940, italian, infantry desert attack) i just noticed that i can add time to the firing plan for some arty spotters. they are on a splendid hilltop, with the battalion commander, and have a beautiful view of the enemy positions. my question here, is that i have never noticed this before. is this new with the recent patch? or am i just not very observant? this is the first game ive had with italian units...is this perhaps some unique ability that the itlians have developed? the ability to tell the guns to wait for a few minutes, then start firing? HMMM.

  6. ok, now this brings up a question for me. the hull down position. my understanding of this, is that a tank will put itself in a position where it can fire its gun, but the actual hull is behind terrain. i see this is a command in the game...seek hull down. how in the hell does your unit know when in it's in that position, relative to the enemy? does it base this on what enemy vehicles it can see? any kind of explanation would be helpful, as it relates to the game.

  7. i would use it like an ordinary tank, but be even more careful about facing. smoke cover is good. i would really think twice about ordering a tank to move around trees. the terrain is not condusive to quick movement. what i actually do, is make a series of forward and reverse movements to keep the gun pointed in the general direction of the enemy. this creates lateral movement, to get around houses, and other obstacles to direct fire.

    note: i seem to run out of ammo with the stug's very quickly! they have less than most other AFV's.

    [ November 22, 2004, 12:16 AM: Message edited by: Macphail ]

  8. i find the recon vehicles do a good job behind a ridge, where the commander can just see over it. seems to do a good job spotting other vehicles, for when you push the tanks over. after the tanks have engaged, move the AC's up to firing positions. the enemy guns will be distracted, and you can can get some good shots in. this is also a good time to push the infantry up too.

  9. I want to insert my hot infantry, into your soft wet town, swiftly followed by my hard, pounding panzer platoon. if you are especially naughty, there might even be an ass pounding artillery salvo. Quickly, my infantry pins you down, while my unit goes in and out (of that heavy building). In the end, your town will be a spent, smoking mess spralled all over the dishevelled landscape.

    ahhhh.

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