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NefariousKoel

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  1. Supposedly the next big iteration of Nvidia drivers provides better OpenGL support. Which may or may not alleviate this issue. I can say one thing: Having a widescreen monitor and using the latest "official" Nvidia beta has allowed me to keep the resolution scaling the same as the game settings which is something I haven't seen in years. No more 3D stretch, woot! I hope they stick with it.
  2. A "request more ammo" button would be even better in that situation. Sorry, couldn't help that.
  3. I'd rather have the disk in the drive as a requirement than have to phone home to activate my software. I mean.. what happens when I can't magically teleport some activation confirmation to my new gittup? The doagies would be sad I bought something so useless at that point.
  4. Yes... "less acquisition time" for targeted arc. I'd only consider it while moving and aiming for an enemy I knew would be visible during the move. Good way to keep the turret aimed near the unseen target while moving, anyway. And, yes, I've rarely had problems with my M1s spotting enemy MBTs and taking them out in short order until this incident. I guess that's my big complaint. This certain one seemed invisible to them. An unfortunate mix of moon cycles, timing, and location?
  5. Yes, I understand the old contacts situation. I was still confused by my units actually taking fire from a '?' or even multiple ones while they sit there or self-retreat instead of firing back. I realize the AI won't area fire on it's own but they do seem more responsive in returning fire on Veteran since enemies are identified faster. One example would be a static, hull down T-54 that was firing on my M1A1s. I would set a narrow fire arc for it, set my platoon of M1s on Hunt for a short distance into view, tried both buttoned and unbuttoned, and they would proceed to get fired on from the T-54 and hit often enough without ever returning fire. Obviously there was LOS from it to the M1s but they would never see it. The only reason I knew what it was is because I had it under observation from an HQ unit further back and even that would switch from ID'd to question mark and back quite often. I lost an M1, another immobilized, and a third had it's FC system knocked out due to all the fire I was taking from it. That was after 3 attempts to move up as a platoon & get a shot. They did manage to knock out a mobile T-55 that was much further away right off the bat, but the closer static tank was just hammering away the whole time. Anyway, thanks for the reply. It just baffles me and I wanted to see what others thought.
  6. The 177.92 betas seems to have improved my video performance a tad.
  7. So.. I ventured into Elite skill level after playing a few scenarios on Veteran. I only have one problem with it. The friendly AI doesn't seem to shoot at anything that isn't fully identified. My units tend to just sit there while taking fire from a question mark. Is this normal? Am I making too much of a small thing? What setting do you use?
  8. The only thing I fight with, after getting used to the camera controls, is pivoting the camera around fast enough. I use ctrl-click to zoom to a map location instantly and often.
  9. Dark blue wouldn't be a bad idea since it'd be darker than the neon green and likely wouldn't clash with the terrain so much. Larger, however, would be going in the opposite direction I'd prefer. I think I could get by with just a ring around the base as previously mentioned. Those big bright circles under everything really detracts from the immersiveness.
  10. No, you don't need a key with the Paradox version. Yes, it has a disk check.
  11. I wouldn't mind having even more opacity on those green circles, since I often play down in the dirt too. I'll toss in a screenie of them both, together. Edit: Yikes! CMSF doesn't like my screenies from the clipboard - all black.
  12. Thanks guys. Gonna give Mord and Bodkin's mods a shot. Sounds like just what I need.
  13. I can confirm that the Paradox version has a testy form of copy protection with it. It takes awhile for my game to start up while it's checking the disk. At first, I wasn't sure if it was even going to work but it did - eventually.
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