Jump to content

DEY

Members
  • Posts

    443
  • Joined

  • Last visited

Posts posted by DEY

  1. Hi All, I've uploaded a new battle over to TPG for playtesting a few days ago, it's a small fixed 25 turn scarp.

    It's a rescue attempt of german KG Reich units trying to save cut off units of this KG.

    It takes place in the late winter of 1942.

    I appreciate the playtest by Simovitch and Junk2drive, tho they both seem to have some trouble with it, this is why I'm posting this here, I thought it was a fairly easy battle, every time I played it, I always got around a 70% win, so I'm rather puzzled with the results from those two playtests.

    I'd be interested in some other points of view on this critter, if anyone could take a look at it sometime, I'd appreciate it.

    I'd suggest that you don't give the allies any CEB, that could've been the biggest problem with J2D and Simovitchs playtest.

  2. No, you was right the first time, for some strange reason everything was camo'ed on that gun from the original artwork but the shield. That screenie of yours looks like the BTS's original gun artwork shipped with cmbb and cmak.

    At least it had some camo on it, they didn't camo the flak gun at all, but I guess they didn't do that for any of the game versions.

    That screw-up you had did look like you had artwork for a breech block mechanism numbered for the same number as the shield before.

  3. I was working on this little battle of mine, when I noticed in a playtest that all the pixel grunts are standing to rigid attention and will not kneel down, this is happening with axis and allied infantry.

    Even reinforcements arriving in halftracks are standing.

    You should see them moving, it gives a whole new meaning to the monster dance, it's a good chuckle.

    zombies3mx.th.jpg

  4. If you don't like any of the mods that have been done by the extremely talentled modders that have done the stuff they have done for cmbb and cmak, then don't install them in your games.

    Also if you don't appreciate how lucky we where and are to have them around, just keep spouting off with this kind of unappreciative dribble.

    Again if ya don't like whats around maybe you should shut your pie whole and make your own blinking mods, then maybe you'd understand and appreciate the quirky limits of the game engine in this regard.

  5. Well there appears to be two different things being touched on here one is the transfer type version AGP setup and whether your getting proper voltage to the AGP slot on the motherboard and the other is the placement of the slot on the motherboard and how open it is around it plus also the room around the motherboard in the case.

    Really the AGP version whether 1, 2 or 3 is the transfer ablity of data on the AGP bus.

    One of the simplest ways to look at it is if I can remember correctly is that version 1 supported 1x and 2x transfer rates while AGP v2 supported that plus the 4x transfer rate and finally v3 supported those three and the 8x transfer rate.

    What they're likely referring to is whether the manufacture took a cheap route and is feeding bad voltage to the AGP slot, I would think with an Abit motherboard especially with a nVidia chipset on it, you shouldn't have to worry about that.

    From what I can see this motherboard has a version 3 AGP setup on it, and it looks clean around the slot for obstructions and I'm willing to bet you that the AGP slot is very much with in spec regarding good voltages to the slot.

  6. I was playing around with this gelb spw251/1, /17 earlier, had the side and top more or less done in this look, forgot about it until I run into it playing a battle.

    I may tinker with a little more but should upload it in another day or so.

    wwyspw2511174ug.th.jpg

    Below added in edit.

    Also here is what that /17 model really looks like and what it's purpose is,

    http://www.leadwarrior.com/Lw35015h.htm

    [ October 21, 2005, 06:09 AM: Message edited by: DEY ]

  7. Okay it's uploaded for anyone interested, I hope it's not to much of a disappointment.

    Actually David ya had the Model version wrong also.

    I could have a look at those AC's in the near future Pat, but it's very likley you could do them better then me.

    I'm very unhappy with that 222 & 223, there was a mega problem from sorta glaring bright spots showing up on them, anyway, I just didn't feel up to fighting with them anymore at the moment.

  8. The Germans only had so much titanium on hand and when they started to get pushed out of the soviet union they lost that raw material, so tungsten ammo starts to get quite scarce starting in 1944.

    --------------------------------------------------------------------------------

    Is titanium somehow needed in making tungsten (wolfram)? Isn't it an element?

    Ah ya, that appears to be misinformantion on my part though I have read quite a few times where titanium and tungsten seem to be very interwine, because of that I had thought maybe that a inner core was titanium. Also that the soviet union had a lot to do with german amount of tungsten ammo, maybe this wolfram element is very common in the soviet union, I know most of the worlds titanium is.

    http://en.wikipedia.org/wiki/Tungsten

    Here is somemore info on this little john attachment.

    The US Locust airborne tank used the Little John attachment to extend the useful life of its already obsolete 37 mm gun. Locust tanks were deployed in the Rhine crossings and before.

    Quoted from here,

    http://miniatures.de/html/int/shells-american.html

    Though the below link only comments on the brits using this device.

    http://www.robertsarmory.com/m22.htm

  9. Battlefront has not made public any of it's coding for combat mission so there will never be any kind of program such as you request, unless BFC makes such a thing.

    There has been many dicussions on ammo type penetrations on these forums, try the search feature.

    I have to agree with you somewhat, there does seem to be something somewhat skewed and leaning in favour of the anglo-american forces in cmbo and somewhat in cmak.

    I know one of the reasons I stopped playing BO was becuase the germans just didn't seem to have a chance at all unless they where equipped with KT's or Jagdpanthers, everthing else just seemed to be cannon fodder for the allied tank guns.

    But that seemed to be as much due to lackluster performance of the german tank crews in cmbo as much as of the ammo penetrations.

    I also have read what may be a bit of confusion on the penetration ablitly of the American 37mm gun, from what I've seen is that if the L53 m2 37mm gun was equipped with something called a " British Little John squeeze bore attachment" it could with A.P.S.V ammo penetrate 97mm at 100 yards.

    Maybe if someone has some info on this they could post it.

    The Germans only had so much titanium on hand and when they started to get pushed out of the soviet union they lost that raw material, so tungsten ammo starts to get quite scarce starting in 1944.

  10. Good god boy, maybe ya should get your eyes checked sometime, you just state that your downloading mods from cmmods and just about every scenario ever made up to a few months ago has been packaged up in zip files and posted there.

    More recent ones in beta form can be got from www.the-proving-grounds.com ,maybe you could be a good sport and playtest some of those battles for the authors while your at it also.

    There should be another main site to post and download finished scenarios in the very near future.

  11. After about two other attempts to convert BFC's cmak Jagdpanzer4 artwork over to cmbb, I finally stuck in there and seen this last try through to the end this time.

    I hope they maybe of some use to the community.

    I don't have cmbo installed anymore, but you should also be able to drop these right into the cmbo bmp folder and use them as is, maybe someone with BO could test that.

    I may have missed or overlooked something, if anything looks wrong let me know.

  12. I've been trying to see if I could somehow improve those later war winterized PzIV's I've made recently, like that would be real hard considering how bad they are.

    I've pretty much completed a new version of the G and H model.

    wwpzgh6tj.th.jpg

    Hopefully these are better looking, I'm not sure whether to delete the other ones or upload these as a second choice.

    Below added in edit,

    New G, H and J models posted as a version-B, use, abuse or ignore them, what ever floats your boat.

    [ September 29, 2005, 03:39 PM: Message edited by: DEY ]

×
×
  • Create New...