Hi,
I downloaded 0.9.42 and spent some time (too much time, SWMBO would say) playing with it. I broadly agree with a number of other comments:
- Please add an option to reverse the mouse Y-axis.
- 20mm is nice. I don't think it's too powerful.
- 76mm appears hopeless, although it might be that I haven't really got the hang of it yet.
- Not sure about 120mm. Bots with ATGMs tend to curtail my fun with that....
- Visual feedback on damaging hits would be good (but I guess this meant by costly in graphics speed).
- ATGM rapid turns are, erm, exciting. Smoother turns would be better.
- Being able to hold down fire and have continuous fire (or, at least, fire when loaded).
Other stuff:
- Is it possible to damage the tracks of tracked vehicles? (Say, 20mm vs. Thor tracks?)
- I'm not sure that an ATGM lock warning is worthwhile -- if you're not paying attention, you get hit, just the same as with the other weapons. Perhaps add it as a server option?
- Counter-measures when you see them would be nice (chaff and/or smoke).
- I suggest altering the scoring to add `assists' -- i.e., you damaged something that later died (whether suicide or by another means).
- Is there a way to extract a summary of controls? E.g., from data/keycontrols.xml? (I'd like to print a reference to look at as I get shot....)
A very nice game: thanks for letting people at the beta.
Will the final version include the Windows and Linux binaries together, or do we need to buy both versions separately?