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Blazing 88's

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Posts posted by Blazing 88's

  1. On 2/26/2021 at 8:33 PM, kohlenklau said:

    For all the CMFI players, I can only quote McArthur..."I shall return"

    There are so many great things for US as a team of partners to create and try to create for CMFI with respect to Africa and Malta and Crete and ?. 

    I pledge to purchase R2V and get back into CMFI mods full force in the fall of this year. I requested @Blazing 88's to call me at 3am in September 2021 and wake me up to get started.

     

    I am a little late for this, I remembered though........  📣🎵🎶🎵 

    Take this as more of a shout out for what you have already provided us to use. Great mods and scenarios!

  2. 3 hours ago, kohlenklau said:

    My wife interviewed the college interns and she said none were good enough! I am stuck with just me...

    In the Goody Box is now Version 10 with a total change on the scoring. I am sick of exit zone issues. 

    Grab the British stuff folder in the main A mods folder. New mods for British armour.

    And it is now playable as either side. But FYI there are 5 allied AI plans and just 1 axis.

    Briefings are written for both sides.

    Have fun.

    That can only mean one thing..... She wants the job!! 😁

  3. On 6/21/2021 at 1:11 PM, Combatintman said:

    Or you go the other way and say that Barbarossa began in 1944 and use the kit and units you've got.  It might be quite interesting to see how 1944 formations matched in the 1941 battles.

    I mentioned previously somewhere on this forum to use CMFI to recreate a Tobruk '43 (Gazala battles) in this way. Using '43 tech for those Gazala scenarios would be some kind of fun I must say!

  4. 3 hours ago, kohlenklau said:

    a little experiment. I 3D modded the trench in Blender. Made it taller on the wall area. BUT dropped the floor back down. THENNNN I placed it in a certain elevation pattern on the map. @Blazing 88's calls it the "firing pit"...

    Oh, the weird bluish color is my work in progress with corrugated metal sides versus wood. Have you been to Home Depot lately? Wood prices skyrocketed. Free French gotta do this on the cheap! Rusty old corrugated metal from WW1.

    Some of the dudes are staying standing! Amazing.

    bJKWSXl.png

    D'oh!.... "Weapon Pit" 🙂

  5. I have not read through everything so I will ask. Is this a laptop? If it's a laptop make sure to disable the stock graphics card by overriding with Nvidia Control Panel setup.

    Just a hunch, you have a different setup, but an Nvidia... my other rig, a Samsung i7 gaming laptop 17.3" (10 years old), has a stock Intel graphics card and an Nvidia card installed. If I didn't force the Nvidia Geforce to override the stock intel graphics, Combat Mission would chug at 1 fps.

     

  6. 6 minutes ago, Ithikial_AU said:

    ....Let's just say so do I. :D Moving to a unified silhouette and weapon slot set up like this means it's easier for me to consider adding these types of options later on down the track if there is enough support. Rather than updating for game families individually I only have to do it once and it applies to all the WW2 titles.

    Great to hear! Ranges are a much needed feature. Been using Marco's ranges integrated with juju's for years.

  7. 2 hours ago, Erwin said:

    Yes CMAK scenarios should be given a conversion where possible. I mentioned this over the years as well, probably with you in passing discussion.

  8. 3 hours ago, kohlenklau said:

    That is awesome. Thanks. But I gave it a quick look and did not see any NORTH AFRIKA scenarios! Do you?

    You already have them or at least some of them! 😉  I just can't remember if I only gave you a select few or all that are in this file (there weren't many).
    They are the mixed in with other theatres in this file name at that site: ATS ASL SKs  http://www3.telus.net/public/larsent/ATS On The Table/ATS SK.zip

    You have to open the pdf's to find out the goodies inside as the pdf file titles do not have names only scenario numbers.

    There doesn't seem to be many NA scenarios, lots of others though for other projects. Just wanted to post the link for people.

    Strange that there is no separate category for NA, at least that I can see.
    Being Advanced Tobruk System (ATS) you would think there would be NA links somewhere??

     

     

  9. 7 minutes ago, Erwin said:

    Unfortunately, I find that some of the new modules introduced weapons for which there is no Bergman full color silhouette... so I end up using JuJu's color images for those.  Juju's graphics are very good.  I just like the Bergman versions of the small arms weapons that include the range and caliber.

    Yes I have a mix of both. So I guess mostly JuJu's stuff.

  10. 15 hours ago, Mord said:

    He was around for RtV. He did 2D art on it. Didn't see his name on F&R or CW though.

    @Marco BergmanYou still around?

     

     

    Mord.

    I stumbled upon this post by Marco at a 3D printable site which seems to be from approx a year ago, however there is a contact option to try out. I assume it may be him?

    https://www.myminifactory.com/object/3d-print-1-200-tanks-and-vehicles-pack-4-110213

    Older post:

    https://www.myminifactory.com/object/3d-print-1-100-tanks-10149


    Yes I am a big fan of the ranges being included for quick ref. My WWII (CMBN, CMFI, CMRT) has them, just not my modern (CMBS, CMSF2).

  11. On 5/19/2021 at 9:10 AM, AdamPraha said:

    The landscape is disgusting. The soldiers look still poor.

    The grass disappears when you move the camera.

    The graphics are still as disgusting as before.

    It says that I now have mods on in the game. No difference. All graphically disgusting as without mode.I have everything set to the maximum on both the computer and the game.

    Huge lines don't look like 4K. I have desktop on 4k.

    It doesn't look like a video at all. The game prevents running in 4k that's clear.

    Moreover, where is the mod of that country? On the video ?The landscape graphics even steal the grass on the ground and it disappears.

     

     

    Z

    ME Experience (beta 4)

    Vehicles

    zAfghanistan Mod Pack

    lol

  12. 9 hours ago, Vergeltungswaffe said:

    I wouldn't want it to interfere with the normal development of CM, but I'd pay a lot, and I mean a lot, for CM:Battletech.

    8QbvMSW.gif

    🤓... I haven't touched it in over a year and only because for the life of me I can't get roguetech to work (back then at least).

    I plan on setting some time aside for it someday... start over, hopefully with roguetech working.

    I fired up MechWarrior 5: Mercenaries a few weeks ago after taking a break from it as well.

    Entertaining both are.

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