Jump to content

Lord Harmes

Members
  • Posts

    90
  • Joined

  • Last visited

    Never

Everything posted by Lord Harmes

  1. I think redwolf may have been talking about where the blast hits... not where it was fired from... lol
  2. I played a hotseat mission with a mate of mine recently, in which his regular German sniper managed to shoot two of my tank commanders in one turn. This is the only time I have seen a sniper do anything remotely useful. So, to my knowledge, unbuttoned vehicles are ripe targets for snipers...
  3. "Imagine the possiblities of using crews from knocked out tanks, jumping into abandoned tanks, or even enemy tanks! Or maybe normal infantry squads making use of abandoned vehicles or artillery" ""This isn't Day of Defeat, Kelly's Heroes or the Dirty Dozen. Please provide references other than the one off happenings where this occured within the time frame of the typical CM battle (i.e. 20-60 minutes) to justify inclusion."" Okay. On D-day, at pegasus bridge a certain para, named Wally Parr used a german anti-tank gun to aid in the defense of the bridge, by shooting at "snipers". Refer to Pegasus Bridge by Stephen E Ambrose, p147. Also, A Bridge Too Far descibes how another group of paras used agerman flak gun to take out a tank. I'm sure they weren't the only examples of troops using enemy equiptment. I now agree with you on the mortar point. But what about if section leaders for mortars had a radio link with their compnay commanders? Could you not then have a quicker way of directing fire without spending extra pointson TRPs? I would assume that the CC would have a radio link with his support elements! And I also understand and exept the way building work right now, i was just expressing how I would love to see the building combat played in the future. It would be much more gritty and tense if you had to take the rooms one by one! lol
  4. The building thing is the most obvious improvement really... and it would be a shame to have to up the spec requirements (i have a fairly slow pc myself), but i suppose we have to move with the times eh? I just think it would be extra cool to have to take buildings room by room, like it happens in real life. And while i think about it... why not have a boobytrap option????
  5. Erm... i have a feeling you are going to be very annoyed soon. :cool:
  6. Ahh yes. Fine words from the man who failed to win a defensive battle against an even foe... But don't worry! I'm sure you'll beat me one day!
  7. I've always thought a game in the mold of Medievil Total War would be excellent in a WW2 context. Building and developing your forces on a strategic scale, then invading provences and deciding the battles on a tactical level. Amazing...
  8. Thanks guys! Look forward to kicking six shades of shoe-shine out of the lot of ya! lol
  9. Just been reading the thread CMAK, What Next??? There have been many many interesting ideas thrown about, and I think the CMX2 devs will be very much foolish not to take on some of these ideas, if they haven't already. I also think that as they know the game much better than us mere players, then I assume they would have better ideas than us anyway. I would also suggest that they concentrate on improving the engine, rather than worry about other wars. They already have a vast wealth of information on WW2, so why not stick to that and just make CM an even better experience? Besides, WW2 is the most interesting war, because the two sides were roughly on par in the technological stakes... As for me personally, I would like to see the following improvements to the current game expressed in CMX2. 1) Infantry. Individuals represented as graphics would be lovely! Also, more actions would be great. For example, troops taking cover properly behind walls and trees, proper camo on the foxholes, and sitting in trenches instead of on trenches. 2) Buildings. Buildings should have rooms in them. Why can I shoot across large buildings as if they were just huge hollow blocks? And why can i enter a building at any angle? They should have proper doors and windows, basements and rooms. Then perhaps you could simulate hiding men better, and have a new range of specialist "building" orders, like search, clear, mousehole, demolish (for engineers) etc. Building also don't seem to be destroyed realistically. Why do they explode???? Surely they should just collapse into themselves? and even spread onto the area around them... blocking streets, and making it harder on vehicles? Is it possible to structure the buildings so that you can knock holes in particular walls, or fire your cannons at particular windows? 3) Crews. Why can crews sometimes not go back to abandoned vehicles? Imagine the possiblities of using crews from knocked out tanks, jumping into abandoned tanks, or even enemy tanks! Or maybe normal infantry squads making use of abandoned vehicles or artillery, but of course with much less effectively. 4) Command. The Radio command links seem very short to me. Why can't on map mortars have a radio link to their own spotter or indeed any commander, that extends more than just a few metres??? I think it is a bit silly that they can only do indirect fire if guided by someone who is just on the other side of some trees, or on the top floor of a building. They should be able to be directed by anyone with a radio, but perhaps with differing degrees of accuracy. For example, perhaps a mortar team with their own section leader anywhere on the map, should be able to aim indirect fire to what he can see. However, other commanders should be able to direct them, but maybe with less accuracy and speed??? 5) Graphics. This is the least important area really. But it would be nice to see tanks with their turrets blown off, charred trucks and jeeps, smashed armour plates, blood, individual corpses, strike marks on buildning faces, track marks on soft ground, flipped vehicles, hidden vehicles and guns with branches and nets on them, and planes dipping into our field of view when straffing are just a few ideas off of the top of my head! Anyway developers! Are you doing any of these things or what????
  10. Hey there... been playing PBEM on CMBO a lot, and wouldn't mind having a crack at CMAK. Anyone up for it? Also, are there any tournaments being planned??? I would also love to be able to rate myself against the "best"... Cheers!
  11. And oh yes! They work brilliantly on bunkers, and I once lost a Puma to an FT in Arnhem! It blew up! I also recall shocking a King Tiger with one... I suppose I must have fried the commander! lol
  12. I have managed to run British FT teams up to occupied buildings with some good results. The bren carrier or half track will machine gun the enemy and keep their heads down, then the FT can hop out and start with the rock 'n' roll! I have only done this twice, and it worked great both times! But I reckon this was more to do with luck than anything else!
  13. I'm a new boy to all this... and I was looking to test myself against some of you hardnuts. Any takers? I have never done PBEM before so I'd be extremely grateful to anyone willing to help me out by telling what I need to do! Cheers!
×
×
  • Create New...