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John1966

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Posts posted by John1966

  1. 7 hours ago, Warts 'n' all said:

    Meanwhile I wondered if the briefing was meant to reflect the orders given at the time

    I assume so. And with the multiple off map arty options available you can even arrange a rolling barrage and a smoke screen. Which is why I thought I might give it a go.

    But as you've got two hours to achieve the objective it seemed pretty daft to try and get there in 10 minutes and experience told me it was doomed to failure anyway.

  2. Just started this last night but after 4 minutes I'm going to do something I never do - Start again!

    The thing is, I read the briefing and it said move fast as you don't want to hang around in a kill zone.

    No I don't. In fact I don't even want to enter a kill zone.

    I looked at the map. Yep, I know a kill zone when I see one and that is definitely a kill zone.

    Now, ordinarily I'd not have gone near the "colossal crack". I'd have gone through one or both villages. But from what the briefing said, I thought that might be cheating (sort of). Certainly not historical. Not playing it as intended. So, in all good faith, I charged up the centre using "Fast". Left a few further back with "Hunt" for targets that revealed themselves (which was actually quite effective).

    But 4 minutes later with more than half a dozen Shermans brewing up, I thought, "Why is this a 2-hour scenario?"

    If it was important to charge up the middle with a rolling barrage and a smoke screen, surely it'd be a 30-minute scenario?

    So I thought, sod the briefing, I'll do this my way.

    Now about to start again.

    🧐

     

  3. 59 minutes ago, Erwin said:

    Noise does not seem to be a factor in CM2 spotting (at least not vehicles).  

    I thought it was.

    I know CMx1 had those weird sound contact generic tanks that used to move around in the wrong place that were sound contacts, but in CMx2 you often get vehicle contacts (that move) that are out of anyone's LOS. I assumed that was because you could hear them.

    I also remember seeing dust kicking up behind trees etc. in CMx1 which was quite cool (and there was no contact icon).

  4. 2 minutes ago, MOS:96B2P said:

    In Elite mode friendly units can maintain visual C2 when slightly out LOS of each other, such as separated by a low wall.

    Must admit that I'm often surprised by some of my units being in C2 when I can't possibly imagine they really would be.

    Noticed one last night apparently being in visual contact at some considerable distance and, more importantly, in a wood!

  5. 6 hours ago, Freyberg said:

    Like a unit that had a recent spot, a unit with binoculars and LOS to the general area, or a unit that's quite close to the enemy.

    Have you ever noticed a situation where an individual unit has more up to date spotting info on an enemy unit than the info you get when you have no-one selected?

    I don't think I have (which is why think it's an "optimum" view rather than an "average" view).

    All of this reminds why I can't be bothered with "Iron". ;) Just seems to be more inconvenient rather than more difficult. The info is all still there.

  6. 7 hours ago, Bulletpoint said:

    I think that view is actually not the player's view, but the view of the highest level of local command (regiment?).

     

    3 minutes ago, Freyberg said:

    Not really - it's sort of the average of all the unit views

    Well you say that but any enemy unit that is currently spotted by anyone is visible (not just an icon) when you don't have a unit selected.

    So that would imply it's at least the optimal view (rather than an average). You're getting the best of all the available spotting info from all units. As you're seeing different enemy units that are being seen by different units of your side (and who may not be in contact with each other), I'd say that's an omnipotent player's view.

  7. 1 hour ago, BornGinger said:

    We hope for a new and better game engine.

    True but if you just wanted tanks to be automatically spotted by non-cowering infantry with a clear LOS if the tank is under a certain distance away, you could just do it in a patch. (He says as if he has a clue what he's talking about ;))

    I like the current engine. Keep adding material. If they do a new one will be back in the bocage (and with all the bugs a new engine brings).

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