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archi

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  1. this seems like pretty good advice. It is labelled "the very basics of tactics." It is accurate. The tactics discussed are effective. Thanks for the post dug.
  2. honestly if you want Irish names I'm afraid you'll have to play the good old USA.
  3. I don't spoil anything that you don't get out of the briefing. I'm a "newbie." I gave the allies +25% more troops for this one. I was the Italians. I hid everything the first turn. My at guns started chirping enthuastically. I used the mortars to hit the matildas to try to immobilize them. I got a few of them and pounded them with guns until they got out. When the light stuff started coming I let my AT rifles join in. The Solothurn is a very nice AT rifle! I mostly wasted my artillery trying to walk it around. It scared them though. I used some mortars on their infantry. When my reinforcements came I foolishly got about half of it blown up. The "good" tanks I put behind the ridge which is right behind the trenchline. They were safe there and managed to hurt a truely large number of british infantry. Rommel's air support did very little, immobilizing a few troop carriers. Most of my AT guns were knocked out. When some of his infantry approached the trenchlines on my left flank I had the men pour fire into the closest squads from about 150 yards. they took down the brits. I managed to spook, blow up, or otherwise damage most of his tanks etc. It was a tough battle, I'm not really sure why that Matildas weren't able to roll over me. I guess it was a proposition of my effective suppresion and damage to his infantry.
  4. I was playing a quick battle the other day. I had a veteran T-44. So from about 300 yards it targets a heftzer or something halftrack. It has about 30 armor. The T-44 has a gun that has plentiful HE rounds that can penetrate it, a couple dozen AP rounds, and 7 T rounds. The halftrack is probably the last enemy vehicle. For some reason my T-44 decided it wanted to fire T rounds into it. What could he possibly be thinking? This gun could probably fire blanks and rip the halftrack to shreds. But he chose repeatedly to fire T rounds into it. I think he plinked it with 5 T rounds. Is there any situation where a real tank commander would do this? One HE round would probably have knocked the thing out and flipped it over, but it took 5 T rounds. Why did the TACAI do this?
  5. Hi all, I've read through the strategy guide a few times but I find that it is much too general to me. The suggestions sound good but since there is absolutely nothing in the way of implementing them it leaves you to figure out quite a bit of things by trial and error. Also I find myself constantly having to check the purchase screen to figure out unit stats. So I'm basically trying to figure out how to IMPLMEMENT the strategies in the strategy guide. How should England send corps over to France? By transport? how many transports should I use? What is the right proportion of research spending to production spending? What are the ideal orders to attack with? What are the best formations? That kind of thing.
  6. Is there anyway I can get up to date on the effective strategies and read some in depth analysis? I'm pretty new to this so I need more advice on how to implement strategies. I don't seem to be getting the knack in my AI games
  7. Hi all, I think it is largely a question of the quality of the pilot. I think the air support in this game is deadly, especially if taken as Germans against the Russians. I'm not sure how it will do against the US. Germans are more apt to have the troubling anti-aircraft rounds but I still like to take a strafer if I can afford it. It isn't worth it taking a green pilot, because they often strafe you. Veteran and Crack pilots are deadly. Definately worth the points. They have the ability to find enemy vehicles and destroy them easily. I believe the problem with the green pilot in Line of Defense is that there are so many allied vehicles compared to axis vehicles. It seems like US and Axis vehicles looked very different. It seems to happen a lot in that scenario. I think it must have to do with the code where the pilot picks a target. Since he is green and there are 10 or more allied vehicles to axis vehicles, well the odds must be tilted.
  8. Hello, I'm new to this game series. Can anyone help me find some good strategy guidelines and good ways to think about things? Thanks.
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