This is my first Operation I'm putting together. After reading some of the old posts on ops & reinforcements I still have some questions. But first, here was my original idea.
SYNOPSIS:
Date: May 16, 1943
Area: AG North
Map size: 1200 x 1140
Turns: 100 fixed
Flags: 2 Large (should there be more?)
Background: The German army has begun a new offensive and has pushed the Russians back for the last several days. But then the Russians just seemed to melt away during last night's heavy fog that had blanketed the area.
So, now that the German commander (to be named later) has lost contact, he has received orders to send out recon elements to reestablish contact and secure two bridges over the river. As the German CO you must use your recon elements wisely and find the Russian rearguard that should be protecting the bridges, then bring up the rest of your command (reinforcements in game) and seize the bridges, AND continue your march East (Map Exit).
As Russian CO you must protect the bridges with the rearguard while waiting for the reinforcements to arrive and push the Germans back!!!
I'm looking to make this a seesaw battle but kind of centered around the bridges.
Ok, now what it has started to become:
A 3 battle (30 turns each fixed)operation.
Axis Assault (made the map into a BW type, NP there).
Reinforcements showed up in battle #2, but on the wrong side of the bridges (West side [Axis]). How or can I change this? I want the Allied player to be able to set up only on the West side of the river in battle #1.
And how do I set up the victory conditions for the Axis side so that they have to take the following objectives in order as follows:
Town before the bridges
One of the 2 bridges so his armor can cross and continue on
The town of Gronzy (on East edge of map)which is the final objective.
Last question which may solve the reinforcement issue into what I would like to see:
How does the Batt. Regt. Div. reinforcements system work?
Thank you all for any input into this.