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junk2drive

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Posts posted by junk2drive

  1. Originally posted by DerBlitzer:

    Yes, Primosole and San Michele both look good.

    I also found a number of good historical scenarios by a designer called Hans on Scenario Depot. But boy, does he make some crazy ones --- which include the use of a rail gun, a Japanese attack on an airfield, the Korean War, and even an 1881 gunfight! Anybody play any of these?

    Most all of them. Played or playtested all of the PTO, Korea, Vietnam, SCW, AIW and early war scenarios. I have made mods for most of these.

    Enjoy.

  2. Windows comes with "sound recorder" program.

    Click start, all programs, accessories, entertainment, sound recorder.

    Open SR, click file, click open, at the bottom of the window click the down arrow and select all files. Find your desktop folder and select a mp3. Then save as... and pick wav. This is going to take a long time one at a time.

  3. Been a while since I used MPEG Suite and only for CW's mod. IIRC the program was written in the W98 days. You should be able to

    a. point the program to the zip

    or

    b. unzip the mp3 files into a new folder and point the program to that folder

    Then select all the mp3 files to convert and output to the same folder or a new folder as wav files.

    After converting to wav, copy and paste them into your CMBB wav folder.

  4. Good to hear you are having fun.

    www.zimorodok.org

    has some good mods from when cmmods was broken. Click on Hosted Mods after entering the site.

    If you have a USB port on the old computer, you can buy a thumbdrive with a large capacity fairly cheap these days. You can copy the mod zips from the old computer to the thumbdrive and copy them to the new computer. Or write the mods to CDs as a backup and to put on the new computer.

  5. The drawbacks to this setting is we have to invent a Middle Eastern country. This is a little more difficult than it might appear to be since it means inventing names of urban areas, land features, and other terrain orientated stuff. This might not be a big hurdle with help from the Forums, but it will take a little bit more work.
    An autonomous Kurdish "nation" solves the "inventing" part. Maps are real. History is known.

    IIRC Turkey is a big supplier of USA uniforms, wants to be friendly with the West, and is afraid of Kurdish unification.

    It just looks like the kind of mess that the USA likes to get involved in.

  6. No more CMx1, no PTO. A forum search for Pacific will give you some background on the subject.

    Years ago a PTO mod was made for CMBO. I made some mods for CMAK. Hans made some scenarios too.

    Go to www.cmmods.com

    The CMBO mods are for the CMMOS mod manager

    The CMAK mods are for the McMMM mod manager

    There are scenario packs and archive zips at cmmods and IIRC Hans uploaded all of his CMAK PTO at The Scenario Depot II.

  7. This is what I have:

    Here is the complete Sound Effects map for Combat Mission: Barbarossa to Berlin.

    Hopefully this map will assist someone that is attempting a sound mod.

    Jon Johnson

    Audio/Video Productions

    JAJ Sound Creations

    ---------------------------------------------------------------------------------

    *** Once again, thanks to Madmatt for his help in compiling this sound map! ***

    ---------------------------------------------------------------------------------

    00000128 = Selection 'bloop'

    00000129 = End battle song (Taps)

    00000131 = Medium/heavy tank movement

    00000132 = Panther movement

    00000133 = Tank idle

    00000134 = Heavy tank movement

    00000135 = Wheeled vehicle movement

    00000136 = Light tank/HT movement

    00000137 = Wheeled armor movement

    00000150-00000153 = 'Click'

    00000160-00000162 = House explosion/collapse

    00000170 = Drumbeat

    00000171 = Quit game explosion

    00000190 = Radio squelch

    00000200-00000202 = Small explosion

    00000209-00000213 = Medium explosion

    00000219-00000221 = Large explosion

    00000228-00000231 = Very large explosion

    00000290-00000291 = Small arms strike armor

    00000292-00000297 = Large gun strike armor

    00000300 = Fire

    00000311-00000312 = Vehicle abandoned

    00000320-00000323 = Ricochet

    00000331 = Molotov

    00000334-00000339 = MP40 SMG

    00000350-00000355 = SG43 MMG

    00000360-00000366 = Allied CMG/BMG/AAMG

    00000375-00000378 = Allied pistol

    00000380-00000385 = PPSh SMG

    00000390-00000397 = Maxim MG

    00000398-00000400 = Axis pistol

    00000401-00000408 = Rifle

    00000410 = AT Rifle - Low caliber

    00000411 = Sniper rifle

    00000412 = AT Rifle - High caliber

    00000420-00000426 = DP LMG

    00000430-00000432 = 15mm HMG

    00000435-00000442 = MG42 LMG

    00000445-00000448 = MG42 HMG

    00000450-00000454 = MP44

    00000455-00000457 = Axis armored car MG

    00000470-00000475 = Axis CMG/BMG/AAMG

    00000480-00000483 = MG34 HMG

    00000485-00000492 = MG34 LMG

    00000500-00000523 = Scream

    00000600-00000609 = Tank main gun/Inf gun/AT gun

    00000610 = 20mm Flak

    00000611 = 40mm Flak

    00000612 = Flamethrower

    00000620 = Rocket artillery incoming

    00000621-00000622 = Large artillery incoming

    00000623-00000625 = Medium artillery incoming

    00000626-00000627 = Small artillery incoming

    00000650 = Mortar

    00000651 = Panzerschreck

    00000652 = Rifle Grenade

    00000653 = Ampulomet

    00000700 = Vehicle bogged

    00000701 = Hatch open

    00000702 = Hatch close

    00000710-00000711 = Small arm ricochet off armor

    00000800-00000804 = Aircraft

    00000900-00000904 = Close quarters combat

    00001000-00001632 = Ricochets, different surfaces

    00005000-00005007 = Background weather SFX

    00005010 = Opening video music

    00030000+ = Voices

  8. If you are interested in Grau AFVs for the Germans, I posted some notes at TPG in FAQ/Tools area under Research, How to Grau in CMAK. Most of it is for Sealion scenarios using late war units but I included this list for using CMBB mods in CMAK. This list is for CMAK early war:

    List to Tom of units available in Crete for Greece.

    Note if it does not say "same" assume you cannot use the BB mod as is.

    20mm flak same as cmbb

    88mm flak same except one new bmp in cmak

    arty

    75mm inf 1918 same

    37mm pak38 same

    75 how same

    75 rcr same

    pzji same

    pziic same

    pziif no one has done yet

    pziiif same

    pziiig same

    pziiih same

    pzivc same

    pzivd same

    pzive same

    pzivf same

    psw221 same

    psw222 same

    psw223 same

    psw231 same

    spw251-1 same

    spw251-2 same

    spw251-10 same

    sdkf 7 same

    sdkf 6-2 flak same

    sdkf 10-4 flak same

    kw same

    truck same

    At CMHQ

    Mod Name: MB_GEM_Dunkelgrau_FlaKtrack_Pack.zip

    Mod Size: 1.10mb

    CMMOS Compatible: No

    Game Version: CMBB/CMAK

    Mod Description: Marco Bergman's and Gordon Molek's dunkelgrau FlaK halftracks for CMAK and CMBB

    At cmmods

    Patboy has done some grau that are CMBB CMAK compatable

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