junk2drive
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Posts posted by junk2drive
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What do you suppose the poor bastards did in real life?
And it doesn't get any better for the Allies later in the game with Shermans vs Tigers and Panthers.
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Windows comes with "sound recorder" program.
Click start, all programs, accessories, entertainment, sound recorder.
Open SR, click file, click open, at the bottom of the window click the down arrow and select all files. Find your desktop folder and select a mp3. Then save as... and pick wav. This is going to take a long time one at a time.
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Been a while since I used MPEG Suite and only for CW's mod. IIRC the program was written in the W98 days. You should be able to
a. point the program to the zip
or
b. unzip the mp3 files into a new folder and point the program to that folder
Then select all the mp3 files to convert and output to the same folder or a new folder as wav files.
After converting to wav, copy and paste them into your CMBB wav folder.
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Good to hear you are having fun.
has some good mods from when cmmods was broken. Click on Hosted Mods after entering the site.
If you have a USB port on the old computer, you can buy a thumbdrive with a large capacity fairly cheap these days. You can copy the mod zips from the old computer to the thumbdrive and copy them to the new computer. Or write the mods to CDs as a backup and to put on the new computer.
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Yep, and nobody's done it better than you.Originally posted by Clubfoot:Hmm... Those beach tiles and obstacles look... familiar to me.
Thanks for your mods.
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An autonomous Kurdish "nation" solves the "inventing" part. Maps are real. History is known.The drawbacks to this setting is we have to invent a Middle Eastern country. This is a little more difficult than it might appear to be since it means inventing names of urban areas, land features, and other terrain orientated stuff. This might not be a big hurdle with help from the Forums, but it will take a little bit more work.IIRC Turkey is a big supplier of USA uniforms, wants to be friendly with the West, and is afraid of Kurdish unification.
It just looks like the kind of mess that the USA likes to get involved in.
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Guess I read too much into this.Unfortunately, we think this option is a dead end for us and is "on the outs". -
Kurdish autonomy. The USA is already there, and is liked by the Kurds.
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Trenches, mines and wire must be purchased. They are not map items.
Only sandbags and walls are in the map editor and offer minimal protection.
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Sequoia is the one to talk to about that. He has made uniforms for Belgians, Dutch and Norwegians.
I mostly took other people's mods and made them work for CMAK.
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Try late war FJ.
Usually the SMG squads run out of ammo before they run out of enemy fodder.
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Code changes, as you say, are in the exe
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If you don't care how things look, the scenarios play just fine in regular CMAK. Just like other user made scenarios as you said.
If you want it to look like ETO, check out David I's Normandy mod and ETO mod.
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Beatcha Ha!
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Do a search at cmmods keyword Pacific. I tried to include PTO or Pacific in the description text of all my mods.
For some good scenarios in the PTO and CBI look for Hans name at TSDII.
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His status is jones-ing? How do we get him a fix?
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No more CMx1, no PTO. A forum search for Pacific will give you some background on the subject.
Years ago a PTO mod was made for CMBO. I made some mods for CMAK. Hans made some scenarios too.
Go to www.cmmods.com
The CMBO mods are for the CMMOS mod manager
The CMAK mods are for the McMMM mod manager
There are scenario packs and archive zips at cmmods and IIRC Hans uploaded all of his CMAK PTO at The Scenario Depot II.
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This is what I have:
Here is the complete Sound Effects map for Combat Mission: Barbarossa to Berlin.
Hopefully this map will assist someone that is attempting a sound mod.
Jon Johnson
Audio/Video Productions
JAJ Sound Creations
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*** Once again, thanks to Madmatt for his help in compiling this sound map! ***
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00000128 = Selection 'bloop'
00000129 = End battle song (Taps)
00000131 = Medium/heavy tank movement
00000132 = Panther movement
00000133 = Tank idle
00000134 = Heavy tank movement
00000135 = Wheeled vehicle movement
00000136 = Light tank/HT movement
00000137 = Wheeled armor movement
00000150-00000153 = 'Click'
00000160-00000162 = House explosion/collapse
00000170 = Drumbeat
00000171 = Quit game explosion
00000190 = Radio squelch
00000200-00000202 = Small explosion
00000209-00000213 = Medium explosion
00000219-00000221 = Large explosion
00000228-00000231 = Very large explosion
00000290-00000291 = Small arms strike armor
00000292-00000297 = Large gun strike armor
00000300 = Fire
00000311-00000312 = Vehicle abandoned
00000320-00000323 = Ricochet
00000331 = Molotov
00000334-00000339 = MP40 SMG
00000350-00000355 = SG43 MMG
00000360-00000366 = Allied CMG/BMG/AAMG
00000375-00000378 = Allied pistol
00000380-00000385 = PPSh SMG
00000390-00000397 = Maxim MG
00000398-00000400 = Axis pistol
00000401-00000408 = Rifle
00000410 = AT Rifle - Low caliber
00000411 = Sniper rifle
00000412 = AT Rifle - High caliber
00000420-00000426 = DP LMG
00000430-00000432 = 15mm HMG
00000435-00000442 = MG42 LMG
00000445-00000448 = MG42 HMG
00000450-00000454 = MP44
00000455-00000457 = Axis armored car MG
00000470-00000475 = Axis CMG/BMG/AAMG
00000480-00000483 = MG34 HMG
00000485-00000492 = MG34 LMG
00000500-00000523 = Scream
00000600-00000609 = Tank main gun/Inf gun/AT gun
00000610 = 20mm Flak
00000611 = 40mm Flak
00000612 = Flamethrower
00000620 = Rocket artillery incoming
00000621-00000622 = Large artillery incoming
00000623-00000625 = Medium artillery incoming
00000626-00000627 = Small artillery incoming
00000650 = Mortar
00000651 = Panzerschreck
00000652 = Rifle Grenade
00000653 = Ampulomet
00000700 = Vehicle bogged
00000701 = Hatch open
00000702 = Hatch close
00000710-00000711 = Small arm ricochet off armor
00000800-00000804 = Aircraft
00000900-00000904 = Close quarters combat
00001000-00001632 = Ricochets, different surfaces
00005000-00005007 = Background weather SFX
00005010 = Opening video music
00030000+ = Voices
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imageshack seems to be the popular free site.
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The Brit troops will still be in short uniforms in early war battles.
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If you are interested in Grau AFVs for the Germans, I posted some notes at TPG in FAQ/Tools area under Research, How to Grau in CMAK. Most of it is for Sealion scenarios using late war units but I included this list for using CMBB mods in CMAK. This list is for CMAK early war:
List to Tom of units available in Crete for Greece.
Note if it does not say "same" assume you cannot use the BB mod as is.
20mm flak same as cmbb
88mm flak same except one new bmp in cmak
arty
75mm inf 1918 same
37mm pak38 same
75 how same
75 rcr same
pzji same
pziic same
pziif no one has done yet
pziiif same
pziiig same
pziiih same
pzivc same
pzivd same
pzive same
pzivf same
psw221 same
psw222 same
psw223 same
psw231 same
spw251-1 same
spw251-2 same
spw251-10 same
sdkf 7 same
sdkf 6-2 flak same
sdkf 10-4 flak same
kw same
truck same
At CMHQ
Mod Name: MB_GEM_Dunkelgrau_FlaKtrack_Pack.zip
Mod Size: 1.10mb
CMMOS Compatible: No
Game Version: CMBB/CMAK
Mod Description: Marco Bergman's and Gordon Molek's dunkelgrau FlaK halftracks for CMAK and CMBB
At cmmods
Patboy has done some grau that are CMBB CMAK compatable
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First you need to have the pics on a website. Then you ckick the "full reply form" button at the bottom of the "quick reply" box. In the full reply form will be a image button. That will give a popup box for the url of the pic.
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For the PC wargame WinSPWW2, Pyros Lambert has made a massive campaign around the ANZAC and Greek forces. Check with him for resources and maps.
http://www.shrapnelcommunity.com/threads/ubbthreads.php
or at the SZO forums in the Steel Panthers section under the name Achilles.
Recommendation for Italian scenario?
in Combat Mission: Afrika Korps
Posted
Enjoy.