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junk2drive

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Posts posted by junk2drive

  1. Early-mid-late models refers to factory production, not mods. Uniforms have a whole different scheme.

    Quick battles allow purchase by date. Someone did an ETO mod for early war bmp numbers so that you could play ETO QBs. Not to be confused with the ETO mod for late war Italy.

    For Crete and Greece, I use grau. For DAK units look at Dey and Patboy mods for ideas and bmp numbers.

    PS the same AFV in CMBB and CMAK may not have the same bmp numbers or even the same number of bmps. Trail and error and way too much time spent learning what you want to know...

  2. Around June/July 43 Germany stopped painting things grau and started gelb.

    If you start a late war battle with an early war unit that was only grau (like a PZII), you will see a grau unit on your screen.

    IF you go into the editor and create a late war scen with a gelb only unit (like a Panther), then change the date to 1941 it will still be gelb on screen.

    Desert AFVs IIRC left the factory grau and were oversprayed at arrival with tan. Same rules as above plus the cutoff for getting kicked out of Afrika.

    Allied units that don't have paint changes may have low bmp numbers and no high bmp numbers.

    [ March 04, 2007, 01:55 PM: Message edited by: junk2drive ]

  3. Originally posted by Pud:

    Wow, i have been gone for 2 years, I come back and find BF.com have taken on Wartime command, holy crap!! Its not christmas is it, i had given WC up for lost. I really need to come back more frequently!

    One of us must have been sending vibes. I went to your website yesterday to see if there was anything new.

    Hope life is treating you well.

  4. When in the scenario editor, then in the purchase screen the Axis displays first. If you trust each other, you can make an exit scenario. Have the Allied player purchase first, save and send to the Axis player. Axis then purchases and starts the battle, sends the setup to the Allies player.

    Of course pick a map and agree on terms before hand.

  5. It has been so long ago I don't remember. If the CMMOS exe creates the Rule Set folder, just dump all the zips into that folder. Then run configure.

    Just make sure that the mods that you download go into a folder outside of the GEM Productions folder. If you ever uninstall CMMOS it takes everthing with it.

  6. Originally posted by patboy:

    Have you a playable demo ? And where can I get it, just to see if there is some BMPs into the game or not.

    Pat

    Yes, it uses moddable bmps that are then converted to dds files. Some of the graphics are png files. I have done some minor modding to these files in my game.

    The units use an all pieces on one bmp style.

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