patboy
-
Posts
1,427 -
Joined
-
Last visited
Posts posted by patboy
-
-
???????? I dont know,Originally posted by Michael Dorosh:What terms did the Italians use for their enemies?
but what terms did the Americans use for their enemies ?
It seems GIs used "Yellow bastard" to call Japanese soldiers ;
Navy and Air force pilotes during WWII called enemies Japanese planes to refer with the insignia "Meat ball".
Could you confirm ?
Cheers Pat
-
Originally posted by Steiner14:
</font><blockquote>quote:</font><hr />3. A common French term for their adversaries was 'Boche' what term did the German soldiers use to refer to the French?
'Franzmann' (singular) or 'Franzmaenner' (plural) or simply 'Franzose'.
In general we Germans didn't use disdainful names for the enemy. </font>
-
Simply bravo Mickey ! Pat.
-
Thanks for the kind response, yes I should have liked include this "bmp", but I've forgotten it.Originally posted by DEY:They look great on the ground Pat, thanks for the hard work and effort. Though I do have one minor beef, I wish you would have included an #58301 bmp without that flag.
Great stuff.
Cheers Pat.
-
Yeah, but it's not in my project to do that first, wait patiently and you'll see why.Originally posted by David I:Pat,
Good enough for you to start tackling the late war armored cars!
David
Cheers Pat.
-
....at your favorite www.cmmods.com and
"Merry Christmas"
What are you thinking about my first attempt to whitewash these armored vehicles ? Pat.
-
Look at CM Scenario Depot.....
-
Thank you for yours very kind answers, I wanted to do the same mod with overcasty skies but I'm a littlebit lazy for a while ; maybe in few month !
Before, I have new and awaited mod to upload in couple days : PATWWAUFKLARUNGPACK.
This mod is almost finished, and I just consider which option I must to put by ; you can rely on me.
Pat
[ December 01, 2004, 02:28 PM: Message edited by: patboy ]
-
Very good stuff ! Pat.
-
BUMP!
What are you thinking about ?
-
Stunning !!!! whaooooooo !!!!
-
at your favorite www.cmmods.com
It's clear sky mod with suburbs in the back for your downtown scenarios. This mod can work with CMAK too, but you need to renumber BMP files as the following manner : 1400=1406 ; 1420=1426 ; 1440=1446. Pat.
[ November 30, 2004, 03:32 PM: Message edited by: patboy ]
-
It seems corrupted, but if you unzip completely, the file is correct. PatOriginally posted by DEY:Is it just me or is that zip for the Romanian version corrupted, I downloaded it two times and both attempts the file seems to be indeed corrupt and I can't access anything in it other then the screen cap and the text file.
-
Wait patiently, some mods are only "WIP" and we are almost near Christmas, you know ! The season with the old big red man with many gifts !Pat.
-
Thanks for yours technicals answers and funnies responses, but my problem is not resolved. I have looked at ATI drivers site, any update for my ATI Radeon 9000 family is available, maybe it's only a conflict with Direct X ? I dont know. :cool: Pat.
-
Ah Ah Ah, very funny
-
Ah Ah Ah, very funny
-
Anyone has seen the same problem as me, since few days I can see horizontal flakes on the screen like storm, when I'm only playing CMAK or CMBB ? :confused: (parameters are switched without snow )
I'am worried about this oddity and need some help from CM community. Thanks Pat. :cool:
-
Has anyone seen the same problem as me, since few days I can see horizontal flakes on the screen like storm, when I'm only playing CMAK or CMBB ? :confused: (parameters are switched without snow )
I'am worried about this oddity and need some help from CM community. Thanks Pat. :cool:
[ November 29, 2004, 07:14 AM: Message edited by: patboy ]
-
C'est vrai que finalement on joue pas tellement!Originally posted by Tarkus:The good side of it all is that you will finally get the chance to play the game. You'll see, it's fun too.
Cheers !
-
Thanks for all Amigo, and good luck for your new project.
Ciao Pat.
-
I thought *hump, hump* whith a camelOriginally posted by von Lucke:Q. What sound does a PzIIIF make when it runs over a camel?
A. *hump*
-
Hi and Thank you HB,
I dont forget your permission, but I've no time in this moment to upload the last missing pzIIIJ's mods, they are finished but it's your work first, and I think it's better if you upload your own mods isn't it? Cheers Pat.
-
I think, when the patch is unzipped, the size reach around 37MB.Originally posted by Rob Murray:Quick question: If the 1.02 patch incorporates all the changes/fixes ( is cumalative (sp?) )from 1.01 how come it's 7MB long when v1.01 is 15MB? I'm not complaining, just wondering.
**New Opelblitz whitewashed scheme released**
in Combat Mission: Barbarossa to Berlin
Posted
.....at yout favorite www.cmmods.com
It's my second attempt to whitewash some German vehicle.
Cheers Pat.
[ December 03, 2004, 02:20 PM: Message edited by: patboy ]