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vincere

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Posts posted by vincere

  1. Slightly OT, but been following this thread and found it fleshed out some previous informative discussion about Bradley IFV development in the Shock Force forum. So thank you to all posters for contributing to another excellent discussion that makes these forums stand out so highly.

     

    Also, the insights about the difficulties of design leaps and their practical implementation with engineering leaps really prompts me to look at USA developments in a different light.

     

     

    Yes war brings leaps because of the mobilisation of effort, monetary, labour, mental etc. But in some ways some of the leaps the US has made is quite remarkable in a way. So, while easy to criticise, that systems like Osprey, F22, Stealth Bomber, made light of day is some testimony that the system is functional. 

     

     

    Cost wise, how long can the US maintain trying to keep a generational edge over most rivals in pretty much most areas is the BIG question.

     

     

    Regarding Russian new vehicles being like a vanity project. I've for some time now started to suspect that Putin gets 'something' from militarism.

    Imagine being the Big boss of a whole country where you have mafia style power over the system and enough money most of anything. Many of the day-to-day stuff bores Putin, you can see it sometimes in the press. But then every now and then there's the buzz of a moderately sized military operation that really all hinges on his orders. From his portrayed characteristics, I really suspect that his personal psychology plays some role in his decision making.

  2. No you didn't. Or if you did, you were playing a different and unique version of the game. I suspect it's your recollection that's failed you there... Troops have always only disembarked when their ride has no movement orders pending. They have never started executing their own movement orders just because their transport has paused for a few seconds. You'll realise if you take a step back and think, that the TacAI puts Pause orders in when vehicles hit logjams of other vehicles: how irritated would you be if all your troops leapt out their vehicles the first time there was a bit of a traffic jam? You'll also realise that the logic has to be this way to allow you to put deliberate Pauses in the vehicle's movement, whether that's to manage traffic flow yourself, or to allow the vehicle to fire its weapon from a stationary platform, without the transportees getting out and starting to footslog to their destination far too early. It's just a consequence of WeGo that sometimes vehicles have to hang around for longer than strictly necessary for their passengers to disembark; we just have to learn to mitigate it (by having the vehicles arrive at the place the infantry need to debus near the end of a turn, say, or simply not having the vehicle's safety be dependent on getting out of Dodge quickly.

     

    It's never been this way. You can get em to embark onto a paused vehicle (assuming you let the vehicle sit idle for long enough for the guys to hop on), but it's never been the other way round. Since CMSF.

     

    In fact there is a whole thread on how best to get your guys to dismount.

     

    BTW assuming you are playing turn based it has to be at the end of a movement order, not a paused one at that e.g. plot vehicle waypoint to destination i.e. where you want your guys to hop out. If you don't want it sitting about for the whole turn after the guys dismount then pause the vehicle at the start so it arrives at it's destination just at the end of the turn, and with enough time your guys start hopping out.

     

    Ahhh, thanks Guys! Really appreciated- at least I can correct the issue. Yeah, must be bad memory after a lay-off.

     

    And, yes I see the logic with the traffic jam pauses.

     

    At the moment I'm playing all infantry battle with 3 trucks and 3 UAZ's so really don't want to leave them taking fire- but need them for mobility especially as contact quickly developed into a Russian Company+ having fire supremacy on one of my Ukrainian platoons. :rolleyes:

  3. Seems like the Tac AI took a step back with disembarking.

     

    I used to be able to pause a vehicle for 30 or 45 second while the guys disembark and then get the vehicle moving again before end turn. Just had a long run of whenever trying this the troops stay inside the vehicle for 30-45 secs despite quick orders out.

     

    Anybody else notice this??

  4. Re: Kettler

     

    Again though, is this any worse than a mild day in the 1980's?  Russia will not collapse into anarchy if Ukraine suddenly retakes Donbass due to elite warrior skills from US paratroopers, the West has had Russian nuclear weapons pointed at it since the first Russian ICBM came online, and has been threatened with same off and on (see the Polish missile shield funtimes for similar threats).  We're well short of hamming plowshares into swords.   

     

    It's a bit nastier than the 1993-2008 years, but it's no worse than 1945-1990 in terms of being "on the edge"

     

    I see that point and think it can be viewed that way. But also I think the risk and the hazards can be viewed as higher than for periods of the Cold War.

     

    The risk is increased because the old SU was very much a rational actor- somewhat less rational actions are more likely when power is so narrowly held. Plus, their new strategic doctrine seems riddled with risk, and potential miscalculations.

     

    The reliance of the internet is increasing the risk and hazard of something full spectrum warfare.

  5. thanks

     

    1. if you cannot spot the target area during setup phase, then what? cause AI still seem oto bring in the arty

     

    2. do the targets need to be spotted in that area? or will the heli pick itself?

     

     

     

     

    thanks..looking into it :D

     

     

     

    !4...any specific reason? cause in a conflict like the one in game, wont the US or Russia send out its spec op parties as advance recon units? cause i know in our country when major ops had happened against insurgents it was basically the spec ops guys being inserted before the main infantry moved in

    1. It's considered a Prep fire- pre plotted. If you play vs Human a good house rule is to not arty the opponent's set up zone. If you want to shorten your arty response time in Quick Battles buy target reference points.

     

    2. The Heli or Aircraft will attack what it sees itself. It's one of the missions that you can plot across the board without a spotter seeing to zone.

     

    3. Use a shorter range target arc- this helps the units face where you want it to and stops them firing off into the distance.

  6. Do Right, You're one of a kind, there is no way a woman working with teenagers with problems would know the existence of the Panzerhaubitze 2000, let alone how the pattern of the failing rounds looks like. If you want to make me happy you better put a pic of your face in your profil, otherwise I call you cheese. :-)

    Yep... join the dots up.... maybe ex panzer grenadier who had a sex change to work in Berlin.

  7. If I have to be puzzled about something which has been talked about on this thread, I would say that the antipersonnel warheads on RPGs/RPOs are a little weak.

     

    Specifically, the thermobaric ones, I would expect to cause horrible casualties, in situation where the rocket actually manages to penetrate the building (I would imagine that such rockets will explode inside only if they passed through a window, a door or another opening - if they hit a wall their load would splatter against a wall). Basically, the in-game effects imho should be that if you have a squad holed up on a floor, and a RPO explodes inside that floor, no member of that squad would be able to keep fighting - think about the pressure effects the warhead has on a man's lungs, without considering the incendiary effect.

     

    Also, I was expecting the thermo warheads to have some sort of effect of their own; in WW2 CM titles we got the flamethrower effects, but in BS thermos seems to go up just like normal HE/frag to me. Are they planning to add some proper explosions or are we gonna make up with the current effects?

     

    The thing is, buildings are very abstracted, and while I fully appreciate the mechanics of thermobaric weapons, consider the 2 guys in the corner could be 2 or three rooms over with doors closed and walls in between.

  8. Keep in mind that soldiers in Black Sea (at least US and Russian, I am not certain about Ukrainian) are more resilient than in other CM titles because of body armor.

     

    Yeah, I've noticed this, but more so with US rifle grenade than anything else.

     

    Regarding points for QB and Russia having smaller squad sizes. I find the 2 to 2.5 to one in formations more than adequately, even over balance, that !

  9. From my experience they're not much better than the M-25 or M320 fire.  Like it's a bigger warhead, but the kill/wounding radius isn't vastly superior, and it's not going to bring down a building.  Also requires getting close enough to reliably hit which can be dicey.  

     

    Hmm going to have a think, and re-observe when I'm back playing with US. It could partially be observer bias of me noticing more when my squads take hits. That said, RPGs can be killers in buildings more so than the M320.  

     

    Add- I know this is observer bias- but those Russian machine guns tend to sting too. :P

  10. In terms of weapons, I'd say the only real meaningful difference is the availability of the Javelin to US squads.  The small arms offer no meaningful difference outside of optics, same deal with grenade launchers (M-25 is not "bad" but it is not quite the infantry eraser it is against unarmored troops).  Light AT RPG type weapons are all equally marginally useful (Russians get more to shoot, but I have not seen many situations were I've slapped the desk and cursed the ability to feet another AT4/RPG into an APS system, or watched it just go "nope!" after striking armor, it's either a situation where it is enough to get the job done with 1-2 rockets, or not worth doing at all).  

     

    Armor is also again, about the same, both survive and die from about the same sort of weapons. 

     

    I meant to add: If armour or IFVs are in the mix, US Javelin is an edge, but the Russian RPGs are numerous and deadly infantry team killers, even in green troops hands.

  11. US infantry's biggest advantage I've seen so far is communication, and quicker and more diversified ability to call in fire support. Much like RL since at least, Nam', possibly before if we include Ground-Air communication and support.

     

    Biggest disadvantage- QB pure Infantry: points that will get you a US company + buys a Two, yes 2!!! Battalions of Russians. That just isn't pretty, especially in close terrain.

  12. sburke,

     

    I am not sure what you are trying say.  Could you explain, do you mean my life is in danger or do you mean I am going to be banned from this website,   what is 12?   Sorry?

     

    Thank you 'Sir'. that was genuinely :D comical response. Seriously though, be careful with what you post here, especially if you have hot sources, Putin's people are watching this site closely.

     

    42 ;)

  13. Am glad CMBN got the kudos it got, but confess myself blown away by the dominance of WW I aerial wargames. Talk about the unexpected outcome! I think, too, it's odd that PE (never played SE, just plain PE) was so talked about in the SF blurb, yet doesn't appear at all. Hadn't heard of most of those games, both because I don't own a PC, therefore don't read the mag, and because CM is more than enough, given my health issues, on my plate as it is. Though I do confess that SWAT thingie demo was fun and that, quite some time back, I had high hopes for that scrapped Napoleonic game BFC once had in dev.

     

    Regards,

     

    John Kettler 

     

    It was released- I couldn't get in to it. Scourge of War is working on Waterloo for this year  

     

    Ok, back on  topic. Well deserved to in tope 20, and fully agree. (and with the strat layer comment of the mini review      :D

  14. OP I spot on and has been my experience of QB.

     

    My favourite QB if Infantry vs Infantry and with woodland/forest. First game was US defence. I managed to buy a US company + few assets and I bought 2 battalions of Russian + liberal artillery as presumed for them. Was way unbalance, albeit my tactic were rusty.

     

     

    So next game I stripped the Javelin teams out of the platoons as there's no need for them. And again managed a Company + (improved skill on most), plus few some GLs, one section of 81mm and 120 mm mortars.

    For same points again 2 battalions + company.

     

    My tactics and attention to detail was spot on, but still almost mission impossible to defend against a horde with those odds- and that is against AI. Would be very VERY unbalance in human-human.

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