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Posts posted by stikkypixie
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Damnit i don't understand Russian, how the hell am i going to give orders?? I will be shot by the NKVD :eek: !
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Oh no!! BFC forum humor !!! :eek:
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Is it only CMBO compatible?
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wrong.Originally posted by fridericus:</font><blockquote>quote:</font><hr />
Using cheap vehicles, crews, bazookas, panzerschrecks, etc. to do "recon by death" is gamey in the extreme.
just read "Das Auge der Division" (the eye of the division), where a Untersturmfuehrer of the recon battaillon describes, how the 17. SSPzGrnDiv "GvB" did recon:
They drove with highest speed to enemy, then jumped off the schwimmwagen (swim capable version of kuebel).
in cm you can avoid this with some MGs. but you will lose every match, when only your opponent recons. at least in turn 3 i have to penetrate the sporn-zone of my enemy in a normal qb meeting. </font>
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What was the official designation for this wonderweapon?
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It works like this:
1) you give orders, you send those orders to your friend
2) he gives his orders, his computer makes the movie and sends it to you. he doesn't get to see it first because that way he might replot his orders watch the movie, etc
3) you watch the movie and send it back to him
4) he give new orders, after watching the movie and sends them to you
5)etc...
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I remember this one incident back in CMBO when a single Kingtiger went on rampage and devoured my Shermans and M10s. Eventually it was a Stuart that killed the big cat by penetrating a weak point in the side of its turret.Originally posted by birdstrike:</font><blockquote>quote:</font><hr /> Originally posted by stikkypixie:
A lone sherman isn't going to KO a Tiger (unless you're a really lucky bastard ).
But anyway, I guess in the end tactics are more important than just who has the "better tank" - which is after all a matter of opinion.
It's not necessarily more difficult to take out a Tiger with a Sherman, than it is to take out a Sherman with a Tiger - it's just different. </font>
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I believe this has something to do with the make of video card.
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They only advice i can give is this:
LOWER YOUR EXPECTATIONS!!!
Seriously when engaging bigger, badder foes, know what the outcome will be realisticly. A lone sherman isn't going to KO a Tiger (unless you're a really lucky bastard ). I tend to avoid these kind of situations all together. Only pick fights when you know you can win, unless you have no choice.
Otherwise it's usually going to be a waste of resources.
That sherman (or something else for that matter) could be put to better use to destroy weaker tanks, or blasting away at infantry.
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Thanks!!!!
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Victories against the AI don't count .Originally posted by Axe2121:Alright! An easy way of keeping track of my many victories!
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Personally i would like to see the mods organised additionally by unit. Say i want to mod my PzIV, now i would have to go by country, armor then go through all those (excellent) mods.
Like the CM catalogue.
But i'm more than happy with CMMODS right now.
So if it's too much work, don't bother COG!!
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Hunh? The ammo total of the squad is split in half: ammo consumption is based on the firepower rating of the weapon. </font>Originally posted by Bone_Vulture:</font><blockquote>quote:</font><hr />Originally posted by stikkypixie:
I wonder when the two squads join up again, how does CM model the ammo?
I mean, does CM remember that there are more ammo points for SMG's or not?
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I wonder when the two squads join up again, how does CM model the ammo?
I mean, does CM remember that there are more ammo points for SMG's or not?
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I'm using a Geforce 5600 and I checked the NVIDIA website, the latest driver i could find is Version: 53.03.
I'm a missing something?
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Hey that's a need trick thanks mateOriginally posted by l.cassidy:Hi Snow Leopard,
have you tried the "spilt squad" command?
You'll notice that it divides the squad into a "long range fire" team with LMGs and rifles and a "short range fire" (plus explosives...) team with the SMGs.
I found it particularly useful when I'm defending: the "long range" half squads can harass the attackers from a distance (even 300+ meters), delaying the assault and remaining only sound contacts (at least for a while...).
In this way you can spare the SMG teams' ammo for later...
Vice versa you can use half squads for scouting purposes, with SMGs leading and rifles and LMGs a little behind to provide some cover fire.
Bear in mind, though, that splitting squads decreases their morale, so they can be more easily suppressed by enemy fire.
Keeping them always in command status by some HQ, helps to prevent or delay the pinning process...
Hope this can help.
Bye
L.Cassidy
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I AM THE FIRST
I AM THE FIRST
LALALA
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I would call in artillery for less. I say if you have it use it, why go one on one with a panther (in which case you're almost sure to lose)?
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I think he expected the IL2's to only attack once, and then go away.
Maybe he can clarify.
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Yeah, air support sticks around for a while. No bug.
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The truth is no-one can tell you because it's so subjective, have you heard of www.cmmods.com or www.combatmission.com, there you will find lots of mods with preview (usually) pictures, so you can decide what you like. I for example really like mister Noobie's work (for soviet armour), but i don't know any German mods. For uniforms there is AndrewTF., and many more.
If you go to cmmods.com, chances are that you won't find some of the modders i mentioned, because a couple of month ago, that site crashed losing all of it's contents .
Luckily people have uploaded most of it again, especially Astrocat (big thanks to him btw).
You browse by designer and under Astrocat you will find the most diverse mods. But not all of them have preview pics.
combatmission.com is also very good, although there aren't many new mods for CMBB (last time I checked at least).
Well happy hunting.
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I think the point is that it would be more realistic if you didn't know every corner of the map.Originally posted by sand digger:Thanks for all your responses and ideas.
No doubt with more experience, although I did play CMBO quite a bit, it would be a bit more familiar. But time is a factor, I'd like to spend time actually involved in a gaming experience, not scanning terrain endlessly looking for certain features that an electronic slave can do just as well in a fraction of the time. There is nothing challenging about the process of working out the lie of the land, it is necessary information in order to play realistically and well but the present process is just plain tedious.
It looks like the grid mod will help a lot though, the work some of you people have put into mods is amazing.
You don't need do scan the entire map, when i play i just look for the most important points.
Good luck and don't remember to have fun!
Area fire gamey?
in Combat Mission: Barbarossa to Berlin
Posted
Glider you can play me, i don't whine i curse!!! :mad: