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Pinetree

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Posts posted by Pinetree

  1. Originally posted by Normal Dude:

    </font><blockquote>quote:</font><hr />Originally posted by Battlefront.com:

    Statisoris,

    </font><blockquote>quote:</font><hr />Why would it not be possible for Defender to be allowed to enter a limited "Fortifications Only" version of the map editor before starting the selected battle?...Steve, would you say what I propose might be possible, overly difficult or beyond engine capability?

    Time to implement is the only issue here, not technical limitations. In fact, what you suggested is how it will work when we eventually allow user placement of trenches. Why? Because it's the most simple way to do it. Basically, the player would do something like color the tiles he wants to have fortified and this information would be incorporated into the terrain mesh for the game to follow. There would be no problem with Campaigns since this same UI could be used for both. Having it packed into the existing SetUp Phase would likely (though not for sure) introduce other problems, hence why I think a separate "fortification phase" would be the way to go.

    </font>

  2. I am pretty sure when CM:SF first came out a game developer posted on the forum saying he knew how to improve shadowing using some sort of filtering technique. I've searched the forums but can't seem to find the original post. Do you remember reading this? I thing there must be something BFC can do with the code to smooth out these shadowing problems, even if the drivers are fundamentally at fault.
    That would have been Ssnake of Esim Games over at SimHQ.This is the thread you're after.
  3. Originally posted by kaiserf:

    Well, is it any surprise that the game will need this many patches when the people making it don't understand what productivity actually measures?

    </font><blockquote>quote:</font><hr /> "..I did more work in one weekend than a Frenchman is allowed to do by law in a full week. Yet America lags behind France in worker productivity... go figure!.."

    </font>
  4. Originally posted by Battlefront.com

    I've heard more than a few M113, Bradley, and AAFV dismounts complain about how bad the ride is over open terrain. Puking, bruising, bad air quality, etc. are just some of the things I've heard.

    Oh god yes :D , wearing a helmet in a 113 was mandatory, one decent bump and you went flying into the ceiling, then when you came down,if you were up front,you'd scrape your shins on the TC's foot platform..

    [ August 27, 2007, 05:04 PM: Message edited by: Pinetree ]

  5. Originally posted by Hoolaman:

    * 30 second turns. It is still arbitrary, but considering the modern setting and the slightly less versatile WEGO system 60 is to long.

    That 30 second turn idea is a really good one and with the way wego is implemented with the real-time engine it shouldn't be too hard to implement.Maybe give us options to make a turn 30 ,45, 60 seconds?
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