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Andrew Kulin

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Posts posted by Andrew Kulin

  1. 44 minutes ago, Redwolf said:

    Uninstalling doesn't remove keys. So you have all keys.

    I think that in your previous runs you probably activated 4.0/2.11 and FR but not 3.0/1.03.

    No.  I originally only loaded and activated CMFR and when that did not work I loaded and activated 1.03, and that did not work and then I loaded and activated the big bundle.  As I completed the activations, the green success "boxes: were added onto the success screen (shown with all three in an earlier screen shot).

    Anyway it seems to be working so not going to fret over this.  Hopefully this helps out Erwin with his situation.

  2. Set up anti-virus not to load up during boot and that did not work.  So uninstalled CMRT (via Windows Uninstall Software utility which opens up the BFC CMRT uninstall routine).

    Installed original version (1.03) and activated - that runs.

    Then installed big bundle version for CMRT.  Did not activate with big-bundle key but tried opening game first.  It opened.  Shows 2.11, Game Engine 4 AND shows Fire and Rubble Module icon at lower left of splash screen.  Checked scenarios and Fire and Rubble Scenarios are shown and loadable.  Note that I uninstalled CMRT and re-installed itin sequence described above and had only used my original activation key.  Did not use big bundle key or CMFR key.

    I am not going to activate the other two keys as I don't want to mess up something that seems to be working.  Not sure why this worked out this way - maybe the uninstall CMRT process does not remove activation key in formation from somewhere deep inside Windows Registry system, or BFC has made it that my original activation key knows I have purchased everything CMRT up to CMFR.

  3. 2 hours ago, Redwolf said:

    I ask again just to be sure. 

     

    Are you absolutely sure you did not start with a 3.0 license? Or in other words are you absolutely sure that your 4.0 key is a full key, not an upgrade key?

    My original purchase was in Feb 2014 and is identified as CM Red Thunder - Engine 3. 

    I downloaded the CMRT Version 2.11 Update (CMFR) in the past week and installed that on the laptop (fresh install)

    I entered license keys for CMFR, CMRT (3.0 engine) and Version 4 upgrade.

    My Purchase of CMFR in Jan. 2021 stated:  CMRT Fire and Rubble Module - CMRT-M1V4

    When I first tried to run this, all I had entered was the license key I received with the CMFR module purchase.  Then tried it after activating the original license key from 2014 (Version 3).  Then tried after activation of my version 4 upgrade (big bundle).  No joy in any of the scenarios.

     

    Will be opening a ticket and see what happens.

  4. Have re-enabled Intel Graphics Card.

    Have updated Nvidia drivers. 

    Have used Nvidia control panel to use the Nvidia 1050 chipset for both CMRT and CMCW.

    Have gone into power management and set to Max Perdformance (noting very little in way of options - none seen related to video card itself)

    CMRT continues to not load up - same behaviour as originally reported.

  5. I downloaded the 2.11 file on Friday so thinking it was 4.0.  Activated using both my original CMRT key and the CMFR key.  And wasn't the version 4 upgrade to CMRT delayed as part of the CMFR package?  I cannot locate a purchase of version 4 specific to CMRT but I do have version 4 big bundle.  I will give that a try

  6. Installing CMRT on a laptop before a long trip.  Downloaded and installed the 2.11 installer.  Entered licenses for Fire and Rubble and original CMRT license.  When I try to run game, I get a black screen for a second or two and then back in to Windows.  Loading CMCW there were no install issues and that game appears to run.

    Running Kaspersky Total Security. Tried starting game with Kaspersky shut off with same result.

    What did I do wrong?

  7. Just completed Between the Two Farbahns.

    One of my Dragon teams was 3 for 3 on Soviet Tanks.  At end of battle, when looking over map, they were not credited with any kills.  Another team was 1/3 and they too received no credit for their kill.  Did not notice anything out of place with the kill totals for the other units on the map, admittedly I did not look them over as critically.

  8. Follow up to my earlier post.

    I think darkness starts falling at about 2 minutes into the scenario (quite abruptly I might add) and the darker snow I saw is due to "night-time" conditions starting.  The screen shot below shows a portion of the map under normal lighting conditions (at top), and then with enhanced night brightness (ALT-B at bottom).  It looks better with ALT-B engaged and it appears that there may besome sort of issue with some of the roof and building wall textures under night conditions (and possibly the high stone walls) that makes them look quite bright (maybe staying at daylight brightness?) while everything else is darkened, but then becomes okay when ALT-B is toggled.

    CM Red Thunder 2021-04-28 21-50-09-86.jpg

  9. I get the following error message when I try to unzip the downloaded installer using WinZip.  So I downloaded the file again this morning with the same error message (though I noticed the name of the zip file had changed overnight).  I tried unzipping with another program and it would not open the file.  In total I have completed three downloads all with the same end result.  Running a PC with WIN 10/64 fully up to date. 

     

    Seems no else has reported the same issue, so what could possibly be going on at my PC?

    1048143185_FileSizes.JPG.833ad277e1beeece4c731b1fb46b91b5.JPG

    CMFR Error Message.JPG

  10. Chuckdyke.  Then if that is the case, I should never have been able to get that gun to fire, but on occasion, my passengers did man the gun and shoot with it (on other vehicles, not the one shown). And in those cases, when the passenger squad was highlighted, the GUI showed one of the passengers armed with a big 50 cal. MG.  So it can be done, but it seems pretty random,like hitting a bunch of keys haphazardly until something works.

  11. I ws given about 6 of these things, 4 in one isolated area that woould need tobe defended by them.And I cannot say now after the scenario is ended, but Ithink it safe to say they all would have had various experience levels and varied leadership modifiers.  And I did load up passemgers to man the gone with mostly no effect (i.e.,never firing).  And when I was targeting things, it was infantry at a 200-300 m distance, or greater.  I just could not figure out what I nneded to do to get them to shoot.

  12. I just finished a CMBS scenario as the Americans and I had about a half-dozen of these small armored cars.  My question is how do you get them to actually fire their machine gun at anything?

    The driver does not fire it obviously, and while I loaded passengers into the AC (HQs, ammo teams, half squads, etc.).  Getting anyone to fire the 50 cal. MG was next to impossible.  I tried opening up the vehicle, opening up the passengers, not opening them up, and seemed to get some of them to maybe fire, sometimes (I would estimate 10% or less of the time when I tried to get these things to shoot).  But most of the time, nothing. 

    So what am I doing wrong?  These things are pretty much useless otherwise.

     

    958798389_CMFBQuestion.JPG.6c9016cf3dce9d6fbe190ea285e37598.JPG

  13. On 9/19/2020 at 3:16 AM, StieliAlpha said:

    Did you give orders to individual units and later by accident issued a group order which sent them elsewhere? In this case the group order would cancel the individual order. Happens to me from every then and when.

    That is what I was going to suggest as well.  If you double click on an HQ, all the teams under their command are highlighted.  If you give a movement order to the HQ, or any member of the command (while all remain highlighted), that movement order gets added to everyone's existing movement orders.  So if you select on any squad and tell them to move quickly 20 m east, that 20 m east quick command is added onto all the highlighted units movement orders. 

    You need to make sure that if you highlight a bunch of teams that you unhighlight the group (click on open ground or a non-highlighted unit) and then click the unit you want to move and give their individual command.  If you have a bunch of units highlighted clicking on any of them does not unhighlight the rest of them (they all stay highlighted and subject to what ever orders you plan).  I have done his accidentally on occasion, sometimes with poor results.

    I find the group commands (when all are highlighted) useful at beginning of scenarios when you need to move troops a large distance forward and the specific paths taken are not yet too critical.

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