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Andrew Kulin

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Everything posted by Andrew Kulin

  1. Upgraded to CMSF2 (2.06) and starting on a Tournament this morning. Opened up game and found out that none of the one-key shortcuts for movement, fire, etc. are present. Went into Options and it would allow me to bind keys to these commands, but after hitting okay, none were bound (i.e., all were blank again). Anyone else see this? Is there a way to fix this?
  2. Thanks. I am up north for the week so I will load game on my laptop. If I download full game, I presume the download is patched up to include PBEM right?
  3. Just installed CMCW 1.06 on a Surface Pro 6 that I will be bringing with me on a trip so that the evisceration of my opponents may continue without interruption. Just tested it out to confirm it loads and that I can access PBEM++ (yes to both). But the text is 80% fine and 20% blotchy. I believe I read of a simple fix for this a while ago, but any targetted searches I do comes up with treads from 15 to 20 years ago. Any idea what the fix is for this?
  4. Anything from Battlefront as to when the patch will be released?
  5. Nope - I did not bother putting my CM onto Steam.
  6. I just received an error message trying to upload a turn in PBEM+. Says I need Patch 1.06.
  7. I am curious, from BFC's perspective, was the beta tournament a success? What issues, if any, were discovered? I offer the following. It would be helpful in future tournaments if coordinators provided e-mail addresses for each pair of opponents to facilitate communication. I could not find out my opponents' e-mails and had no means to coordinate turns/times to play if in radically different time zones, nor inform them of vacation plans (I was on a 4-day canoe trip at start of round two). In similar vein, relating to PBEM ++ system, I would prefer if allowing opponent to see your email or not be something that could be set-up by us users as an automatic default. Myself, I don't have an issue letting my opponent see my e-mail and so I would prefer if I could set this up as yes just one time and game remembers my preference going forward (retaining ability to change for future matches if desired).
  8. I sent a note to my opponent (Zeetzer) using the Slitherine forum and never heard anything back. Could not find that name under the battlefront forum. Did not think to check under Matrix (too many forums, eh?).
  9. Slitherine site shows two scores for you. https://www.slitherine.com/tournaments/scores/774
  10. I have a question related to PBEM ++, not the tournament (still have not received any turns BTW). When I see a game listed under PBEM++ Challenges, is that just a general challenge visible to everyone, or a challenge directed to me specifically? And how do you initiate challenges?
  11. This is all I see and the one turn listed is not playable. There had been a do not touch version in the list that disappeared yesterday. So is the lack of results seen on the Slitherine web page due to people not sending back turns or is there an issue with the system as being hinted at in these posts? Or just playing but not yet finished their games yet?
  12. So if password must be left blank, does that mean cheating is possible in tournaments?
  13. So far I have only received the initial turn for the Russian side and entered a blank password. No US turn received. And I know now who my opponent is but I cannot contact him. So I guess I will wait and if nothing happens then so be it. One thing I should maybe report that could be at play here happened to me over the weekend. I am playing a couple of battles with a friend (with PBEM ++), and was at cottage over the weekend playing on my laptop. In one battle I finished a turn, and it never was sent to him. Tried it a number of times and it just never sent. And there was never any indication on my side. Came home and used my main PC and it was fine and we are continuing nicely. Earlier turns of that match played on the laptop did make it out whilst I was at the cottage. Another thing I now notice regarding the tournament game turn, there is no indication of it on the game screen. But for my other PBEM ++ challenge games my sent turns do show up in the lists, just that an orange circle with a slash appears when I try to highlight the turn (meaning not for me). Thinking back on my weekend experience, I don't recall having seen the missing turn I sent my friend show up on the list of turns.
  14. I sent my first turn back on Monday morning and I have not received anything back. I have no way to contact my opponent as there is nothing visible in the PBEM++ menu once I played my turn (password phase only so far). I am not even sure of his/her user name (something starting with a "Z" I think). Seeing this is a Beta Test here is a suggestion or two: Set it up in some manner that keeps active games listed, with username + e-mail for reference. Include a chat mechanism to message your opponent (like H2HH did)
  15. Nope, I never bothered getting it through Steam even though I do have a Steam account. I can wait. Up at cottage for the Canada Day July long weekend. Lots of other distractions up here to keep me occupied.
  16. Same here. Worked for a turn I sent this morning. Now I get a 1.05 error message.
  17. I have a bug to report. The screen shot attached shows two AT guns. One manned by crew, one manned by HQ. The problem being that I only loaded up a single AT gun onto an MT-TB APC along with an HQ Unit (which I believe I had earlier acquired AT ammunition from on of the APCs). There are now two AT guns. I have a second APC in the same situation, and it shows both the HQ and the AT crew as "limbered" with an AT gun profile when I click on those units sitting inside the APC. I have save files available for the BFC team if so requested.
  18. What is PBEM ++ and is there a link that describes what it is and how it works?
  19. Glad to hear this thread led to a solution for you as well Erwin.
  20. No. I originally only loaded and activated CMFR and when that did not work I loaded and activated 1.03, and that did not work and then I loaded and activated the big bundle. As I completed the activations, the green success "boxes: were added onto the success screen (shown with all three in an earlier screen shot). Anyway it seems to be working so not going to fret over this. Hopefully this helps out Erwin with his situation.
  21. Set up anti-virus not to load up during boot and that did not work. So uninstalled CMRT (via Windows Uninstall Software utility which opens up the BFC CMRT uninstall routine). Installed original version (1.03) and activated - that runs. Then installed big bundle version for CMRT. Did not activate with big-bundle key but tried opening game first. It opened. Shows 2.11, Game Engine 4 AND shows Fire and Rubble Module icon at lower left of splash screen. Checked scenarios and Fire and Rubble Scenarios are shown and loadable. Note that I uninstalled CMRT and re-installed itin sequence described above and had only used my original activation key. Did not use big bundle key or CMFR key. I am not going to activate the other two keys as I don't want to mess up something that seems to be working. Not sure why this worked out this way - maybe the uninstall CMRT process does not remove activation key in formation from somewhere deep inside Windows Registry system, or BFC has made it that my original activation key knows I have purchased everything CMRT up to CMFR.
  22. My original purchase was in Feb 2014 and is identified as CM Red Thunder - Engine 3. I downloaded the CMRT Version 2.11 Update (CMFR) in the past week and installed that on the laptop (fresh install) I entered license keys for CMFR, CMRT (3.0 engine) and Version 4 upgrade. My Purchase of CMFR in Jan. 2021 stated: CMRT Fire and Rubble Module - CMRT-M1V4 When I first tried to run this, all I had entered was the license key I received with the CMFR module purchase. Then tried it after activating the original license key from 2014 (Version 3). Then tried after activation of my version 4 upgrade (big bundle). No joy in any of the scenarios. Will be opening a ticket and see what happens.
  23. Have re-enabled Intel Graphics Card. Have updated Nvidia drivers. Have used Nvidia control panel to use the Nvidia 1050 chipset for both CMRT and CMCW. Have gone into power management and set to Max Perdformance (noting very little in way of options - none seen related to video card itself) CMRT continues to not load up - same behaviour as originally reported.
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