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simovitch

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Posts posted by simovitch

  1. I thought this might be fun. We can look back in the (hopefully not too distant) future and see who nailed it the closest. This shouldn't be what we necessarily WANT to see, just what we think it MIGHT be.

    My guess would be France 1940. Reason: It was never covered before in the old CM titles, and it's still WWII.

    As far as scope is concerned, perhaps something along the lines of "Beyond the Meuse"

    Limited appeal? maybe. but it could lead to a good introduction to early British (Abbeville) and then Western Desert, then Americans. I have a feeling the modules will be introduced somewhat chronologically to allow, well, modularity.

  2. Originally posted by Panther Commander:

    This thread is about guys who take the time to come to BFC and type THOUSANDS of words of, at times, meaningless babble, who could do at least one review a month and give a scenario designer some feedback.

    Amen to that my freind.

    I think easytarget has taken on a noble task, and from what I've seen he provides good, honest, and productive feedback. Hats off to him and those like him.

  3. I noticed my scenarios are in the Pack. No problem at all. Sell them on Ebay for all I care.

    You missed my ETO Op "HSG B Twin Villages V1.2" No Op's in the pack at all as far as I can see.

    I don't know what all the fuss is about scenario sharing and packing :rolleyes: , but of course that doesn't make it right.

  4. Originally posted by Pzman:

    The no flag system can work, if people play head to head, but of course unless somone takes the attacker vs AI, it wouldn't be any fun for single player action.

    The scenario I have in mind to test this approach is designed as Attacker VS AI. It is the "HSG Operation Snowdrop" available at TPG, but the current version has flags. Iron Duke suggested taking out the flags after a playtest and it got the squirrels in my brain turning the weels. I think it might work...

    JTD I will take you up on your offer (and anyone else) and send you the no flag version to test. It's a quick 15 turn fixed.

    Thanks,

  5. I would like to hear some comments about what a player's reaction would be to a small-map scenario that had no objective flags and no exit conditions.

    The victory of course would depend on the number of kills.

    But would it be too vague for the average player to know what to do? I dont like "scripting" a scenario, but with a small map and well contrived briefing the players would roughly know where geographically to expect the defence.

    Any thoughts?

  6. I think Im going to submit my snowdrop scenario to The Proving Grounds this weekend to see what people think.

    All you get is Jeep MG's my freinds.

    I suppose with a little fire control the british player may be able to conserve some of their ammo through the end of the scenario. We shall see.

  7. Yes, i've searched the forum and read all the comments and laments. here's mine:

    Way to produce a game based on small unit actions in North Africa and not include the SAS jeeps with at least a twin-vickers mount and plenty of ammo.

    I wanted to design a quick little scenario covering the ambush on Stirling's column during Operation Snowdrop. The fakey jeep MG's ran out of ammo by turn 7 :rolleyes: .

    Oh yea... otherwise BFC I do love this game! :D

  8. I just finished a pbem game where I had a Marder covering a straight shot down a tree-lined road in light fog. suddenly a T34 appears 200m away charging right toward it. The Marder fired and hit (shocking it according to my opponent) but the T34 drove right through my Marder like it was a ghost. Then, realizing the situation it was in, it stopped about 25m past the Marder. the T34 then backed up in reverse, nudged my Marder to the side of the road and pulled off the road into the trees before the movie ended. I blew the T34 away next turn.

  9. I have run into the same problem with roads on my Ardennes maps, "digitized" in a similar yet more tedious manner. I choose to alter the accurate relief in the hillside road areas to make them a bit less "bumpy". I feel that it's a small trade off for the masses who prefer the cleaner map to the nuts-on historical relief, and I don't think it will ever be questioned, even by those who are intimately familiar with the terrain.

    What you have brought us here is pretty fecking bueno though magomar.

  10. Originally posted by simovitch:

    </font><blockquote>quote:</font><hr />Originally posted by Bert Hamoen:

    Team Desobry - Retreat from NOVILLE I’m currently playing by PBEM and it is full of surprises. It looks much, much better then the De Sobry operation which came with the CD. Don't know how correct it is in terms of forces and equipment, but the map is modelled after the real situation.

    IMHO Being a student of the Ardennes Offensive "Team Desobry" was a big disappointment for me. Both the Map (The town of Noville looks nothing like the game map representation) the vertical relief, and the german forces (won't give away with spoiler) were not accurate :( .

    </font>

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