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GreenAsJade

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Posts posted by GreenAsJade

  1. Originally posted by flamingknives:

    It may say in the manual, but the editor does let you position the trench on pavement, when you cannot place it on rough, for example.

    That being said, if you couldn't place a trench over pavement then it would be nigh on impossible to place trenches in built up areas.

    It doesn't happen twice though...

    I think that placing trench overlapping pavement (and disappearing in the overlap) is fine.

    It's the complete absence of warning that it's going to disappear that is a nasty feature. As I said, if it went red with the centre of the trench on the pavement it would be a massive improvement...

    GaJ.

  2. Originally posted by Moon:

    GreenAsJade, no offense meant, but how about reading the game manual?

    Martin

    Fair comment, but I am slightly offended because I'm one of those people who _does_ read the manual.

    BUT I don't get it out just before I place a unit in every new possible location, just to find out if that is really allowed.

    This is the whole point of the setup editor giving you a red line and a ding when you try to place something somewhere where it is not going to be allowed.

    I would have been quite happy if half a trench overlapping onto a pavement disappeared IF and ONLY IF I got a warning red line when I try to position the centre of the trench onto the pavement.

    Finally, since you have invoked the manual, perhaps you would like to provide a reference to the place where this particular issue is covered?

    The irony is that the manual section on Trenches and Foxholes doesn't even mention roads/pavements as unsuitable terrain (as pointed out above).

    Thanks everyone else for your support on this matter.

    GaJ.

    <insert 'somewhat miffed' Graemlin here>

  3. OK, this is the kind of bug you only get caught by once, but its a bug nonetheless.

    The setup phase lets you put trenches on pavement.

    When the game starts, they are gone! Nowhere.

    Now, I fully admit thinking "hmm, that's interesting, these guys must have had hydraulic digging equipment", but still, if it lets you put it there then it should keep it there. Otherwise its a complete suprise and waste.

    Further, you can get caught by this by accident if you are trying to put a trench as close as possible up against pavement.

    Hrmph...

    GaJ.

    [ March 05, 2004, 06:12 AM: Message edited by: GreenAsJade ]

  4. Originally posted by Treeburst155:

    This PBEM Helper does sound good! The only real drawback I can see from reading this thread is that ALL must use it. The more who do, the more valuable the tool becomes. I will give this PBEM helper a serious look. If I like it, I'll join the effort to convert the heathens.

    Treeburst155 out.

    Persist through the fiddly setup: its worth it.

    ALL don't have to use it: PBEMH is still very helpful even if the opponent doesn't use it.

    You save the file from the non-PBEMH user in a folder nominated under the "set additional working folder" option, and bingo: PBEMH knows about it.

    (Not obvious: just one of those fiddly-but-good things!)

    It's not quite as good as just double clicking on an attachment from a PBEMH user, but still way better than saving, extracting, firing up CM, clicking clicking password typing...

    GaJ.

  5. Originally posted by Ace Pilot:

    GaJ,

    I'm with you - PBEM Helper is FANTASTIC.

    I noticed that your info column displays the turn number (in addition to the email number) for certain games. Do you know how you got this feature to work?

    Thanks,

    Ace

    Those games are in "Fast and Trust" mode.

    (The mode where you can play two turns for

    every one exchange of emails: think about it,

    is that good or what!?!?!?)

    In that mode, PBEMH has to track the turn numbers, so I guess it goes to the trouble of displaying them as well...

    Martin.

  6. Originally posted by Ace Pilot:

    GaJ,

    I'm with you - PBEM Helper is FANTASTIC.

    I noticed that your info column displays the turn number (in addition to the email number) for certain games. Do you know how you got this feature to work?

    Thanks,

    Ace

    Those games are in "Fast and Trust" mode.

    (The mode where you can play two turns for

    every one exchange of emails: think about it,

    is that good or what!?!?!?)

    In that mode, PBEMH has to track the turn numbers, so I guess it goes to the trouble of displaying them as well...

    Martin.

  7. Originally posted by Ace Pilot:

    GaJ,

    I'm with you - PBEM Helper is FANTASTIC.

    I noticed that your info column displays the turn number (in addition to the email number) for certain games. Do you know how you got this feature to work?

    Thanks,

    Ace

    Those games are in "Fast and Trust" mode.

    (The mode where you can play two turns for

    every one exchange of emails: think about it,

    is that good or what!?!?!?)

    In that mode, PBEMH has to track the turn numbers, so I guess it goes to the trouble of displaying them as well...

    Martin.

  8. Originally posted by John Kettler:

    Turns in from and out to Lindan and Londoner. Maybe by the end of this tournament I'll consistently remember to put files which unzip on the Desktop into the PBEM folder. Have had multiple instances where I failed to do this and thought my opponent had sent me the wrong turn.

    Try PBEM Helper! Solves all those problems.

    Then you could also post a screen shot of

    PBEMH each day showing us who's turns you have done, instead of the text message you post each day.

    GaJ.

    ;)

  9. Originally posted by John Kettler:

    Turns in from and out to Lindan and Londoner. Maybe by the end of this tournament I'll consistently remember to put files which unzip on the Desktop into the PBEM folder. Have had multiple instances where I failed to do this and thought my opponent had sent me the wrong turn.

    Try PBEM Helper! Solves all those problems.

    Then you could also post a screen shot of

    PBEMH each day showing us who's turns you have done, instead of the text message you post each day.

    GaJ.

    ;)

  10. Originally posted by John Kettler:

    Turns in from and out to Lindan and Londoner. Maybe by the end of this tournament I'll consistently remember to put files which unzip on the Desktop into the PBEM folder. Have had multiple instances where I failed to do this and thought my opponent had sent me the wrong turn.

    Try PBEM Helper! Solves all those problems.

    Then you could also post a screen shot of

    PBEMH each day showing us who's turns you have done, instead of the text message you post each day.

    GaJ.

    ;)

  11. Just FYI: Fuerte has released an update for PBEMH that makes CM exit direct to PBEMH after processing an order from a non-PBEMH player.

    This is a simple-yet-wonderful improvement.

    As far as I'm aware, you have to download the "small update" not the "complete reinstall" to get this feature. It's worth it!

    GaJ.

    (I wonder if John "got it"? ;) )

  12. Just FYI: Fuerte has released an update for PBEMH that makes CM exit direct to PBEMH after processing an order from a non-PBEMH player.

    This is a simple-yet-wonderful improvement.

    As far as I'm aware, you have to download the "small update" not the "complete reinstall" to get this feature. It's worth it!

    GaJ.

    (I wonder if John "got it"? ;) )

  13. Just FYI: Fuerte has released an update for PBEMH that makes CM exit direct to PBEMH after processing an order from a non-PBEMH player.

    This is a simple-yet-wonderful improvement.

    As far as I'm aware, you have to download the "small update" not the "complete reinstall" to get this feature. It's worth it!

    GaJ.

    (I wonder if John "got it"? ;) )

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