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GreenAsJade

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Posts posted by GreenAsJade

  1. PS - I agree with your complaint about the briefing. If you don't like the briefing, you can always play a different scenario that has a better one. And you can give the author constructive feedback at the Depot.

    And you can give everyone feedback about bow briefings should be in the recent thread in Scenario Discussions (I need someone to back me up that briefings should tell you useful information!)

    GaJ.

  2. I agree with the advice "play something other than meeting engagements".

    I too started with ME's 'cause I thought "this has to be the fairest: equal forces strengths, a true test of skill".

    But

    1) That's not true

    2) ME's simply aren't as fun. They aren't as realistic, because in most cases in real life, commanders would have avoided meeting a force of equal size while on the move.

    Also, it sounds like you are playing QBs. Play designer scenarios. They are much more fun, and much more varied.

    GaJ

  3. No - I get this from time to time - it't not the demo. In my case, whenever I see that I look at the actual .txt file, and find that it is less thean 1kb big. IE it got corrupted/not written properly. It is not "in the wrong version" (as the message says). It is completely fubar.

    It hasn't been reproducible for me... it's encouraging to hear other people have the problem: maybe we will get to the bottom of it?!

    Lord, can you confirm that yours is like mine: cuased by fubar .txt files?

    GaJ.

  4. It is not uncommon to have troops on the south side of a ridge (reverse slope defense) seeing the progress of (the dust of) AFVs travel along the north side of another ridge 1km to the north. The troops in question can't even see the second ridge, let alone (dust from) the AFVs behind it.

    It means that those defending troops have time to adjust to the direction from which the impending threat is coming...

  5. Something to consider is that there are two approaches to the game you are breifing (and all the in-between positions):

    - Role players

    - Strategy players

    For a person who is role playing, an atmpospheric briefing full of real-life-imitating intelligence nonsense puts them right into the mood.

    For a person who is seeing the game as a battle of stratey against their opponent, an atmpospheric briefing full of real-life-imitating intelligence nonsense detracts from the 'best player will win' aspect.

    Since realistically there is only going to be one briefing, and realistically there are going to be players from both camps, then it is inevitable that the brefing will be hard pressed to please everyone.

    If you just give some facts, probably the role-players will mark you down.

    If the player who ignores your briefing or who guesses that you are bluffing has an advantage over the player who reads what you wrote, then the strategy gamers will hate you.

    Who said scenario design was easy? smile.gif

    That being said, I still beleive that you can have an atmpospheric breifing, ambiguous in places, that doesn't ask the player to second-guess the designer. If you can do that, you're onto a winner.

    GaJ.

  6. Originally posted by Andreas:

    It is good because it makes you more careful than you otherwise would be (i.e. more like a real life commander than a CM commander). It could be a way of balancing the scenario without using more forces on the map.

    This sounds good - what I don't like about it is that it puts the person who ignores the briefing at an advantage.

    I don't like "second guessing the scenario designer about the briefing" to be part of the game.

  7. Originally posted by Andreas:

    So while I would not give someone false information by saying "the enemy will have no armour", when he has it, I could give them false information saying "a patrol last night found the farm building ahead of your left flank unoccupied", when it has since been occupied, or "it is likely that the enemy has strong AT assets in place" when he has few/none.

    Here is where I would start not liking it.

    The question you have to answer is: what is the point of telling me that "it is likely the enemy has strong AT assets in place" if he doesn't?

    I will formulate a plan that deals with strong AT assets ... maybe more so than if you hadn't told me that. And then that plan will be wasted or have to be adjusted. Meanwhile, the person who simply didn't read the briefing will be in a better position. How is that good?

  8. Originally posted by Sergei:

    GAJ,

    I understand that outright lying is too common. But I would be careful about classifying

    'we believe there to be only light resistance'

    as the same as

    'there is only light resistance'.

    One is ambiguous and subjective, the other is a strong claim.

    Absolutely.

    The former is OK. The latter would be ridiculous (if there was only light resistance, then why have the scenario?).

    Similarly, "we have seen only infantry fleeing before our advancing lines" is absolutely OK. Maybe those infantry are fleeing towards the gathering enemy tanks.

    But "we can expect the ground to support our tanks" when the ground is "wet" is ridiculous.

    So is "the enemy has only infantry" when he has tanks.

  9. So - what makes a good briefing:

    1) Accuracy. Don't lie.

    2) Good description of "why are we fighting this battle?". Give some reasonable justification for why the flags are where they are and what the motivation for the fight is. ***This needs to match the actual scenario***. There is really little point in saying "You must take Hill 208" if Hill 208 is over on one side in the middle of the open with one tiny flag on it. Is Hill 208 going to make any difference in this case?

    3) Personal preference, but I enjoy scenarios better when I know what the reinforcement size & schedule is going to be. I know that good commanders can cope with suprises and work them into the plan, but unexpected reinforcements appearing in a useless place are more of an irritant than a fun challenge for me. Anyone else?

    4) Atmophere is optional. If you can do it well, and meet the above needs, then it adds to things. Poorly done, it detracts more than if it wasn't there at all. Remember that the briefing is seen for a brief moment at the beginning then is largely out of mind (unless it contained lies that are revealled later, in which case it is cursed continually). The atmophere will come from the battle even if the briefing was just a few facts.

    5) If you are going to list forces, do it in a plain language, not grog-speak. Telling me I have 2xP5/4-2, 1 Spk Plt 993 quite simply doesn't tell me anything.

    6) I like it better when I have some information about the enemy. I know that this is not always a luxury commanders had, but as far as "did the briefing make the scenario more enjoyable" goes, the ones that help sketch out a plan for the attack are more enjoyable than the ones that don't, I find.

    [ April 08, 2004, 07:17 PM: Message edited by: GreenAsJade ]

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