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David Chapuis

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Posts posted by David Chapuis

  1. Originally posted by Michael Emrys:

    One thing that I've tried to do many times but never yet succeeded at, is to completely envelop one of his flanks and then to roll up the whole line. That would be fun!

    Michael

    This is more of what I was referring to. I would like to see the next CM try to model in more detail negative moral effects. For example, if a platoon of friendly units is broken and runs away, wouldnt that effect the moral of friendly soldiers around them.
  2. Originally posted by yacinator:

    If you manage to do that you can get behind the enemy line and hit him from the rear.

    Attacking from the rear in CM IMO is not as effective as in real life. The only benefit is if you find soft targets, or if you can attack from 2 directions at once.

    Every time I have gotten to the enemy's rear, it just turns the battle around.

  3. i always get the urge to play really big games on large maps. And then after I get started I remember why I like 600-1250 point games on small/medium maps. It just takes soooooo long to give individual orders to 300+ units.

    If only CMX2 could combine a platoon level game with a squad level game. That would be great!!!!!

    [ December 11, 2004, 08:39 AM: Message edited by: David Chapuis ]

  4. the biggest problem IMO is 'the all seeing eye'. I wish they would put in a friendly unit FOW option. It would mean that is a squad is out of C&C and out of line of sight of all other units, a 'friendly unit fow' takes over. The effects of that would be:

    1) you (as the all seeing commander) dont see what this unit spots.

    2) He location becomes an estimation based on the last order, not a hard location.

    3) Tac-AI takes over for engagements.

    4) You can still give orders, but the unit might not be where you think it is,

    So you could order a squad to go through some woods out of c&C and out of LOS. When that happens, you lose hard info on that unit. It coudl be that it completes and order, or it could have become engaged with enemy units, or it broken and heading for the back of the lines.

    I know not everybody likes this, but I think it would be a nice 'option'. And it would definitely limit the 'all seeing commander' problem in a logical way.

  5. I, for one, think the graphics are just fine. At least it is very easy to see the elevation changes.

    How do you keep those MG's from getting blasted with HE and still give them lanes to fire? Is there a some handy tip you could offer, or does it just take skill? My MG's seem to either not do much of anything, or get blasted to oblivion (that was in CMBO - have yet to try a defense in CMBB - always got slaughtered)

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