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Comrade Trapp

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Posts posted by Comrade Trapp

  1. Originally posted by Kuniworth:

    Actually about the AI quality. GO read gamespot or any other big website and you'll see that the criticism against SC 1 was mainly about the AI. Gamespot ranked SC as great which could have been even better with a tougher AI.

    SC received PC Gamer's "Editor’s Choice” when it first came out, which was one of the primary reasons I bought it. Up until that point, I had never bought games over the internet, SC was the first.
  2. Originally posted by jon_j_rambo:

    I've never met an AI that was worth a dang (for a real game, not C-Trapp's Shutes & Ladders computer version).

    @C-Trapp --- Have you ever beaten the AI in SC?
    I post my personal opinion on a subject that has nothing to do with you, only to have you throw cheap shots like that simply because you don’t agree with me.

    That’s real big of you Rambo.

    The second quote you seem to post quite often (it seems anytime you disagree with me), which I find interesting because I've answered it for you repeatedly.

    For now on, I would appreciate it if you no longer refer to me in your posts. nuff said.....

  3. Originally posted by Matt0019:

    When I move a ship onto the red arrows in the S.Atlantic, the ships never redeploy to Suez. I have left them on the arrows for a year straight, on the same arrow, on different arrows, in a hex below the arrows. Nothing works. What am I doing wrong? :confused:

    I use v1.07

    Your doing nothing wrong, warships can't be redeployed to the Suez Canal, only transports can.

    Don't ask me why.

  4. Originally posted by rbensing:

    </font><blockquote>quote:</font><hr />Originally posted by Blashy:

    The Production queue is something that will have alot of debate over it. Me and Nax feel that having to save up MPPs for a unit is representative of a production queue and once you buy it and have to wait again makes it feel like you have two production queues.

    With all due respect, I don't buy that. Even in the early stages of the game, it takes no more than a couple of turns for Germany to get the MPP's to build a tank group; in the latter stages, one turn is more than sufficient. Disabling the production queues leads to the "instant army" effect of SC, which wasn't in the least historical.

    And it's not good from a gaming standpoint, either. A good strategy game compels the player to make strategic choices. Disabling the production queue removes that compulsion. For example, if I'm Britain after the fall of France, and the PQ is disabled, I simply hoard my MPP's. If the German player does a Sealion, I build a bunch of corps. If he goes with a sub offensive, I build cruisers. If he goes with Barbarossa instead, I dump it into research and planes.

    But if the PQ is enabled, hoarding doesn't do me any good, because I can't react instaneously. I've got to make some hard choices, with the knowledge that if I make the wrong ones, I'm screwed.

    As you point out, the great thing about the game is that you can decide whether you want it on or off. But I think it's far more realistic, and a better game, with it on.

    RB </font>

  5. Originally posted by J P Wagner:

    Great post JJ but I do differ from your viewpoint in one regard...I have no sympathy for anyone who critiques the beta test system and those who participate...this forum for too long has had an hiearchal arrogance among those who consider themselves elite, because they won this tourney or that, and it is old.

    Good luck to Bill, Dave and the rest, and will be looking forward to this release!

    My feelings exactly, nuff said.
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