Jump to content

kurt88

Members
  • Posts

    630
  • Joined

  • Last visited

    Never

Everything posted by kurt88

  1. Weather conditions should be adressed in SC2.Effects on movement seem logical to me,but shouldn't there be some effects for supplylines as well?Invading Axis or Allied forces (in Russia,Italy,France,...) should have their supplies reduced depending in which weatherzone they are.To counter a to heavy loss of supply there could be a techtree to research some sort of 'winter-equipment' like someone suggested in a previous thread. Good basic layout JerseyJohn,it's time to discuss the weatherforcast.
  2. Also suply for air units in Russia should be harder for Axis
  3. Playing Axis against the ai the only thing you have to do to succesfully counter an Allied landing.If Axis has the same lvl in Jetaircraft and like the Allied place one or two HQ's with their airfleets,they can damage or destroy enough transports.Result:the Ai CANCELLS the invasion,they just turn back. I think this problem could be adressed by changing ,as Shaka said,strength damage to readiness loss.
  4. kurt88

    Gas?

    With such figures both sides would think twice before using it. Saw some pictures today of German cavalary units operating in gas-offensives.The sight of a horse with a gasmask on in the middle of moon landscape full of craters and barren treetrunks comes right out of a nightmare.
  5. Thanks for the reply Hubert! This is what I wanted to hear.I'm sure whatever you do things will work out fine.So the best of luck for you and everyone at Fury.
  6. Thanks for the reply Hubert! This is what I wanted to hear.I'm sure whatever you do things will work out fine.So the best of luck for you and everyone at Fury.
  7. I agree with your idea, JerseyJohn.But what would be the deciding factor?And more importantly:what could the player do to reduce this loss.I'm aware of the Gun-Laying-Radar feature,but what would you think of Ant-Aircraft units? They could cover a certain amount of hexes,any attack on a unit,city,port or mine would then indure increased losses.Also they could only be moved by an 'operate' order at a higher cost.
  8. JJ,I think you and I are dreaming for a game that combines the diplomatic/economic model of HOI,EU2 and the hex-strategy of SC. I would love it.
  9. So Hubert,what do you think of all this? I'm not asking wheter or not our diplomatic system will be included in SC2,I just wondered if you had any ideas on diplomacy,and if so if they go along these lines.
  10. So Hubert,what do you think of all this? I'm not asking wheter or not our diplomatic system will be included in SC2,I just wondered if you had any ideas on diplomacy,and if so if they go along these lines.
  11. hoi schat zie je graag weet nu ben je beschaamd ma toch ist zo hihi
  12. hoi schat zie je graag weet nu ben je beschaamd ma toch ist zo hihi
  13. Great post JerseyJohn. One little remark:Allied DP's spent on Axis-oriented nations like Romania etc. shouldn't go to waste IMO.I think they should be able to slow down war entry for these countries.In gameplay terms this could lead to a 'frustrated ai'(does such a thing exists?) invading them and undergoing a penalty. Otherwise I totally agree
  14. Great post JerseyJohn. One little remark:Allied DP's spent on Axis-oriented nations like Romania etc. shouldn't go to waste IMO.I think they should be able to slow down war entry for these countries.In gameplay terms this could lead to a 'frustrated ai'(does such a thing exists?) invading them and undergoing a penalty. Otherwise I totally agree
  15. Shaka,I think they would cancel each other out (a Russian lvl 1 tank is as good as a German lvl 1 tank).Ofcourse this could be a dead end street.So maybe it would be good to activate some kinda event for that country when this occurs two or three times.Only trouble is what would determine the outcome of this event,what would be the deciding elements.In the case of the tanks its experience and Hq's that make the difference.Maybe we should think along these lines.But other suggestions would be most welcome cos again your remarks are very relevant. In my case,a girfriend patch would be very handy to be close to her after being close to SC
  16. Shaka,I think they would cancel each other out (a Russian lvl 1 tank is as good as a German lvl 1 tank).Ofcourse this could be a dead end street.So maybe it would be good to activate some kinda event for that country when this occurs two or three times.Only trouble is what would determine the outcome of this event,what would be the deciding elements.In the case of the tanks its experience and Hq's that make the difference.Maybe we should think along these lines.But other suggestions would be most welcome cos again your remarks are very relevant. In my case,a girfriend patch would be very handy to be close to her after being close to SC
  17. kurt88

    Gas?

    Very cruel way to go.Read some shocking stories about it.
  18. Hanish ,did you play the demo? I did and got instantly hooked.Don't be fooled by the old-fashioned look of this little beauty.Like stated many times on these forums,it's what's under the hood that matters.And believe me,that's quit alot. I have this game for about two months now and I'm a relatively newbie to this kind of wargames that have their roots in boardgames.It still surprises me and tends to pull me in like few others ever done before. Check it out it's defenitely worth the 25 bucks.
  19. JerseyJohn ,I think you just found the key:DP's handled in the same manner as MPP's.They could be allocated and re-allocated (give me back half my diplomat!) at any moment during the game. It would keep the system simple and open up a lot of options for the players to toy with:going for Sweden's ore first or trying to win over Turkey to get that extra port in the Med. sea at the cost of losing other possibilities.
  20. JerseyJohn ,I think you just found the key:DP's handled in the same manner as MPP's.They could be allocated and re-allocated (give me back half my diplomat!) at any moment during the game. It would keep the system simple and open up a lot of options for the players to toy with:going for Sweden's ore first or trying to win over Turkey to get that extra port in the Med. sea at the cost of losing other possibilities.
  21. I was wondering if either the Axis or Allied ever used chemical weapons in WWII? I know Keitel was playing with the idea towards the end of the war but Hitler didn't dare in fear of Allied vengeance.
  22. TCPilot ,your idea about combining corpses sounds good to me. But I think there should restrictions to that to prevent mass-stocking-combining.
  23. Bill,I like your idea mentioned above. I think we all agree that handling diplomacy each turn would become a drag. Diplomacy should be vital in the beginning of the game to determine the starting positions and MPP-flow.As the game progresses slight alterations could be made to determine the events. Maybe also towards the end of the game peace-resolutions can be a possibility according to certain rules. The DP's spend in the first few opening terms would set the course for the game,triggering a certain 'rythem' in the events. I think we're on the right track here. Now we need to begin to focus on the numbers
×
×
  • Create New...