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Posts
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Posts posted by Nelson 1812
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9 minutes ago, Bulletpoint said:
There's actually no water under the bridge, the scenario is taking place in late summer in Normandy, and the bridge is a place where water runs off farmland during the winter. The actual terrain tile under the bridge is "dirt red".
Even if the game mistakenly thinks that it has to cross one tile of dirt, this should not mean that it decides to take a huge detour to avoid it.
I would still give a try... a road that is, it may give the units a directional lead.
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Try putting road tiles on a AI game under a large bridge, instead of water, and avoid overloading bridge.
Just finished a scenario where a bridge crossing by the AI is important. Problems I had was 1in 3 games ended up with bridge blocking due to vehicles or armour "humping" or freezing. Ended up putting tiles under the bridge and spreading out the convey. If you want to take a look at it ... just posted it to proving ground. Link below.
http://www.thefewgoodmen.com/tpg2/cm-battle-for-normandy/sl44-2-ai-invasion/
Only put these precautions in the AI game... In addition ensured the water around the bridge is at a ford level, just in case, as this will allow vehicles to bypass the bridge.
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Thanks for the help Erwin, your comments are most welcome. Will be hoping to post the scenario at the proving grounds soon.
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Thanks Tony... file sent.
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SL44 (2) Invasion AI version (Axis Vs AI)
Shorker’s 1st Squad, on the June 6th 1944 succeeded in destroying the, 17” pounder covering the harbour entrance. The first invasion barges have docked, disembarking troops and armour.
The Fallschirmjager, Germany Army, 2nd Battalion, 7th Company together with the Luftwaffe endeavour to hold the harbour and to take the control of surrounding bridges.
Today it is warm, the light rain has cleared, leaving the ground damp, visibility hazy.
Company size battle … medium size force… 35 moves
CM:BN Commonwealth-Market Garden
(Fast playing testers, volunteers needed… needed some independent thoughts,
story continue from SL44(1) Coastal assault, it is an instant battle.)
Please PM me, or leave a message below.
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11 hours ago, MOS:96B2P said:
I have seen bridges destroyed by artillery. Never really tried with an air attack. What type of plane and bomb was it?
Hi MOS:96B2P
FW 190A8 Focke Wulf... Fighter Bomber... Bomb: SC250 249Kg
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This was a surprise for me!
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- Europe 1940-42
- Barbarossa/Eastern Front 41-43
- North African Campaign 40-43
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Some years back, mentioned this, thought I bring it up again.
Would like to see reinforcements clocked in minutes (If it was easily possible that is), instead of 5 minute portions.
This would add more uncertainly in scenarios.
For example, instead of forces entering a game in block, they can be fed into the game move by move... i.e. a convoy.
Opponents, would be more unaware of the cycle. (Every 5 minutes to predictable).
Reinforcements, for both sides unlikely to arrive at the same time.
Not that a change like this would be revolution in the game, just add a little spice to the meal.
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Very impressive... thanks, will give it a go... already in love with the redhead!
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It looks very good here ...thanks Worghern!
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Thanks... nice mods.
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Thanks CMFDR.
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Just out of interest.
As the Z before any file... opens last, if you created an "A file" would that open first, and not be used?
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Thanks GaJ, working fine here.
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Hi Bones...
Let me know if you post this over at the Proving Grounds... be happy to give it a try.
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1) --- adding the option for a truly fullscreen video? Maybe another ALT-[whatever] toggle which hides the bottom UI and top Nav/Info Bar, and expands the scene vertically? Definitely mentioned here before.
Thanks for reminding me of this button... which ALT- ... was that?
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Can be downloaded at The Scenario Depot III, links can be found at FGM (Few Good Men).
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Three Patrol Action by Ithikial Major Spoiler! Part 1/9
A fun semi-historical scenario depicting the actions of the 101st Airborne around the hamlet of Fournel on the evening of D-Day.
Played out as a small scenario, probe. Normal play time 30-44 minutes. Play extended to over 2 hours, using real time no icons.~
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Built a small scenario for real time, but would like to see if it would work OK in a H2H game, needs vehicle pack.
Please post below or PM me.
Thanks
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Working on my next scenario... therefore this could be a spoiler.
It is called "A Slow Advance", it requires the vehicle pack.Played on Elite setting, Real Time, no icons.
YouTube video of one of the five different plan when releaseds.
Had to posted it down on three videos... hope you enjoy them.
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Thanks Peter!
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No black sea Peter... but thanks for the offer.
Thanks George... sounds like a way good way of getting round it, will give it try.
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Sorry, think I may have not cover this right... I mean facing units "after movement" in the mission editor. So when playing against the AI in game mode, you are able to select the way they face after movement .
MG 42 credited with Sherman kill?
in Combat Mission Battle for Normandy
Posted
Quite sure I lost a Sherman to MG42 fire some months back while playing against Meatgrinder. Just assumed the AP rounds shot up the engine.
This was at some distance to where I could locate his troops.
(Must have throw 6, 6's!)