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J P Wagner

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Posts posted by J P Wagner

  1. Everyone seems to want different types of scenarios, including a battle between the Uglies and the Lizards....it would be beneficial perhaps, if someone on the development team could devote a moment of their time to explain what exactly can be done with this new editor...for example, how is the AI handled when setting up a customized sceanario, and how would a map of the USA from coast to coast be replicated using the tile system... does one figure out the scale and "draws" coastal tiles along the Atlantic and Pacific to provide a representation of the coastline or are there templates that can be used and you simply adjust tile size and scale?...these things are quite vague to me and so just a primer on Scenario Editing 101 would be helpful...

  2. KDG..I still have my Invasion: America - Death Throes of the Superpower game from SPI...Quickly looking at the map, I guess it would be fairly easy to roughly copy hex by hex from the board, to a tile by tile replica for the game...what is also good is that one can use the scenario OOB's to set up the opposing forces...Not having a clue about the editor that will come with the game, and not having a clue how to use it, I do not know if I can actually do it....I will give it a go though once the game comes out...I want to try designing SPI's Russian Civil War for SC2 as well...hope I can do it, if not, someone worthier than me may attempt it... smile.gif

  3. Of all my complaints about HOI, the one aspect I liked was the research and tech tree...now SC2 does not need the detailed step building that HOI has to complete a project, but if there was a tech tree which allowed you different research and tech paths to take, and the costs prohibited you from having everything maxed by games end, there could be enough variety without the random element...

  4. Originally posted by Night:

    Kuni I was just thinking the exact same thing when I saw the picture of the 5 armies attacking 1.

    However note that it is because there is a turn in the line insted of it being a line where only 2 or 3 units could come to bear, in other words it's a weak spot.

    You will need to be very careful when advacing your units so you do not create these pockets...gives a whole new meaning to flank attacks.......
  5. Originally posted by Barticus:

    Hmmm, a map editor you say.......

    If you were an old board game grog-type being like myself, you might be inspired to create, or re-create as it were, some of the games of old. Like Tactics II, or Blitzkrieg!

    Vewwwy Intewestingk.

    Surprised you didn't mention Kriegspiel, the game I cut my wargaming teeth with... ;) ...but regarding the map editor, if I can figure out how to do it, I would be very happy to simply max out the European/Mediterranean Theater....
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